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Pay 2 win becoming legitimate? Have we really lost our way this much?

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  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by firefly2003

    It's simple for me I don't buy into P2W  MMO's or games in general I won't touch em, its a matter of principal and ethics, plus I never have believed how much money you have should ever be a determining factor on how well you advance your character in any game. I don't embrace it and never will I play MMO's for immerision and fun and a little bit of thinking along the side , and before you tell me "Their a company they are their for profit... it's that same mentality the lead the United States over it's fiancial cliff due to greed....

     

    Not so much "greed" as corruption.  But then if the politicians were not for sale, one couldn't buy them... I doubt Blizzard will lose that many sales on D3 over this policy. I certainly plan to play the game. 

    "If you can't kill it, don't make it mad."
  • SulaaSulaa Member UncommonPosts: 1,329

    I don't care if Blizzard loses much or does not lose much by me not playing Diablo 3 because of RCAH.

    I just won't buy it and I will do it for myself I don't really care if my decision will hurt Blizzard or not.

    RL gettting into game = no fun to play for me. (I don't care that I don't have to use it , it is still game breaking for me and I don't feel like having to defend my opinion and so I won't).

     

    bye bye Blizzard o/

  • Nerf09Nerf09 Member CommonPosts: 2,953

    How about we are given a checkbox to click which allows us to ignore any and all players who P2W; we can't see their chat, we can't group with them, we don't know they exist.  I would be very happy with that.

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by Swollen_Beef

    (since there is no diablo forum)

     

    Diablo 3's RMAH system is supposed to be a solution to the item sites that spam Diablo 2 endlessly. 

    But what is to prevent these sites from just buying up the entire inventory and re-listing the items again and horribly inflated prices?

    No, Diablo3's RMAH system is suppose to be a solution for fatcat Corporate Execs getting their fatcat Corporate Jets.

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by fundayz

     

    First of all, it DOES affect my gameplay when I booted from games becasue my gear is not up to par with all the RMAH users, or when I am not given credit for my efforts because people assume I bought my gear. It also affects my gameplay when I can't realistically access the Gold AH because my legitimate ways of acquiring gold are obsolete due to inflation caused by rampant gold farming/selling/buying through the RMAH.

    *sniff sniff*  I smell WOW-clone.  Can you smell it?

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by Gishgeron

    Originally posted by Raithe-Nor


    Originally posted by Gishgeron

      If a player never told you how they got their gear, you'd never know.  You'd just play with them and be glad to have someone to experience the game with.  Its not even your business HOW they got what they have.  You need only concern yourself with how YOU do.  Raithe has been absolutely obtuse this whole thread about some imaginary change in who they will play with because of this.  People you play with a mmorpg is to roleplay.  ROLEPLAY.  Get it in your head.  Only 40% responded that they powergame.

    I played Diablo and Diablo 2 to enjoy the story and to wipe out tons of demons and undead, and eventually get to kill the big bad boss demon himself.

     

      You can do all of these same things STILL.  Whether or not someone bought a sheild on RMT is not preventing you from this aspect of the game.  In fact...it may very well be the REASON they bought it...so that they can do all of those things without having to wait for the bloody thing to drop on the 5000th kill.  Bottom line?  You can still enjoy the RP side of it.  You won't be getting booted from games, ignoring the fact such players will likely be overgeared and not even NEED you...Blizzard has been using a gear matching system for its multiplayer for some time now.  I'd be openly shocked to hear they would not do so for random groups in D3.   This is, of course, ALSO IGNORING the fact you'll most likely only be playing with your friends ANYWAY. 

      I can see VERY CLEARLY what is going on here.  There are a ton of people on this site that absolutely cannot stand that their personal value will be hampered because they can no longer powergame.  I know this because if it is not about THAT, there is no argument to even make.  RMT does not affect you in THIS GAME SPECIFICALLY because its 90% a solo, or friend only, affair.  The blue moon chance you decide to random it up...you won't know who bought what.  I don't care WHAT you say about that, unless they are openly ranting about it...most players dont run around screaming about how awesome they are for buying something.  Even if they DO...be thankful they shared how crappy they are with you and leave.  They'd be just as crappy without the RMT...and you'd be forced to wait until you were time invested in the game before it surfaced.

      Now...in a more traditional MMO setting...there ARE some different implications to be made.  I think RMT still has a place there.  But its a different place.  I wouldn't ever allow top tier stuff on such a set up.  I might consider entry level gear on RMT.  Not at first...but as content begins to age it would certainly help bridge the gap.  In either case, RMT is much more difficult in that setting.  This is not that setting.  Not at ALL.  Its so far from comparable that I don't even see what we are discussing.

    That's not the point Kemosabe.  The point of playing these games is to escape reality, like drinking alcohol, Pay2Win jerks you back into reality like a cup of coffee; BuzzKill.

  • generals3generals3 Member Posts: 3,307

    Originally posted by Nerf09

    Originally posted by Gishgeron


    Originally posted by Raithe-Nor


    Originally posted by Gishgeron

      If a player never told you how they got their gear, you'd never know.  You'd just play with them and be glad to have someone to experience the game with.  Its not even your business HOW they got what they have.  You need only concern yourself with how YOU do.  Raithe has been absolutely obtuse this whole thread about some imaginary change in who they will play with because of this.  People you play with a mmorpg is to roleplay.  ROLEPLAY.  Get it in your head.  Only 40% responded that they powergame.

    I played Diablo and Diablo 2 to enjoy the story and to wipe out tons of demons and undead, and eventually get to kill the big bad boss demon himself.

     

      You can do all of these same things STILL.  Whether or not someone bought a sheild on RMT is not preventing you from this aspect of the game.  In fact...it may very well be the REASON they bought it...so that they can do all of those things without having to wait for the bloody thing to drop on the 5000th kill.  Bottom line?  You can still enjoy the RP side of it.  You won't be getting booted from games, ignoring the fact such players will likely be overgeared and not even NEED you...Blizzard has been using a gear matching system for its multiplayer for some time now.  I'd be openly shocked to hear they would not do so for random groups in D3.   This is, of course, ALSO IGNORING the fact you'll most likely only be playing with your friends ANYWAY. 

      I can see VERY CLEARLY what is going on here.  There are a ton of people on this site that absolutely cannot stand that their personal value will be hampered because they can no longer powergame.  I know this because if it is not about THAT, there is no argument to even make.  RMT does not affect you in THIS GAME SPECIFICALLY because its 90% a solo, or friend only, affair.  The blue moon chance you decide to random it up...you won't know who bought what.  I don't care WHAT you say about that, unless they are openly ranting about it...most players dont run around screaming about how awesome they are for buying something.  Even if they DO...be thankful they shared how crappy they are with you and leave.  They'd be just as crappy without the RMT...and you'd be forced to wait until you were time invested in the game before it surfaced.

      Now...in a more traditional MMO setting...there ARE some different implications to be made.  I think RMT still has a place there.  But its a different place.  I wouldn't ever allow top tier stuff on such a set up.  I might consider entry level gear on RMT.  Not at first...but as content begins to age it would certainly help bridge the gap.  In either case, RMT is much more difficult in that setting.  This is not that setting.  Not at ALL.  Its so far from comparable that I don't even see what we are discussing.

    That's not the point Kemosabe.  The point of playing these games is to escape reality, like drinking alcohol, Pay2Win jerks you back into reality like a cup of coffee; BuzzKill.

    What reality? that the guy spends more/ is richer? Is that what you're trying to escape when you play games, your lack of wealth or digust towards excessive spending?

    If it is, well that's your choice. Personally i don't play games for that. I play games because in them i can do things i cannot in RL , and with little to no consequences on top of that.

    Don't get me wrong, i'm against P2Win as i believe skills should matter more than the size of your wallet but i think the reason you mentioned is a bit far fetched or even desperate.

    Fere libenter homines id quod volunt credunt.
    Among those who dislike oppression are many who like to oppress.

  • abyss610abyss610 Member, Newbie CommonPosts: 1,131

    how long do you think it will take them before they add RMT AH to WoW?

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by generals3

    Originally posted by Nerf09


    Originally posted by Gishgeron


    Originally posted by Raithe-Nor


    Originally posted by Gishgeron

      If a player never told you how they got their gear, you'd never know.  You'd just play with them and be glad to have someone to experience the game with.  Its not even your business HOW they got what they have.  You need only concern yourself with how YOU do.  Raithe has been absolutely obtuse this whole thread about some imaginary change in who they will play with because of this.  People you play with a mmorpg is to roleplay.  ROLEPLAY.  Get it in your head.  Only 40% responded that they powergame.

    I played Diablo and Diablo 2 to enjoy the story and to wipe out tons of demons and undead, and eventually get to kill the big bad boss demon himself.

     

      You can do all of these same things STILL.  Whether or not someone bought a sheild on RMT is not preventing you from this aspect of the game.  In fact...it may very well be the REASON they bought it...so that they can do all of those things without having to wait for the bloody thing to drop on the 5000th kill.  Bottom line?  You can still enjoy the RP side of it.  You won't be getting booted from games, ignoring the fact such players will likely be overgeared and not even NEED you...Blizzard has been using a gear matching system for its multiplayer for some time now.  I'd be openly shocked to hear they would not do so for random groups in D3.   This is, of course, ALSO IGNORING the fact you'll most likely only be playing with your friends ANYWAY. 

      I can see VERY CLEARLY what is going on here.  There are a ton of people on this site that absolutely cannot stand that their personal value will be hampered because they can no longer powergame.  I know this because if it is not about THAT, there is no argument to even make.  RMT does not affect you in THIS GAME SPECIFICALLY because its 90% a solo, or friend only, affair.  The blue moon chance you decide to random it up...you won't know who bought what.  I don't care WHAT you say about that, unless they are openly ranting about it...most players dont run around screaming about how awesome they are for buying something.  Even if they DO...be thankful they shared how crappy they are with you and leave.  They'd be just as crappy without the RMT...and you'd be forced to wait until you were time invested in the game before it surfaced.

      Now...in a more traditional MMO setting...there ARE some different implications to be made.  I think RMT still has a place there.  But its a different place.  I wouldn't ever allow top tier stuff on such a set up.  I might consider entry level gear on RMT.  Not at first...but as content begins to age it would certainly help bridge the gap.  In either case, RMT is much more difficult in that setting.  This is not that setting.  Not at ALL.  Its so far from comparable that I don't even see what we are discussing.

    That's not the point Kemosabe.  The point of playing these games is to escape reality, like drinking alcohol, Pay2Win jerks you back into reality like a cup of coffee; BuzzKill.

    What reality? that the guy spends more/ is richer? Is that what you're trying to escape when you play games, your lack of wealth or digust towards excessive spending?

    If it is, well that's your choice. Personally i don't play games for that. I play games because in them i can do things i cannot in RL , and with little to no consequences on top of that.

    Don't get me wrong, i'm against P2Win as i believe skills should matter more than the size of your wallet but i think the reason you mentioned is a bit far fetched or even desperate.

    I play to escape reality, reality includes things like chatting with you about crap like this.  (hint:  you can't win argument, so don't try)

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by abyss610

    how long do you think it will take them before they add RMT AH to WoW?

    $$$$$$$$$$$$$$$$$$$$$$$$$$$$ not long $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

  • raistlinmraistlinm Member Posts: 673

    Originally posted by Nerf09

    Originally posted by Gishgeron

    Originally posted by Raithe-Nor

    Originally posted by Gishgeron

      If a player never told you how they got their gear, you'd never know.  You'd just play with them and be glad to have someone to experience the game with.  Its not even your business HOW they got what they have.  You need only concern yourself with how YOU do.  Raithe has been absolutely obtuse this whole thread about some imaginary change in who they will play with because of this.  People you play with a mmorpg is to roleplay.  ROLEPLAY.  Get it in your head.  Only 40% responded that they powergame.

    I played Diablo and Diablo 2 to enjoy the story and to wipe out tons of demons and undead, and eventually get to kill the big bad boss demon himself.

     

      You can do all of these same things STILL.  Whether or not someone bought a sheild on RMT is not preventing you from this aspect of the game.  In fact...it may very well be the REASON they bought it...so that they can do all of those things without having to wait for the bloody thing to drop on the 5000th kill.  Bottom line?  You can still enjoy the RP side of it.  You won't be getting booted from games, ignoring the fact such players will likely be overgeared and not even NEED you...Blizzard has been using a gear matching system for its multiplayer for some time now.  I'd be openly shocked to hear they would not do so for random groups in D3.   This is, of course, ALSO IGNORING the fact you'll most likely only be playing with your friends ANYWAY. 

      I can see VERY CLEARLY what is going on here.  There are a ton of people on this site that absolutely cannot stand that their personal value will be hampered because they can no longer powergame.  I know this because if it is not about THAT, there is no argument to even make.  RMT does not affect you in THIS GAME SPECIFICALLY because its 90% a solo, or friend only, affair.  The blue moon chance you decide to random it up...you won't know who bought what.  I don't care WHAT you say about that, unless they are openly ranting about it...most players dont run around screaming about how awesome they are for buying something.  Even if they DO...be thankful they shared how crappy they are with you and leave.  They'd be just as crappy without the RMT...and you'd be forced to wait until you were time invested in the game before it surfaced.

      Now...in a more traditional MMO setting...there ARE some different implications to be made.  I think RMT still has a place there.  But its a different place.  I wouldn't ever allow top tier stuff on such a set up.  I might consider entry level gear on RMT.  Not at first...but as content begins to age it would certainly help bridge the gap.  In either case, RMT is much more difficult in that setting.  This is not that setting.  Not at ALL.  Its so far from comparable that I don't even see what we are discussing.

    That's not the point Kemosabe.  The point of playing these games is to escape reality, like drinking alcohol, Pay2Win jerks you back into reality like a cup of coffee; BuzzKill.

     Not sure if your comparison of mmorpg's to alcohol actually works why? Well there are high end liquors as well should drinkers waste time bitching and moaning about Cristal because they can't afford it?

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by raistlinm

    Originally posted by Nerf09


    Originally posted by Gishgeron


    Originally posted by Raithe-Nor


    Originally posted by Gishgeron

      If a player never told you how they got their gear, you'd never know.  You'd just play with them and be glad to have someone to experience the game with.  Its not even your business HOW they got what they have.  You need only concern yourself with how YOU do.  Raithe has been absolutely obtuse this whole thread about some imaginary change in who they will play with because of this.  People you play with a mmorpg is to roleplay.  ROLEPLAY.  Get it in your head.  Only 40% responded that they powergame.

    I played Diablo and Diablo 2 to enjoy the story and to wipe out tons of demons and undead, and eventually get to kill the big bad boss demon himself.

     

      You can do all of these same things STILL.  Whether or not someone bought a sheild on RMT is not preventing you from this aspect of the game.  In fact...it may very well be the REASON they bought it...so that they can do all of those things without having to wait for the bloody thing to drop on the 5000th kill.  Bottom line?  You can still enjoy the RP side of it.  You won't be getting booted from games, ignoring the fact such players will likely be overgeared and not even NEED you...Blizzard has been using a gear matching system for its multiplayer for some time now.  I'd be openly shocked to hear they would not do so for random groups in D3.   This is, of course, ALSO IGNORING the fact you'll most likely only be playing with your friends ANYWAY. 

      I can see VERY CLEARLY what is going on here.  There are a ton of people on this site that absolutely cannot stand that their personal value will be hampered because they can no longer powergame.  I know this because if it is not about THAT, there is no argument to even make.  RMT does not affect you in THIS GAME SPECIFICALLY because its 90% a solo, or friend only, affair.  The blue moon chance you decide to random it up...you won't know who bought what.  I don't care WHAT you say about that, unless they are openly ranting about it...most players dont run around screaming about how awesome they are for buying something.  Even if they DO...be thankful they shared how crappy they are with you and leave.  They'd be just as crappy without the RMT...and you'd be forced to wait until you were time invested in the game before it surfaced.

      Now...in a more traditional MMO setting...there ARE some different implications to be made.  I think RMT still has a place there.  But its a different place.  I wouldn't ever allow top tier stuff on such a set up.  I might consider entry level gear on RMT.  Not at first...but as content begins to age it would certainly help bridge the gap.  In either case, RMT is much more difficult in that setting.  This is not that setting.  Not at ALL.  Its so far from comparable that I don't even see what we are discussing.

    That's not the point Kemosabe.  The point of playing these games is to escape reality, like drinking alcohol, Pay2Win jerks you back into reality like a cup of coffee; BuzzKill.

     Not sure if your comparison of mmorpg's to alcohol actually works why? Well there are high end liquors as well should drinkers waste time bitching and moaning about Cristal because they can't afford it?

    You're being a buzzkill again, letting real life intrude into fantasy.

     

    Don't be a buzzkill.

  • MurlockDanceMurlockDance Member Posts: 1,223

    Originally posted by generals3

    Originally posted by Nerf09

    That's not the point Kemosabe.  The point of playing these games is to escape reality, like drinking alcohol, Pay2Win jerks you back into reality like a cup of coffee; BuzzKill.

    What reality? that the guy spends more/ is richer? Is that what you're trying to escape when you play games, your lack of wealth or digust towards excessive spending?

    If it is, well that's your choice. Personally i don't play games for that. I play games because in them i can do things i cannot in RL , and with little to no consequences on top of that.

    Don't get me wrong, i'm against P2Win as i believe skills should matter more than the size of your wallet but i think the reason you mentioned is a bit far fetched or even desperate.

    I think what he's trying to say is that it jerks one back to reality because you have to play a minigame with the store image

     

    I am with him on this. I don't play a dungeon crawler to go shopping with my real money for stuff I could potentially find ingame in my spare time. I know people engaged in a blackmarket version of the AH in D2 so some people obviously do like this. I also recognize that I can still play the game the way I want to. It all depends on how much the RMT AH is actually felt and present in the game.

    If it seems that everything points to RMT in order to boost income for ActiBlizz, I will really hate D3. If it really is just a parallel thing that isn't really mentioned anywhere other than perhaps a discreet little button somewhere in the UI of the lobby, then it doesn't bug me. If there are huge red buttons everywhere trying to encourage me to buy, buy, buy, that is completely immersion breaking then I won't be getting D3. I would also hope for an option to block players who engage in the buy-to-win AH from being able to join my games.

    I'm already seriously considering not getting it knowing now that there is no offline or LAN versions. Why get D3 if I can get a full-blown MMORPG like GW2 or EQ2 extended if I don't want to pay a sub?

    Playing MUDs and MMOs since 1994.

    image
  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by MurlockDance

    Originally posted by generals3


    Originally posted by Nerf09

    That's not the point Kemosabe.  The point of playing these games is to escape reality, like drinking alcohol, Pay2Win jerks you back into reality like a cup of coffee; BuzzKill.

    What reality? that the guy spends more/ is richer? Is that what you're trying to escape when you play games, your lack of wealth or digust towards excessive spending?

    If it is, well that's your choice. Personally i don't play games for that. I play games because in them i can do things i cannot in RL , and with little to no consequences on top of that.

    Don't get me wrong, i'm against P2Win as i believe skills should matter more than the size of your wallet but i think the reason you mentioned is a bit far fetched or even desperate.

    I think what he's trying to say is that it jerks one back to reality because you have to play a minigame with the store image

     

    I am with him on this. I don't play a dungeon crawler to go shopping with my real money for stuff I could potentially find ingame in my spare time. I know people engaged in a blackmarket version of the AH in D2 so some people obviously do like this. I also recognize that I can still play the game the way I want to. It all depends on how much the RMT AH is actually felt and present in the game.

    If it seems that everything points to RMT in order to boost income for ActiBlizz, I will really hate D3. If it really is just a parallel thing that isn't really mentioned anywhere other than perhaps a discreet little button somewhere in the UI of the lobby, then it doesn't bug me. If there are huge red buttons everywhere trying to encourage me to buy, buy, buy, that is completely immersion breaking then I won't be getting D3. I would also hope for an option to block players who engage in the buy-to-win AH from being able to join my games.

    I'm already seriously considering not getting it knowing now that there is no offline or LAN versions. Why get D3 if I can get a full-blown MMORPG like GW2 or EQ2 extended if I don't want to pay a sub?

    That Pay2Win big red button reminds me of my younger brother in his mid 20's now who's never held a job for more than 1  month in his entire life, he smokes pot all day and plays video games.  He spent about $100 of daddy's money for SWG gold.

    That Pay2Win big red button reminds me of my nephew who visited me this summer.  He's in middle school and his mother won't take his computer away even though it is destroying his health (he's getting fat and no exercize doing nothing but playing games).

    That's the reality I want to escape, I don't want to acknowledge there is a real person behind the screenname.  I don't want to deal with their real life, I don't even want to know it exists.

  • generals3generals3 Member Posts: 3,307

    Originally posted by Nerf09

    I play to escape reality, reality includes things like chatting with you about crap like this.  (hint:  you can't win argument, so don't try)

    So you play games to forget about your socio-economic situation. Alrighty than, do you also moan every time a game is released that you cannot play on max settings because your rig isn't top notch?

    I mean not everyone can afford high end PC's so making games which require such PC's to be graphically fully used ruin it as well i guess.

    Now don't get me wrong, if you moan about anything in the gaming industry that disadvantages people based on their will and ability to spend that's fine by me. It's your opinion that it ruins your fun, can't argue with that. But do you honestly think that even a tiny minority think like that? I've heard many reasons why P2W sucks but that ain't one of em.

    Fere libenter homines id quod volunt credunt.
    Among those who dislike oppression are many who like to oppress.

  • rastorgrastorg Member UncommonPosts: 32

    It seems to me you're missing something really important here : games are meant to be entertainment. What ruins a game for you may make that game really enjoyable for others just like what entertains you may bore others to death.

    I think that game companies are realizing that to maximize profits they need to reach increasingly larger audiences given the level of competition out there and one way to accomplish this is by providing more options in their games.

    I'm pretty sure that cash shops selling stuff that gives bonuses or advantages make people with limited playing time or deep wallets very happy, and that's a win/win situation for them and the game companies. Not everyone is willing to spend weeks/months to get the best stuff in games and companies are realizing this, and instead of just letting them go, they are providing additional options to keep them in their games while creating new sources of revenue.

    I really don't see anything wrong with this picture. More options in my opinion will always be better. It's the implementation of cash shops that sometimes anger people more than it should. Games where you have to buy powerful stuff that is otherwise unattainable through normal gameplay (true p2win scheme imo) or games where you may buy powerful stuff right from the beginning giving you "unfair advantage" over other people (imo this is just like coming late to a game and getting crushed by vets).

    In the end, it's very easy to decide if a game is fun or not and proceed accordingly.

    Gamers have been speaking up with their wallets I suspect, and that's why we see f2p and cash shop on the rise.

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by rastorg

    It seems to me you're missing something really important here : games are meant to be entertainment. What ruins a game for you may make that game really enjoyable for others just like what entertains you may bore others to death.

    I think that game companies are realizing that to maximize profits they need to reach increasingly larger audiences given the level of competition out there and one way to accomplish this is by providing more options in their games.

    I'm pretty sure that cash shops selling stuff that gives bonuses or advantages make people with limited playing time or deep wallets very happy, and that's a win/win situation for them and the game companies. Not everyone is willing to spend weeks/months to get the best stuff in games and companies are realizing this, and instead of just letting them go, they are providing additional options to keep them in their games while creating new sources of revenue.

    I really don't see anything wrong with this picture. More options in my opinion will always be better. It's the implementation of cash shops that sometimes anger people more than it should. Games where you have to buy powerful stuff that is otherwise unattainable through normal gameplay (true p2win scheme imo) or games where you may buy powerful stuff right from the beginning giving you "unfair advantage" over other people (imo this is just like coming late to a game and getting crushed by vets).

    In the end, it's very easy to decide if a game is fun or not and proceed accordingly.

    Gamers have been speaking up with their wallets I suspect, and that's why we see f2p and cash shop on the rise.

    Oooh this thread is alive again, fun :).

    Anyway, I am one of the older players with limited time and a (comparatively) deep wallet but I HATE the idea of buying in game items/exp for money.  I mean, yeah sure it may seem innocent on the surface.  Here's a game with a grind, some people don't want to grind but want to get high level therefore a demand exists, it's in the game developers control to sell them what they want, why not do that?  Simple right?  Win/win right?

    While this may seem simple on the surface, I urge you to step back and look at the big picture.  First, ask yourself the question:

    Why is the demand to skip game content and achieve high level items/exp sufficient enough to make players spend real money?

    I think the answer to this is simply that the game content is most often tedious, long, boring, repetitive, in other words, a GRIND.  If the grind didn't exist, there wouldn't be much demand to skip it, and the game dev would have trouble selling items/exp.  Therefore, if a game developer wants to make money selling items/exp it is IN THEIR INTEREST to make the game a grind.

    This is SO bad.  It's basically a terrible conflict of interest.  It would be like if God create the universe to bilk money out of its inhabitants.  Can you imagine how horrible that would be?  Well that's where MMORPGs will be headed if this trend keeps up.  Do we really want game design to stop being about making a good game that people will want to buy and start being about making a game that will maximize profits from each market segment that plays it by charging them money for in game items?

    P2W or Pay to skip encourages bad game design.  Because, after all, if the game was designed well to begin with, everyone would actually want to experience it.

    Are you team Azeroth, team Tyria, or team Jacob?

  • raistlinmraistlinm Member Posts: 673

    Originally posted by Creslin321

    Originally posted by rastorg

    It seems to me you're missing something really important here : games are meant to be entertainment. What ruins a game for you may make that game really enjoyable for others just like what entertains you may bore others to death.

    I think that game companies are realizing that to maximize profits they need to reach increasingly larger audiences given the level of competition out there and one way to accomplish this is by providing more options in their games.

    I'm pretty sure that cash shops selling stuff that gives bonuses or advantages make people with limited playing time or deep wallets very happy, and that's a win/win situation for them and the game companies. Not everyone is willing to spend weeks/months to get the best stuff in games and companies are realizing this, and instead of just letting them go, they are providing additional options to keep them in their games while creating new sources of revenue.

    I really don't see anything wrong with this picture. More options in my opinion will always be better. It's the implementation of cash shops that sometimes anger people more than it should. Games where you have to buy powerful stuff that is otherwise unattainable through normal gameplay (true p2win scheme imo) or games where you may buy powerful stuff right from the beginning giving you "unfair advantage" over other people (imo this is just like coming late to a game and getting crushed by vets).

    In the end, it's very easy to decide if a game is fun or not and proceed accordingly.

    Gamers have been speaking up with their wallets I suspect, and that's why we see f2p and cash shop on the rise.

    Oooh this thread is alive again, fun :).

    Anyway, I am one of the older players with limited time and a (comparatively) deep wallet but I HATE the idea of buying in game items/exp for money.  I mean, yeah sure it may seem innocent on the surface.  Here's a game with a grind, some people don't want to grind but want to get high level therefore a demand exists, it's in the game developers control to sell them what they want, why not do that?  Simple right?  Win/win right?

    While this may seem simple on the surface, I urge you to step back and look at the big picture.  First, ask yourself the question:

    Why is the demand to skip game content and achieve high level items/exp sufficient enough to make players spend real money?

    I think the answer to this is simply that the game content is most often tedious, long, boring, repetitive, in other words, a GRIND.  If the grind didn't exist, there wouldn't be much demand to skip it, and the game dev would have trouble selling items/exp.  Therefore, if a game developer wants to make money selling items/exp it is IN THEIR INTEREST to make the game a grind.

    This is SO bad.  It's basically a terrible conflict of interest.  It would be like if God create the universe to bilk money out of its inhabitants.  Can you imagine how horrible that would be?  Well that's where MMORPGs will be headed if this trend keeps up.  Do we really want game design to stop being about making a good game that people will want to buy and start being about making a game that will maximize profits from each market segment that plays it by charging them money for in game items?

    P2W or Pay to skip encourages bad game design.  Because, after all, if the game was designed well to begin with, everyone would actually want to experience it.

     The whole god analogy doesn't make sense why not look at the issue like cable tv do we need premium channels? how about ppv, why can't people just be happy with the standard basic package of cable?

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by raistlinm

    Originally posted by Creslin321


    Originally posted by rastorg

    It seems to me you're missing something really important here : games are meant to be entertainment. What ruins a game for you may make that game really enjoyable for others just like what entertains you may bore others to death.

    I think that game companies are realizing that to maximize profits they need to reach increasingly larger audiences given the level of competition out there and one way to accomplish this is by providing more options in their games.

    I'm pretty sure that cash shops selling stuff that gives bonuses or advantages make people with limited playing time or deep wallets very happy, and that's a win/win situation for them and the game companies. Not everyone is willing to spend weeks/months to get the best stuff in games and companies are realizing this, and instead of just letting them go, they are providing additional options to keep them in their games while creating new sources of revenue.

    I really don't see anything wrong with this picture. More options in my opinion will always be better. It's the implementation of cash shops that sometimes anger people more than it should. Games where you have to buy powerful stuff that is otherwise unattainable through normal gameplay (true p2win scheme imo) or games where you may buy powerful stuff right from the beginning giving you "unfair advantage" over other people (imo this is just like coming late to a game and getting crushed by vets).

    In the end, it's very easy to decide if a game is fun or not and proceed accordingly.

    Gamers have been speaking up with their wallets I suspect, and that's why we see f2p and cash shop on the rise.

    Oooh this thread is alive again, fun :).

    Anyway, I am one of the older players with limited time and a (comparatively) deep wallet but I HATE the idea of buying in game items/exp for money.  I mean, yeah sure it may seem innocent on the surface.  Here's a game with a grind, some people don't want to grind but want to get high level therefore a demand exists, it's in the game developers control to sell them what they want, why not do that?  Simple right?  Win/win right?

    While this may seem simple on the surface, I urge you to step back and look at the big picture.  First, ask yourself the question:

    Why is the demand to skip game content and achieve high level items/exp sufficient enough to make players spend real money?

    I think the answer to this is simply that the game content is most often tedious, long, boring, repetitive, in other words, a GRIND.  If the grind didn't exist, there wouldn't be much demand to skip it, and the game dev would have trouble selling items/exp.  Therefore, if a game developer wants to make money selling items/exp it is IN THEIR INTEREST to make the game a grind.

    This is SO bad.  It's basically a terrible conflict of interest.  It would be like if God create the universe to bilk money out of its inhabitants.  Can you imagine how horrible that would be?  Well that's where MMORPGs will be headed if this trend keeps up.  Do we really want game design to stop being about making a good game that people will want to buy and start being about making a game that will maximize profits from each market segment that plays it by charging them money for in game items?

    P2W or Pay to skip encourages bad game design.  Because, after all, if the game was designed well to begin with, everyone would actually want to experience it.

     The whole god analogy doesn't make sense why not look at the issue like cable tv do we need premium channels? how about ppv, why can't people just be happy with the standard basic package of cable?

    Praytell how does the God analogy not make sense?  An MMORPG developer literally creates a world and defines all of the rules of how that world operates.  They then have absolute power over anything in that world after the game is released.  They are, quite literally, God when it comes to their game.

    Here's the difference between Cable TV selling you PPV and buying in game items in an MMORPG.

    With cable TV, you are buying ACCESS to the show/movie when you get PPV.  You are not affecting the CONTENT of the show/movie by spending money.  This is very much like buying the box for a video game.

    With P2W you have already bought or otherwise been provided access to the game, and you are paying money to adjust the content of the game.  As I said before, this is bad because it encourages the developer to make the game content in such a way that you will want to pay money to avoid/skip it.

    If you want to look at how P2W would work in the world of TVs and movies, it would be like if you're watching a movie and the hero begins climbing a mountain and then a prompt comes up and says:  

    "The next scene consists of the hero climbing the mountain for 50 minutes straight.  It is incredibly boring and is a waste of your time.  If you want to skip this scene, please insert $20 now."

    Are you team Azeroth, team Tyria, or team Jacob?

  • jezvinjezvin Member UncommonPosts: 804

    Originally posted by Creslin321

    With the legions of F2P games out there that allow you to "buy" your success with real money, and now with even Blizzard endorsing pay 2 win with the Diablo 3 RMAH, it really seems like pay 2 win has becoming a very legitimate part of gaming culture.  In addition, it seems like many actual gamers endorse the pay 2 win idea.  When I think about this, I just can't help but feel that the gaming community has lost its way.

    In fact, I've seen many posters argue that pay 2 win is the way of the future, sometimes they don't seem to understand why many gamers rail against it so fervently.  And that leads me to the purpose of this post.  I want to explain why I, and likely many others, feel like pay 2 win is a bit of a travesty.  What that said...let's begin.

    I grew up largely before the era of MMORPGs, so all games were essentially offline only or with limited multiplayer.  As such, they all had cheat codes or other ways to cheat that gave you things like god mode or the best equipment in the game etc. etc.  When I first started gaming it was really tempting to just punch in some cheat codes and go in a rampage, and indeed, I did this as I'm sure every kid did.

    But after you do it...you realize something.  It ruined the game.  Sure it's fun to rampage around with the godly sword of uberness for five minutes, but it gets boring real fast and you learn to not use cheat codes if you actually plan on enjoying the game.  After that you realize something else.  The fun of the game isn't having the godly sword of uberness, the fun is actually getting the godly sword of uberness.  In other words, gaming is about the journey, not the destination.

    This is essentially why I hate that P2W is becoming legitimate.  I see it as essentially no different than using a cheat code in an old school game.  The only real difference is that you have to pay real money to use the cheat code!

    It just seems that gamers that endorse P2W don't get the point of games anymore.  I mean, if you don't want to play the game so much that you are willing to pay your own money to skip it, then maybe you should find a different game.

    The problem is the games themselves play easy into the pay to win. A lot of the time the journey to get the sword of uberness is the same to get the staff of uberness and the shoes of uberness. Eventually the journey is more of a chore that you just want to be over so you can do something with your set of uberness.  I actually hate that model worse than people spending money to get something.

    It's why I buy gold in some games but never in others, if the game has some dumb farming crap to get to what I want to do I will skip it if I can.

    Right now MMOs for the most part are about getting stronger not achieving something. it's what raiding is it's what the gear grind is.

    A game like GW1 is something that sticks out as a game I would not buy gold in, the game is about achieving stuff after you hit the cap, there is no power struggle it is just what you can accomplish. 

    The fun in too many MMOs is about getting stronger, and if it's all about the end then who cares for the journey.

    It's why the dumbing down of the genre works so well, it's just a time sink to get people to pay money long enough before they are satisfied and quit.

    -------------------------------------------------
    Achiever 20.00%, Explorer 86.67%, Killer 60.00%, Socializer 33.33%

    EKSA
    -------------------------------------------------

  • raistlinmraistlinm Member Posts: 673

    Originally posted by Creslin321

    Originally posted by raistlinm

    Originally posted by Creslin321

    Originally posted by rastorg

    It seems to me you're missing something really important here : games are meant to be entertainment. What ruins a game for you may make that game really enjoyable for others just like what entertains you may bore others to death.

    I think that game companies are realizing that to maximize profits they need to reach increasingly larger audiences given the level of competition out there and one way to accomplish this is by providing more options in their games.

    I'm pretty sure that cash shops selling stuff that gives bonuses or advantages make people with limited playing time or deep wallets very happy, and that's a win/win situation for them and the game companies. Not everyone is willing to spend weeks/months to get the best stuff in games and companies are realizing this, and instead of just letting them go, they are providing additional options to keep them in their games while creating new sources of revenue.

    I really don't see anything wrong with this picture. More options in my opinion will always be better. It's the implementation of cash shops that sometimes anger people more than it should. Games where you have to buy powerful stuff that is otherwise unattainable through normal gameplay (true p2win scheme imo) or games where you may buy powerful stuff right from the beginning giving you "unfair advantage" over other people (imo this is just like coming late to a game and getting crushed by vets).

    In the end, it's very easy to decide if a game is fun or not and proceed accordingly.

    Gamers have been speaking up with their wallets I suspect, and that's why we see f2p and cash shop on the rise.

    Oooh this thread is alive again, fun :).

    Anyway, I am one of the older players with limited time and a (comparatively) deep wallet but I HATE the idea of buying in game items/exp for money.  I mean, yeah sure it may seem innocent on the surface.  Here's a game with a grind, some people don't want to grind but want to get high level therefore a demand exists, it's in the game developers control to sell them what they want, why not do that?  Simple right?  Win/win right?

    While this may seem simple on the surface, I urge you to step back and look at the big picture.  First, ask yourself the question:

    Why is the demand to skip game content and achieve high level items/exp sufficient enough to make players spend real money?

    I think the answer to this is simply that the game content is most often tedious, long, boring, repetitive, in other words, a GRIND.  If the grind didn't exist, there wouldn't be much demand to skip it, and the game dev would have trouble selling items/exp.  Therefore, if a game developer wants to make money selling items/exp it is IN THEIR INTEREST to make the game a grind.

    This is SO bad.  It's basically a terrible conflict of interest.  It would be like if God create the universe to bilk money out of its inhabitants.  Can you imagine how horrible that would be?  Well that's where MMORPGs will be headed if this trend keeps up.  Do we really want game design to stop being about making a good game that people will want to buy and start being about making a game that will maximize profits from each market segment that plays it by charging them money for in game items?

    P2W or Pay to skip encourages bad game design.  Because, after all, if the game was designed well to begin with, everyone would actually want to experience it.

     The whole god analogy doesn't make sense why not look at the issue like cable tv do we need premium channels? how about ppv, why can't people just be happy with the standard basic package of cable?

    Praytell how does the God analogy not make sense?  An MMORPG developer literally creates a world and defines all of the rules of how that world operates.  They then have absolute power over anything in that world after the game is released.  They are, quite literally, God when it comes to their game.

    Here's the difference between Cable TV selling you PPV and buying in game items in an MMORPG.

    With cable TV, you are buying ACCESS to the show/movie when you get PPV.  You are not affecting the CONTENT of the show/movie by spending money.  This is very much like buying the box for a video game.

    With P2W you have already bought or otherwise been provided access to the game, and you are paying money to adjust the content of the game.  As I said before, this is bad because it encourages the developer to make the game content in such a way that you will want to pay money to avoid/skip it.

    If you want to look at how P2W would work in the world of TVs and movies, it would be like if you're watching a movie and the hero begins climbing a mountain and then a prompt comes up and says:  

    "The next scene consists of the hero climbing the mountain for 50 minutes straight.  It is incredibly boring and is a waste of your time.  If you want to skip this scene, please insert $20 now."

     Because there is no concensus on why god created the universe, hell some people don't even believe in god to say that "god" created the universe.  Generally I would think an alalogy worked best when it is a universal truth not just something that the poster feels is law.

    And umm how does buying premium cable or ppv not effect the content doesn't it increase the content you have access to that is an effect like it or not.

    As far as comparing p2w with tv you are wrong again in my opinion because the developer of a game just like the producer of a tv show is not in a position to determine for you the watcher or gamer what you find acceptable so when they tell you the scene is boring and you can pay more to skip it it's still up to the user to decide whether they want to skip it or not isn't the sane thing at all.

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by raistlinm

    Originally posted by Creslin321


    Originally posted by raistlinm


    Originally posted by Creslin321


    Originally posted by rastorg

    ...

    Praytell how does the God analogy not make sense?  An MMORPG developer literally creates a world and defines all of the rules of how that world operates.  They then have absolute power over anything in that world after the game is released.  They are, quite literally, God when it comes to their game.

    Here's the difference between Cable TV selling you PPV and buying in game items in an MMORPG.

    With cable TV, you are buying ACCESS to the show/movie when you get PPV.  You are not affecting the CONTENT of the show/movie by spending money.  This is very much like buying the box for a video game.

    With P2W you have already bought or otherwise been provided access to the game, and you are paying money to adjust the content of the game.  As I said before, this is bad because it encourages the developer to make the game content in such a way that you will want to pay money to avoid/skip it.

    If you want to look at how P2W would work in the world of TVs and movies, it would be like if you're watching a movie and the hero begins climbing a mountain and then a prompt comes up and says:  

    "The next scene consists of the hero climbing the mountain for 50 minutes straight.  It is incredibly boring and is a waste of your time.  If you want to skip this scene, please insert $20 now."

     Because there is no concensus on why god created the universe, hell some people don't even believe in god to say that "god" created the universe.  Generally I would think an alalogy worked best when it is a universal truth not just something that the poster feels is law.

    And umm how does buying premium cable or ppv not effect the content doesn't it increase the content you have access to that is an effect like it or not.

    Really?  You're going here?

    Look, it doesn't matter what your religious beliefs are.  Everyone is smart enough to understand the CONCEPT of a creator, whether you believe in one or not.  Also, whether the REAL world was created by something is irrelevant...we KNOW that an MMORPG is created by someone...there's no debate there lol.

    Also, the content in the cable example is the movie or show you are watching and no, buying PPV does not alter them at all.  Yes, it gives you ACCESS to more content, but the actual content remains unchanged.

    It's like selling a dungeon with a microtransaction, you are just paying to get access to more content, I have no issues with that.

    Selling the privilege to skip content though?  Yeah That's kind of backwards.

    Are you team Azeroth, team Tyria, or team Jacob?

  • PyscoJuggaloPyscoJuggalo Member UncommonPosts: 1,114

    Deleted

    image
    --When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii.
    --In MMORPG's l007 is the opiate of the masses.
    --The absence of evidence is not the evidence of absence!
    --CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by Creslin321

    Originally posted by raistlinm


    Originally posted by Creslin321


    Originally posted by rastorg

    It seems to me you're missing something really important here : games are meant to be entertainment. What ruins a game for you may make that game really enjoyable for others just like what entertains you may bore others to death.

    I think that game companies are realizing that to maximize profits they need to reach increasingly larger audiences given the level of competition out there and one way to accomplish this is by providing more options in their games.

    I'm pretty sure that cash shops selling stuff that gives bonuses or advantages make people with limited playing time or deep wallets very happy, and that's a win/win situation for them and the game companies. Not everyone is willing to spend weeks/months to get the best stuff in games and companies are realizing this, and instead of just letting them go, they are providing additional options to keep them in their games while creating new sources of revenue.

    I really don't see anything wrong with this picture. More options in my opinion will always be better. It's the implementation of cash shops that sometimes anger people more than it should. Games where you have to buy powerful stuff that is otherwise unattainable through normal gameplay (true p2win scheme imo) or games where you may buy powerful stuff right from the beginning giving you "unfair advantage" over other people (imo this is just like coming late to a game and getting crushed by vets).

    In the end, it's very easy to decide if a game is fun or not and proceed accordingly.

    Gamers have been speaking up with their wallets I suspect, and that's why we see f2p and cash shop on the rise.

    Oooh this thread is alive again, fun :).

    Anyway, I am one of the older players with limited time and a (comparatively) deep wallet but I HATE the idea of buying in game items/exp for money.  I mean, yeah sure it may seem innocent on the surface.  Here's a game with a grind, some people don't want to grind but want to get high level therefore a demand exists, it's in the game developers control to sell them what they want, why not do that?  Simple right?  Win/win right?

    While this may seem simple on the surface, I urge you to step back and look at the big picture.  First, ask yourself the question:

    Why is the demand to skip game content and achieve high level items/exp sufficient enough to make players spend real money?

    I think the answer to this is simply that the game content is most often tedious, long, boring, repetitive, in other words, a GRIND.  If the grind didn't exist, there wouldn't be much demand to skip it, and the game dev would have trouble selling items/exp.  Therefore, if a game developer wants to make money selling items/exp it is IN THEIR INTEREST to make the game a grind.

    This is SO bad.  It's basically a terrible conflict of interest.  It would be like if God create the universe to bilk money out of its inhabitants.  Can you imagine how horrible that would be?  Well that's where MMORPGs will be headed if this trend keeps up.  Do we really want game design to stop being about making a good game that people will want to buy and start being about making a game that will maximize profits from each market segment that plays it by charging them money for in game items?

    P2W or Pay to skip encourages bad game design.  Because, after all, if the game was designed well to begin with, everyone would actually want to experience it.

     The whole god analogy doesn't make sense why not look at the issue like cable tv do we need premium channels? how about ppv, why can't people just be happy with the standard basic package of cable?

    Praytell how does the God analogy not make sense?  An MMORPG developer literally creates a world and defines all of the rules of how that world operates.  They then have absolute power over anything in that world after the game is released.  They are, quite literally, God when it comes to their game.

    Here's the difference between Cable TV selling you PPV and buying in game items in an MMORPG.

    With cable TV, you are buying ACCESS to the show/movie when you get PPV.  You are not affecting the CONTENT of the show/movie by spending money.  This is very much like buying the box for a video game.

    With P2W you have already bought or otherwise been provided access to the game, and you are paying money to adjust the content of the game.  As I said before, this is bad because it encourages the developer to make the game content in such a way that you will want to pay money to avoid/skip it.

    If you want to look at how P2W would work in the world of TVs and movies, it would be like if you're watching a movie and the hero begins climbing a mountain and then a prompt comes up and says:  

    "The next scene consists of the hero climbing the mountain for 50 minutes straight.  It is incredibly boring and is a waste of your time.  If you want to skip this scene, please insert $20 now."

    The examples you use keep reinforcing that you feel people are paying extra to bypass content... and that somehow affects the next guy's use of that content. As long as you only look at purchasing extras and premium content solely in the context of how you would use it, you will continue to miss the point of every counter argument presented to you. Even worse, your argument doesn't seem to even make sense. Instead of some far fetched tale of paying to fastforward a movie, let's use a realistic example that's been around for decades:

     

    You pay monthly for cable TV.

    Next month some cool new content will be available.

    This month someone else pays $20 to see it before you on Pay Per View.

    This bothers you, and you really haven't presented any explanation why other than the fact that you have concocted an imaginary race to the end of the content and someone else just paid to get there faster. It doesn't matter that they aren't in a race, they don't know you and couldn't care less about your imaginary race. The scary part is that even if no one bought the movie on pay per view, just knowing that the guy next to you might have paid 20 bucks and seen the movie before you is something that you have expressed would bother you.

     

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • MalcanisMalcanis Member UncommonPosts: 3,297

    Originally posted by Loktofeit

    Originally posted by Creslin321


    Originally posted by raistlinm


    Originally posted by Creslin321


    Originally posted by rastorg

    It seems to me you're missing something really important here : games are meant to be entertainment. What ruins a game for you may make that game really enjoyable for others just like what entertains you may bore others to death.

    I think that game companies are realizing that to maximize profits they need to reach increasingly larger audiences given the level of competition out there and one way to accomplish this is by providing more options in their games.

    I'm pretty sure that cash shops selling stuff that gives bonuses or advantages make people with limited playing time or deep wallets very happy, and that's a win/win situation for them and the game companies. Not everyone is willing to spend weeks/months to get the best stuff in games and companies are realizing this, and instead of just letting them go, they are providing additional options to keep them in their games while creating new sources of revenue.

    I really don't see anything wrong with this picture. More options in my opinion will always be better. It's the implementation of cash shops that sometimes anger people more than it should. Games where you have to buy powerful stuff that is otherwise unattainable through normal gameplay (true p2win scheme imo) or games where you may buy powerful stuff right from the beginning giving you "unfair advantage" over other people (imo this is just like coming late to a game and getting crushed by vets).

    In the end, it's very easy to decide if a game is fun or not and proceed accordingly.

    Gamers have been speaking up with their wallets I suspect, and that's why we see f2p and cash shop on the rise.

    Oooh this thread is alive again, fun :).

    Anyway, I am one of the older players with limited time and a (comparatively) deep wallet but I HATE the idea of buying in game items/exp for money.  I mean, yeah sure it may seem innocent on the surface.  Here's a game with a grind, some people don't want to grind but want to get high level therefore a demand exists, it's in the game developers control to sell them what they want, why not do that?  Simple right?  Win/win right?

    While this may seem simple on the surface, I urge you to step back and look at the big picture.  First, ask yourself the question:

    Why is the demand to skip game content and achieve high level items/exp sufficient enough to make players spend real money?

    I think the answer to this is simply that the game content is most often tedious, long, boring, repetitive, in other words, a GRIND.  If the grind didn't exist, there wouldn't be much demand to skip it, and the game dev would have trouble selling items/exp.  Therefore, if a game developer wants to make money selling items/exp it is IN THEIR INTEREST to make the game a grind.

    This is SO bad.  It's basically a terrible conflict of interest.  It would be like if God create the universe to bilk money out of its inhabitants.  Can you imagine how horrible that would be?  Well that's where MMORPGs will be headed if this trend keeps up.  Do we really want game design to stop being about making a good game that people will want to buy and start being about making a game that will maximize profits from each market segment that plays it by charging them money for in game items?

    P2W or Pay to skip encourages bad game design.  Because, after all, if the game was designed well to begin with, everyone would actually want to experience it.

     The whole god analogy doesn't make sense why not look at the issue like cable tv do we need premium channels? how about ppv, why can't people just be happy with the standard basic package of cable?

    Praytell how does the God analogy not make sense?  An MMORPG developer literally creates a world and defines all of the rules of how that world operates.  They then have absolute power over anything in that world after the game is released.  They are, quite literally, God when it comes to their game.

    Here's the difference between Cable TV selling you PPV and buying in game items in an MMORPG.

    With cable TV, you are buying ACCESS to the show/movie when you get PPV.  You are not affecting the CONTENT of the show/movie by spending money.  This is very much like buying the box for a video game.

    With P2W you have already bought or otherwise been provided access to the game, and you are paying money to adjust the content of the game.  As I said before, this is bad because it encourages the developer to make the game content in such a way that you will want to pay money to avoid/skip it.

    If you want to look at how P2W would work in the world of TVs and movies, it would be like if you're watching a movie and the hero begins climbing a mountain and then a prompt comes up and says:  

    "The next scene consists of the hero climbing the mountain for 50 minutes straight.  It is incredibly boring and is a waste of your time.  If you want to skip this scene, please insert $20 now."

    The examples you use keep reinforcing that you feel people are paying extra to bypass content... and that somehow affects the next guy's use of that content. As long as you only look at purchasing extras and premium content solely in the context of how you would use it, you will continue to miss the point of every counter argument presented to you. Even worse, your argument doesn't seem to even make sense. Instead of some far fetched tale of paying to fastforward a movie, let's use a realistic example that's been around for decades:

     

    You pay monthly for cable TV.

    Next month some cool new content will be available.

    This month someone else pays $20 to see it before you on Pay Per View.

    This bothers you, and you really haven't presented any explanation why other than the fact that you have concocted an imaginary race to the end of the content and someone else just paid to get there faster. It doesn't matter that they aren't in a race, they don't know you and couldn't care less about your imaginary race. The scary part is that even if no one bought the movie on pay per view, just knowing that the guy next to you might have paid 20 bucks and seen the movie before you is something that you have expressed would bother you.

     

     

     

    That's a fine analogy for a theme-park style PvE-based game. The instant you have a game where players compete with each other, the situation starts getting a great deal muddier.

    Give me liberty or give me lasers

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