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About the Project:
Fans of Sandbox MMORPGs like Wurm Online (the first project of Notch [Minecraft] btw.), Darkfall, Mortal Online, Xsyon, Haven and Hearth and many more - know that their games lack on some things which should be redone but never will actually - or too slowly to be satisfied with. Those people just dream about some perfect Sandbox MMORPG which contains everything they suggested within the game forum but never received so far.
Think about a team of indepentend developers who actually are such gamers. Now they established a team to raise a game just like they always dreamed about.
The actual project name is "Life is Feudal"
What are the features?
What is the difference here compared to other sandbox mmorpg games currently available?
This is the pre alpha stage of the game keep that in mind!
Well let me - as one of those gamers who kinda got disappointed of many sandbox dreams - explain what Life is Feudal currently making a lot better!
Easy to join - hard to survive !
Life is Feudal is currently developing a skill based melee system which relies more on the actual player personal skill and not on their skilltree or their worn weapons. They take the fight system of the RPG game "Mount & Blade" as reference. But surely they want achieve a good balance between equipment and personal skill.
So a new player should never feel "weak" in a mmorpg world. It won't matter if the game exists for 3 years and many players already reached the top positions in the game. It should be as real as possible !
A farmer actually should be able to kill the epic knight
Staying with the farmer now. Players will be introduced to a complex crafting system which should be easy to use and easy to understand. They're won't be actually a grind messup crafting screen. Everything will stay in order and is eyecandy all over.
Keeping the visuals realistic
The Dev Team has a high standart depending on the visual aspects of the game. Life is Feudal's setting lies withing the medieval age which was driven by fear and gore. Because of that the color setting will stay realistic and low on saturation. The details in the game should lure the players to craft weapons, tools, buildings and so on. The game wants to give a reason to explore the world.
If you so far like the idea please visit the forums immediatly and post your thoughts!
Also I want to inform anyone that the team can always need a helping hand!
Therefore also visit the homepage and check the "Community" tab!