It looks like you're new here. If you want to get involved, click one of these buttons!
In this week's column, Managing Editor Bill Murphy takes a look at the recent focus on story-telling in today's upcoming MMOs and whether or not that's a good thing for the industry as a whole.
I’ve been thinking a lot about this lately. Pretty much every big game on deck over the next year or more is promoting itself as having a tremendous story to go along with all the other MMORPG trappings. Star Wars is doing it, The Secret World is doing it, and even Guild Wars 2 is focusing a lot on voice and unique presentation. Heck, 38 Studios hired one of the most well-known and revered fantasy authors of our time to create the world and shape the lore for its game. It seems like everybody and their mother jumped on the ship once BioWare claimed that story was the piece of the puzzle missing from MMORPGs. But here’s the question: do we really need stories in our worlds? Aren’t we supposed to be the ones who make the stories?
Read more of Bill Murphy's Is Story Necessary in MMORPGs?
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.