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Why I subscribed to
-WWIIONLINE for 5 years
-Planetside for 8 months
-only WOW for 4 months
Tactics depth and richness (player created content), not Progression, kept my interest.
When I got bored of playing frontal assault 24/7 in WWIIONLINE I was one of the first players to pioneer the idea of getting a 2nd account to tow around an 88 anti tank gun and position myself between towns to kill resupplying allied players. Tactics: Interdiction, Perfidy, Reconnaissance (Sometimes enemy players would pass me way out of range and I would relay this information to friendlies), Shoot and Scoot, Infiltration, Patrol, Ambush
And when I got bored of that I was one of the first players to pioneer the idea of towing a bofors anti aircraft gun up to the opposite side of the battle at an enemy town, the least likely place enemy players would locate me, yet the closest I could get. This is where enemy planes were going low and slow circling their town thinking they were safe. Tactics: Interdiction, Perfidy, Recon, Infiltration, Ambush....
Eventually after enough players started doing that enemy planes became pretty damn efficient in hunting down interdicters, bombing and straffing them. Tactics: Defense in depth, air, recon.
So I tried using the StugB as a mobile artillery piece, while my 2nd account was used as a foward observer artillery spotter. But learned after a few practices that it's innefective due to engine limitations (no kills or even damaging enemies above certain extreme long distances). Tactics denied: Artillery
I was one of the first to drive my 2nd account as rifleman to enemy airfield to spot enemy planes taking off and landing while my 1st account in an interceptor flew around out of range waiting for enemies to take off so I could kill them while climbing to altitude. (I was not cheating, my 2nd account was not on enemy team) Tactics: Interdiction, recon, shoot and scoot,
Believe it or not it took me 3 years of playing before I learned the importance of Hull Down tank combat. This wasn't a skill I progressively trained it was a tactic that I learned that had always been available to me since day 1.
When I got bored of playing frontal assault 24/7 in Planetside I tried playing the cloaker minefield layer. Tactics: minefield
When I got bored of that and learned a little more about player zerg behavior I would place an AMS between enemy town and frontline, and then started placing minefields at bridges and terrain bottlenecks. This wasn't entirely effective cause usually tanks would stop before being destroyed and the driver would hop out and toss some EMP grenades to clear out mines, so I would then have to place myself at the end of the minefield to shoot the tank when the driver got out. However even when all things ran smoothly after the first kill my AMS would somehow magically get spotted, probably by using reveal enemies. Tactics denied: Interdiction, minefield, force multiplication through defense