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If Infantry are going to be reduced to a Call of Duty state where they have no inventory with less hitpoints then they won't be able to overload on ammunition as an option, infantry will not have the staying power ammo wise or hit point wise as they did in Planetside1. This will put far more importance on the spawn point whether it be the AMS or some lame COD spawn on mission leader thing.
If the importance of spawn point is amplified then so is the importance of camping spawn point amplified and so is the importance of getting spawn point as close as possible to enemy amplified; then you find lame crap like in COD4 where enemies randomly spawn in behind you and shoot you in the back just after you shot them. It's the primary reason I don't play COD4, the spawn system.