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In this week's Guild Wars 2 column, David North takes a peek at the combat in one of gaming's most hotly anticipated titles. There a whole lot of different factors that make combat in an MMO either special or forgettable, and David thinks he has a grasp on which is which.
Guild Wars for me was a bit of a breath of fresh air when looking at the overall pace of combat. It wasn’t perfect but it was much faster than other games. There were enemies all over, and decisions during battle had to be made quickly as we faced large groups of enemies, not a group of 3 or 4 enemies at a time that just had a massive amount of health. This was nice as it added more action to the gameplay and kept me moving. For Guild Wars 2 this is pushed even further as we see elements of combat revisited and worked on in a new, fresh way for the genre.
Read more of David North's Guild Wars 2: Kicking Combat Up a Notch.