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So, we got to see the Death Penalty with the the Live Demo game play with Daniel.
Me personally, I think its too light. As you hear from Daniel takling about it how they use it to their advantage in some of their own Flash Points and other harder fights where they are kitting a MoB around to where they can get self ressed right at the spot.
For those of you that don't know the current death system,
Right now it appears that when you do die. You have 2 choices you can either be ported back or self res on the spot thru a probe droid. It doesn't appear to be any draw backs if you take the self res on the spot other than you res with low health and you have a 12 sec invis to move away from the area. Then rest up to full health. From what Daniel said the only draw back is that each time you die the timer is just longer. Which that to me is hardly any draw back at all.
I guess since I'm one for feeling the death from my past experiences with UO, EQ, and other various games. This current death system seems the weakest of all. Even weaker than STO at their start.
Thoughts on this?