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While its just a summary, it offers quite a lot of inside-view on what and how Archeage wants to accomplish. And I think the man hits the right points - restrictions through the years have demolished the whole "massively" part of mmo, the whole unpredictable dynamic fact that you are just a part of a HUGE whole.
I also liked this part:
If questing, storyline, characters and lore becomes a game's main features, the game will not last long as the developers do not have the time and resources to catch up with players' consumption of in-game content.
# A GRIM, ODD, ARCANE SKY
# ANY GOD, I MARK SACRED
# A MASKED CRY ADORING
# A DREAMY, SICK DRAGON