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MMORPG.com columnist Isabelle Parsley writes this week about endgame, its place in the MMO world and whether or not our current systems are enough.
Before I started playing WoW in 2004, I’d never actually heard the term “endgame” in an MMO context; but then, suddenly, it and its associated expressions were everywhere. “The game begins at 60!” people said, as if that were a great thing in itself and as if that explained everything.
The MMOs I’d played for any length of time before then didn’t have that concept. Asheron’s Call had relatively slow leveling in most cases, and as far as I could tell hitting max level didn’t really make all that much difference to how people played and what they did when they played. I don’t even think that, back then, there was content that was specifically designed for people who had hit the level cap.
Read Player Perspectives.