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Thinking of trying 7 day trial while DCUO is down

fatenabu1fatenabu1 Hannibal, MOPosts: 381Member

Hello,

I am currently downloading the trial. I am wondering what I am getting my self into though. How is the combat in this game? When do you get a travel power is it from the start? Can you have more than one travel power?

When I ask about combat, is it twitchy combat like DDO and DCUO or is it WoW-like combat?

 

The reason I ask about travel powers, most games only allow one travel power. This frustrates me to no end lol. I did get lucky in DCUO though and did get the speed travel power item on my flight character :D Anyways this isn't too big of a deal just a curious question.

I guess I have one more question, can someone show me a list of power selections etc?

 

Thanks,

 

Dustin

Comments

  • CasualMakerCasualMaker Somerset, NJPosts: 870Member Uncommon

    Originally posted by fatenabu1

    Hello,

    I am currently downloading the trial. I am wondering what I am getting my self into though. How is the combat in this game? When do you get a travel power is it from the start? Can you have more than one travel power?

    When I ask about combat, is it twitchy combat like DDO and DCUO or is it WoW-like combat?

     

    The reason I ask about travel powers, most games only allow one travel power. This frustrates me to no end lol. I did get lucky in DCUO though and did get the speed travel power item on my flight character :D Anyways this isn't too big of a deal just a curious question.

    I guess I have one more question, can someone show me a list of power selections etc?

     

    Thanks,

     

    Dustin

    Not twitchy, traditional MMO combat: click or Tab to target, activate attack, acitvate another attack with the first recharges, etc. There is no gear or weapons, but your powers have enhancement slots. These increase effect: damage, healing or hold duration. Or increase accuracy or recharge rate or range. Increase damage resistance or defense. Boost running or flight speed or jump distance. These come in different types (training, single, double) with greater effects, but most types are level-dependent: get 3 levels past the enhancement level and they stop working. Invention enhancements never wear out like that, and some come in sets with secondary effects depending on how many of the set you have slotted.

    Depending on your Archetype ("class"), you have a primary and secondary set of powers. But starting around level 5, you also have access to "power pools": mini-power sets which include movement powers. In addition, there are Safeguard or Mayhem missions that can reward you with jetpacks or superjump devices. It is also possible to buy or loot "recipes" that can be used to create costume pieces or temporary powers - jetpacks, jumppacks, different weapons. These types of useful gadget can also be bought from certain special vendors, but those can be expensive and are usually located in high-level dangerous zones.

    A list of power selections? Not off the cuff! There are around a couple dozen sets, many shared by different Archetypes; what might be a primary set for one Archetype can be a lower-power secondary for another. Try a CoH wiki.

  • ArglebargleArglebargle Austin, TXPosts: 1,418Member Uncommon

    Completing your first CoH  bank robbery mission (villain) or patrol mission (heroic-stopping a bank robbery), will award you a temporary travel power (jetpack, iirc).  Available at level 6 plus, I think.  The second available version of this type of mission awards a jump pack.  Though if you choose Praetoria as your starting area, things will be different.  Praetoria is the new starter area, and has better graphics and missions, all relatively recently done. 

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • therain93therain93 Winthrop, MAPosts: 2,039Member

    I find the combat to be fun and tactical in nature.  It's not like DCUO, but if you want speedy combat, play a scrapper or a blaster.

    Travel powers for new players are officially accessible at level 14, after taking one other power in the power pool.



    • take hasten or flurry before getting superspeed


    • take recall friend or tp foe before getting teleport


    • take hover or air superiority before getting flight


    • take combat jumping or jump kick before getting superleap.


    And, yes, you can have more than one travel power.  In addition, there are temporary powers you can get (jet packs and jump packs) from early missions and recipes.  If you happen to buy the game and pick up the Martial Arts superbooster, it includes "Ninja Run", which is a very effective travelpower replacement that straddles the line between superspeed and super leap.


     


    For lists of powers, you're best best is to check out either Suckerpunch's online planner (slightly dated has all powers except for going rogue's 4 updates, dual pistoles, demon summoning, electric control, and kinetic melee) at http://planner.cohtitan.com/planner or else paragonwiki, which is all things CoH http://paragonwiki.com/wiki/Main_Page.


     


    Have fun in the game -- keep in mind that the trial lets you play up through level 14 and there are some restrictions on communication, super group invites and currency you can hold.

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