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In the MMO-universe, there is an ever-growing library of games that neither fit the traditional MMORPG genre, nor do they fit into the "normal" subscription-based game. In today's column, MMORPG.com Lead Writer Bill Murphy takes a look at today's MMOGs and ponders the expanding number of sub-genres. Let us know what you think in the comments.
I don’t play a lot of F2P games. As a rule, I usually find the subscription based titles to be far superior in most every way. This held true enough until Turbine started toying with the model, and converting their games to a hybrid sort of model. Like it or not, Lord of the Rings Online is one of the most well-rounded theme park games on the market. And now? I can play it for free for as long as I’d like. And with that, the way in which I view most F2P games was forever changed. I mean of course there was Guild Wars before that, but I suppose I never really considered the original GW in the same canon as the DIKU MMOs of my adolescence. But I think there’s a whole different kind of F2P game out there, one that I tend to view on a completely different scale than games like LotRO, Champions, or DDO which have made a switch from subscription.
Read more of Bill Murphy's column, A Sub-Genre?
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