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I, personally, love Eve-online's pvp system. While it's technically ffa-pvp everywhere, the consequences in many systems makes random pvp happen extremely infrequently in those areas, while pvp is actually encouraged in other parts of the game map.
Lately, however, it seems that a lot of games are coming out where pvp is being forced on the playerbase from the moment they log-in. Now, this isn't necassarily wrong in and of itself, but with the knowledge that it drives away so many potential players, why do developers still do it? These games also never seem to get the consequences for pvp balanced in such a way that there are times when it would make sense, from a strategic perspective, to not attack someone.
While I don't mind consensual pvp, it does take away a good chunk of emergent-characteristics from MMOs and I'm pretty bored with those types of games since they seem to be a dime a dozen.
I'd like to see something in-between: like a game with twitch combat mechanics (though better than what Darkfall and Xsyon offer), but a pvp system where players can play the game and not feel worried about getting ganked all the time, while there would also be content and resources unique to pvp areas to encourage players to go play in those areas.
What are your opinions?
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