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General: Finding Fun with Friends

SBFordSBFord Associate Editor - News ManagerThe Land of AZPosts: 16,581MMORPG.COM Staff Uncommon

MMORPG.com Lead Writer Bill Murphy is a fun guy and he likes to hang with friends in his favorite MMOs. Sometimes, however, that's not as easy as it might seem. Bill takes a look at finding friends in MMOs. He looks closely at Rift's open grouping and how simple it is to "find fun with friends". Check out Bill's thoughts and then let us know what you think.

Our own Isabelle Parsley touched on it last week in her column, so I won’t go too into detail here, but the Public Group function of Rift tied into the massive invasions/incursions themselves make for some truly dynamic sessions. You wander up to an invasion on your map, there’s a big button that appears at the top of your screen and should you choose to press it: BOOM. Instant raid party for the invasion. Sure it’s disorganized, and sure you won’t have people shouting at you over Vent or TeamSpeak, but isn’t that kind of the beauty of the thing? It’s raw, it’s organic… it just happens.

Read more of Bill Murphy's Finding Fun with Friends.


Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

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Comments

  • elockeelocke Manassas, VAPosts: 4,205Member Uncommon

    Agreed.  I have grouped more in Rift than I have in every other MMORPG save FFXI.  I keep  my public group option open all the time and have met some great people in a few short weeks.  The community hasn't been caustic or backbiting, that I have seen.  Compared to other games this makes playing  all the better.

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  • RohnRohn Saint Peters, MOPosts: 3,740Member Uncommon

    Nice article.  One of the most often overlooked features of Warhammer was it's open group function, which made grouping in a game that really focused on PvP groups a lot easier.

    I think many games would benefit from such a system, especially those have a focus on open world group content.

    Hell hath no fury like an MMORPG player scorned.

  • BeegsBeegs InvernessPosts: 107Member

    Rift invented grouping now? Oh no wait there are a multitude of other games out there where people can and do group.


     


    Oh i see, its Rift has open grouping, that's different.


     


    That's where you can join the blob of players currently all soloing the same content together and feel all good about yourself because your taking part in this whole social thing that MMO's are.


     


    Calling your new found zergmates friends is something of a stretch though. I mean do you really chat all that much? You take their names down and group with them again often? Do you remember them?


     


    Presumably next time I get on a packed subway train full of people all reading their papers, texting and listening to music I've joined party with 50 new friends. We are all going to the same destination after all.


     


    Really id expect better from MMORPG than such a flimsy article as this. But then, perhaps the lack of substance is in some way appropriate...

    r.i.p. c!

  • maplestonemaplestone Ottawa, ONPosts: 3,099Member

    Could I put in a request to revisit the topic in 3 months or a year?  I probably won't have a chance to follow this game myself, but I'm curious how well this grouping feature will hold up over time as the community evolves.

  • EvilGeekEvilGeek londonPosts: 1,225Member Uncommon


    Originally posted by Beegs

    Rift invented grouping now? Oh no wait there are a multitude of other games out there where people can and do group.   Oh i see, its Rift has open grouping, that's different.   That's where you can join the blob of players currently all soloing the same content together and feel all good about yourself because your taking part in this whole social thing that MMO's are.   Calling your new found zergmates friends is something of a stretch though. I mean do you really chat all that much? You take their names down and group with them again often? Do you remember them?   Presumably next time I get on a packed subway train full of people all reading their papers, texting and listening to music I've joined party with 50 new friends. We are all going to the same destination after all.   Really id expect better from MMORPG than such a flimsy article as this. But then, perhaps the lack of substance is in some way appropriate...


    It's been good for us, a small circle of friends who decided to play together, when out soloing we've set ourselves to public had randoms join us on our questing and when they've been communicative, fun and guild-less we have sent them an invite and our guild has started to slowly expand, far better than recruiting via spam, it's been a major bonus for us. Admittedly we are a social bunch and when grouping with randoms I'm usually the first to initiate chat, sometimes it falls on deaf ears sometimes it doesn't, those times have so far been fun. It's an added bonus for increasing your social game circle, I wouldn't knock it.

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  • ShinamiShinami Sacramento, CAPosts: 634Member

    Grouping tends to be done by opinion, popularity and need.

     

    In First Person Shooters, there is no "party formattion" window or any of the sort, but players eventually make clans with common purposes among members. In short they work together....and set their goals.

     

    In MMORPGs there are in many situations no real choice but to group. The problem is polar in the sense two extremes exist. Its like two opposite forces attacking one another. None will ever yield to the other, but the problems caused by both never go away.

     

    Soloing vs Party. Give large penetration to soloing and most won't party and it becomes an online game which feels like an offline singleplayer game. Penetrate the game through parties and soloing gets wiped out to the point where its a waste of time in level building and it becomes a chore looking for parties and dealing with all the entanglements which come from being in such group. Its like signing up and being hired by a company to do work for a specific reason, except in mmorpgs one pays to play in some manner.

     

    In an environment where a middle ground is met, the only way to convince players to party is if the experience points are a lot better as well as the item drops, else soloing beats the need for a party and when such a need comes, its under duress..

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  • holifeetholifeet BournemouthPosts: 532Member

    I'm gobsmacked. I'm failing to see why Rift joining together the masses of non-communicators with some open-grouping tool has breathed life and soul into the world of MMOs. Has no one heard of EQ? The master, the game that fully set the heart of the MMO genre pumping. Grouping is run of the mill in EQ...or was, if you like. The game was defined by it. It also meant something...not like this temporary joining of otherwise soloers in Rift.

     

    I sometimes think the staff here are working their socks off to find anything small tidbit that makes Rift look interesting and not an MMO demolition job.

     

    Open grouping in Rift is not going to reclaim the social structure of MMOs. Only a decent, socially promoting game will do that. Get rid of the endlessly repetetive quests, add in some excellent dungeons, better class structures and more challenge. Then you'll see people grouping and wanting to help each other.

    All hail the Pixel, for it is glorious Orange!
    .
  • Deto123Deto123 Kelowna, BCPosts: 689Member

    It does the opposite, IMO. Join group and leave, without a hi, or bye. The mechanic is complete fail to me, in making games more social. Games are too easy nowadays, so grouping is barely needed, make a game with some hardness to it, and we ll see grouping in the real way again.

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