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Rift: The Bounty of Souls

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Comments

  • RuinalRuinal Member Posts: 195

    Originally posted by MimiEZ

    It's great for my characters that want to be hybrids, but it sucks for my characters that want to be pures.

    Actually with beta 6 hybrids took a hefty hit and pure souls gained more of an advantage. To me, this made the mage class much less fun to play. Hopefully (from my point of view), the devs will balance it back nearer how things were in beta 5 as mages actually had a use then. As it stands there really isn't any advantage at all to playing a mage over the other roles.

  • YamotaYamota Member UncommonPosts: 6,593

    Yes their soulsystem is quite good and makes for some interesting experiments. But groundbreaking? Possibly the ability to change specialisation on the fly is groundbreaking but other than that, no.

    Skillbased system gives you even more freedom and we have seen this mix in other games already, such as the forementiond Champions Online.

  • nathanebhtnathanebht Member Posts: 34

    The soulsystem leads to a lot of trial and error at first. Its very easy for people to gimp themselves. You don't know from the descriptions on the soul tree, how things exactly work. You can't immediately see what will be the true damage you will do.

    Eventually you can hit on the things that work and you like. Howver, PvP balance between the different classes isn't there yet.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    the soul system is very good, so far its the feature i like the most in RIFT. However,  having 3 soul trees at the same to build your character the way you want, thats not really soo indepth. The 3 soul trees system just give you a wider variety of ways you can build the char. How come? well... lets focus on just 1 soul tree and find out: - you can put points on the habilities of your choice in that tree, and you still will unlock the same skill from the unlockable skill chain... and thats how each soultree works..... 

    im not flaming the soul system, i really like it, but it woul definitely more indeph and broaden the build variety even more if you unlock skills depending on what hability you put points onthat specific soul tree (and the same goes for each soul tree).. With that said, you wouldnt have all the skills from the skill chain (where most of them are useless) and instead have the ones you really want to unlock, of course you will unlock them the same way you do now by earning points each level...

    tahts just my humble opinion





  • PyreSpiritPyreSpirit Member Posts: 58

    If they wanted to be "lessening the restrictive nature of your typical class-based game" they should have not made a class-based game.

    Class-based gaming is absolutely boring after a decade of nearly every MMO doing it that way.

    It doesn't matter if they tack on a super-evolved Talent Point system (which is what it effectively is, by the way, and not 'revolutionary', just taking an existing idea to a different level), it's still a hold-out of a mechanic which really doesn't make any sense.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    Originally posted by PyreSpirit

    If they wanted to be "lessening the restrictive nature of your typical class-based game" they should have not made a class-based game.

    Class-based gaming is absolutely boring after a decade of nearly every MMO doing it that way.

    It doesn't matter if they tack on a super-evolved Talent Point system (which is what it effectively is, by the way, and not 'revolutionary', just taking an existing idea to a different level), it's still a hold-out of a mechanic which really doesn't make any sense.

    for some reason an mmorpg that is not class based becomes just a virtual world. Btw,  by " non class based" im assuming you mean not having to choose any class or  even deal with any class features at all in the game...

     

    there are some mmorpgs that arent "class bassed" but u actually still mix skills from existing classes so that counts as a class based game to me, like craft of gods online





  • allinanallinan Member Posts: 79

    Looking forward to the soul system as well.  The choices are interesting and  I like the fexibility to either build a good set of souls or a crappy set that will get my avatar pwn'd in PvP or by those pest brownies in the rifts.  Discovery is part of the fun.

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by PyreSpirit

    If they wanted to be "lessening the restrictive nature of your typical class-based game" they should have not made a class-based game.

    Class-based gaming is absolutely boring after a decade of nearly every MMO doing it that way.

    It doesn't matter if they tack on a super-evolved Talent Point system (which is what it effectively is, by the way, and not 'revolutionary', just taking an existing idea to a different level), it's still a hold-out of a mechanic which really doesn't make any sense.

    It's called baby steps.

    When you have people on the official forums requesting less souls, souls to be given more sporadically or impose other artificial restrictions, you know some people are not ready even for this amount of freedom.

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by nathanebht

    The soulsystem leads to a lot of trial and error at first. Its very easy for people to gimp themselves. You don't know from the descriptions on the soul tree, how things exactly work. You can't immediately see what will be the true damage you will do.

    Eventually you can hit on the things that work and you like. Howver, PvP balance between the different classes isn't there yet.

    Refunding talents for a good deal of levels is free. After that it's really cheap.

    Regardless, no matter the cost, personal experience through experimentation worth more than second hand opinions of self proclaimed experts out there.

  • thamighty213thamighty213 Member UncommonPosts: 1,637

    PRE CU SWG had it first :)  well kind of with the skill based 250 points system allowing multiclass dabbling,   RIFT is going to end the same route with those PVP'rs having fotm builds, balance is going to be a nightmare and will never be right.

  • XasapisXasapis Member RarePosts: 6,337

    And SWG didn't have FOTM builds? Really?

  • WaizerWaizer Member Posts: 125

    The soul system was one of the major selling points to me and still is :)

  • KruulKruul Member UncommonPosts: 482

    Yeah the soul system is amazing. I already have my 4 rogues builds done and I still can't stop playing with the calculator

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by Kruul

    Yeah the soul system is amazing. I already have my 4 rogues builds done and I still can't stop playing with the calculator

    Careful, the calculator will go blind.

  • stefanakisgrstefanakisgr Member UncommonPosts: 38

    I love Rift , the soul system is all about freedom  , my most succesfull build was a ranged plate wearer with a pet :P . Plus great visuals , plus the best aspects of every other mmo out there . When I first did Realm of the Fae (a dungeon) I was in awe . If endgame is as good as the rest this will be my home for a long time.

  • AriesianAriesian Member UncommonPosts: 20

    Eventually the invasion thing might get old (it has not for me yet).  Running across the countryside with twenty to fifty other players battle the next rift is an awesome thrill that I have not experienced in any other game. Now there is something else novel that I can recommend about Rift...

    The soul system was a great new discovery for me in the last beta. I spent hours playing with my variations on my Elementalist/Pyromancer/Chloromancer. Do I want to hide behind my powerful Earth Elemental or stride into the fray burning down every nasty in sight. Or I can do a bit of either and let my Chloro spores heal my companions, hinder my foes.

    Choices = Good fun.

  • KazaraKazara Member UncommonPosts: 1,086

    I have been torn between Warrior and Rogue....and have spent a lot more time than I care to admit on the Rift Soul generator hammering out some possible templetes. Can't wait to try some of them come Beta 7.

    image

  • jayartejayarte Member UncommonPosts: 450

    Originally posted by Corthala

    DOes your party need DPS? Switch to your markmen/ranger build! Does your party needs support?Change to you Bard/something role? Does your tank sucks? Thank god you have a Riftstalker role in your hotbar.:)

    Exactly!  Like others posting here, the flexibility the soul system offers, together with the Rifts/invasions, are what drew me to the game and so far (having played all the betas) I've not been disappointed with either.  Not only is their flexibility between the souls (classes) on offer, the skills within some of them are innovative.  I can now play a ranger/rogue type without sacrificing the pretties of a few spells (nightblade). 

     

    Also, the ranged attacks (as with the warrior's riftblade), are not limited to bows since the melee option offers skills where you throw your weapons from a distance in between melee and bow-range.  Add a bit of arcane magic to the blades for those pretty effects, and you have the kind of class I've been looking for for a very long time.

     

    Sorry, I wandered slightly off-topic there, but I was trying to emphasise the innovative aspects of Rift which go slightly deeper than just the soul system itself.

  • jayartejayarte Member UncommonPosts: 450

    Originally posted by Xasapis

    Originally posted by Kruul

    Yeah the soul system is amazing. I already have my 4 rogues builds done and I still can't stop playing with the calculator

    Careful, the calculator will go blind.

    lol, nice one ^^

  • ComafComaf Member UncommonPosts: 1,150

    Originally posted by jayarte

    Originally posted by Corthala

    DOes your party need DPS? Switch to your markmen/ranger build! Does your party needs support?Change to you Bard/something role? Does your tank sucks? Thank god you have a Riftstalker role in your hotbar.:)

    Exactly!  Like others posting here, the flexibility the soul system offers, together with the Rifts/invasions, are what drew me to the game and so far (having played all the betas) I've not been disappointed with either.  Not only is their flexibility between the souls (classes) on offer, the skills within some of them are innovative.  I can now play a ranger/rogue type without sacrificing the pretties of a few spells (nightblade). 

     

    Also, the ranged attacks (as with the warrior's riftblade), are not limited to bows since the melee option offers skills where you throw your weapons from a distance in between melee and bow-range.  Add a bit of arcane magic to the blades for those pretty effects, and you have the kind of class I've been looking for for a very long time.

     

    Sorry, I wandered slightly off-topic there, but I was trying to emphasise the innovative aspects of Rift which go slightly deeper than just the soul system itself.

     I recognize you from Alganon! hehe

    image
  • CannyoneCannyone Member UncommonPosts: 267

    What I like is that I can eventually have one character with two completely different sets of souls.  Say for leveling up I want a Paragon / Riftblade.  And for Dungeons I want a Paladin / Warlord.  Rift will allow me to do that where most games force me into a tiny box, from which I cannot escape!

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