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In the spirit of "innervation" and, just plain interest. how could this system be modeled?
To define: Casters can cast on the move, not require a "stop", but still heed the fundamental mechanics of resource management.
Now, i can already see the implications of this, such as a perceived "overpowered class nightmare" by other Gamers. However, With a bit of imagination this could prove to be practical...
Some of you may well have noticed with Rifts system of character development(this post is in no way a rift post btw), "Their" rogues are able to "Blink", therfore sealing the gap between kiting casters. Solving a huge potential problem for this scenario.
Now, I am sure with all the veteran players that are on these boards that have seen various game mechanics over the years, you could formulate a working model for this.
Its just abit of fun, so knock yourself out