It looks like you're new here. If you want to get involved, click one of these buttons!
In the spirit of "innervation" and, just plain interest. how could this system be modeled?
To define: Casters can cast on the move, not require a "stop", but still heed the fundamental mechanics of resource management.
Now, i can already see the implications of this, such as a perceived "overpowered class nightmare" by other Gamers. However, With a bit of imagination this could prove to be practical...
For Example:
Some of you may well have noticed with Rifts system of character development(this post is in no way a rift post btw), "Their" rogues are able to "Blink", therfore sealing the gap between kiting casters. Solving a huge potential problem for this scenario.
Now, I am sure with all the veteran players that are on these boards that have seen various game mechanics over the years, you could formulate a working model for this.
Its just abit of fun, so knock yourself out