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MMO features, who did it first?

MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

I was curious, so I thought I make a thread about it: all the different eyecatching features that are around in the current MMORPG's and that we give credit to one MMORPG, while it was maybe around a whole lot earlier in maybe a relatively unknown MMORPG.

 

Now, some I know or guess, and of others I hope that you people can help:

 

Dynamic events: as in quests or events that can change based upon collective player actions

first:  Everquest, in the Scars of Velious expansion where players helped determine which faction (dwarves or giants) had the upper hand in a region.

seen in: EQ, TR, GW2, and to a lesser degree Rift

 

Public quests: as in quests that aren't bound to 1 player or group but which are just happening and in which players that are around can participate

first: UO (Collective Cooperations in Mondain's Legacy, 2005)

seen in: FFXI (4th expansion), WAR, CO, GW2, Rift

 

Phasing: as in environment can be (visually) different from player to player depending upon at what quest stage a player is

first: LotrO

done best: WoW

seen in: LotrO (very minimal use), WoW

 

Non-tabbed and FPS like combat: as it says, no tabbing to select a target but you have to aim just like in shooters

first: AC (? if AC doesn't have it, then Endless Ages was first I think)

done best: Planetside

seen in: AC, Planetside, Endless Ages, Neocron, Fallen Earth (sort of), Tabula Rasa (sort of), AoC (melee combat), Darkfall, TERA, DCUO

 

Arena PvP/battlegrounds: where a group of players fights against other groups in a closed off area with objectives, battlegrounds happen in a larger area than arenas, more like closed off zones where large groups of players battle each other in faction fights.

first: GW (arenas), DAoC (battlegrounds)

seen in: DAoC, GW, WoW, Vanguard, AoC, CO, Rift etc

 

RvR/large scale faction warfare

first: UO with faction warfare, DAoC with RvR (and 3 sided warfare)

done best: DAoC

seen in: UO, Lineage, DAoC, Planetside, L2, WoW, WAR, Aion, GW2, TSW

 

Player generated quests/content: quests created by players for other players to do

first: UO (player generated content eg. dungeons, 2003), Ryzom (player generated quests)

seen in: UO, STO, Ryzom, CoX

 

multi-branching quests: quests that don't have only 1 outcome and where you can make just 1 choice, but where you can make several choices and each choice has a different outcome or impact, even beyond that single quest

first: AC (Betrayal patch 2002, Gelidite Library quest)

seen in: AC, Earth & Beyond, SWTOR and GW2

 

Trinity based group combat: the well known 'tank & spank' formula, tank-healer-dps

first: EQ

seen in: as good as all MMORPG's, practically an MMO standard although a number of upcoming MMO's seem to deviate from it

 

 

added to the list:

Dyeing clothes

first: UO

done best: GW2? (nominated)

seen in: UO, AC, DAoC, AC2, GW, LotrO, Aion, Rift, GW2 etc

 

Appearance tabs:  your avatar looks in clothes can be different from the gear you're actually using

first: EQ2

seen in: EQ2, Lotro, SWG, DCUO

 

Achievements

first: Planetside

seen in:  Planetside, SWG, CoX, LotrO, WAR, WoW (I think it was implemented in WoW because WAR had it, for it was right after), Fallen Earth, Rift

 

Flying mounts

first: AO

seen in: AO, EQ2, Vanguard, WoW



Player Housing/guild housing

first: The Realm ('95)

seen in: The Realm, UO, Lineage, SWG, AO, EQ2, GW, LotrO, Vanguard, AoC, GW2 (player district) etc

 

Auction House

first: AO (2001, before FFXI had it)

seen in: FFXI, DAoC, SWG, EQ2, WoW and as good as every MMO post-2005

 

dedicated PvP/PvE servers

first: EQ

seen in: almost all MMORPG's with a few exceptions

 

Player owned mounts: player owned stuff to ride on

first: Ultima Online

seen in: almost every MMO else since then

 

ships, sailing and sea combat: player-controlled sailing and combat, PvP/PvE at sea

first: Ultima Online

seen in: UO, DAoC, PotBS, Vanguard. Darkfall, Arche Age?

 

Multiclass: the ability for a player avatar to have several classes they can pick from and use simultaneously

first: FFXI

seen in: FFXI, RoM, GW, Rift

 

Crafting

first: UO

done best: SWG

seen in: UO, DAoC, EQ, and every MMO since

 

Tailored dungeons: dungeon instances that adapt themselves to the level of the group

first: EQ (Lost Dungeons expansion)

seen in: EQ, LotrO

 

Area based level scaling: your level changes to conform to the area you're in

first: WAR (PvP areas), GW2 (PvE areas)

seen in: WAR, GW2

 

Multi-version dungeons: dungeons that have different scenarios and setups in them that can vary wildly from eachother each time you visit

first: DAoC (catacombs)

seen in: DAoC, Rift, GW2

 

Single server world: the whole player community plays on 1 server world, not split over several separate server worlds

first: EVE Online

seen in: GW, EVE Online

 

Player created/generated music ingame

first: UO

seen in: UO, SWG, LotrO, APB

 

Politics mechanics: MMO feature that allows things like voting and lawmaking by players

first: Lineage?

done best: Vanguard?

seen in: Lineage, SWG, L2, Vanguard, TERA

 

Procedurally generated content: things like dungeons in an MMO that are randomised and different each next time you play them

first: Dungeon Runners

seen in: Dungeon Runners, Hellgate London, Vindictus

 

cross server dungeons: dungeons ingame that you could play with players from another server

first: WoW

seen in: WoW

 

Player controlled vendors & player shops

first: SWG

seen in: SWG, Aion, FFXIV

 

Instancing: areas and dungeons of which a separate version is created for each player/group

first: The Realm ('95), AO (as instancing is being used these days)

seen in: AO, EQ2, WoW, GW, and almost every MMO after 2005

 

Tamable pets: pets that were initially mobs wandering around that could be tamed

first: Lineage

seen in: Lineage, GW

 

Quest based leveling: leveling purely via quests up to level cap is made possible

first: WoW / EQ2

seen in: all themepark MMORPG's

 

Do you have other eyecatching MMO features that are missing here or any corrections or additions to the list above, post it here.

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

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Comments

  • EzhaeEzhae Member UncommonPosts: 735

    Instancing - Very first model used in Realms Online ('95), first use of instancing as we know today in Anarchy Online (2001), used in pretty much every mmo onwards. 

  • SeffrenSeffren Member Posts: 743

    Dying clothes - seen in War

    Appearance tabs - seen in Lotro

    Achievements - seen in Wow

    Artifacts - seen in Rift

    Flying mounts - seen in Wow

     

    Just a few of the top of my head. Not sure if they all apply.

  • thecipherthecipher Member UncommonPosts: 146

    Ryzom was first with the player generated content - they called it Ryzom Ring, and was released on October 3, 2006.

     

    Player generated content is also present in CoH/CoV/GR, and came out after Ryzom, but before STO.

     

    STO's player generated content is still in testing, and not on live servers, so not officially out yet.

    http://machineborn.guildportal.com - Now recruiting players!


    image

  • XasapisXasapis Member RarePosts: 6,337

    Achievements were in WAR before WoW actually.

     

    Also flying mounts were in AO. Lineage 2 had only for the guild leader when guild controlled a castle.

     

    I also believe artifacts is an idea taken from EQ2.

  • skyexileskyexile Member CommonPosts: 692

    WW2 online was possibly before Planetside for FPS combat.

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

  • thecipherthecipher Member UncommonPosts: 146

    Originally posted by Seffren

    Dying clothes - seen in War

    Appearance tabs - seen in Lotro

    Achievements - seen in Wow

    Artifacts - seen in Rift

    Flying mounts - seen in Wow

     

    Just a few of the top of my head. Not sure if they all apply.

    Appearance tabs are also present in EQII and SWG (this is a new-ish addition).

     

    Clothes/armor dye is present in Guild Wars, Lotro, Rift and probably a bunch of other games as well. I think Guild Wars was first though?

     

    What you call 'artifacts' is extremely similar to the collections in EQII. They're even the same kind of shiny. I think they might have been among the first to have those.

    http://machineborn.guildportal.com - Now recruiting players!


    image

  • HazukiStyleHazukiStyle Member UncommonPosts: 49

    Out of interest; which was the first MMO to implement an achievement based system? Was that WAR? I know that WoW followed suit a short time after.

     

    EDIT: Didn't refresh the thread and just saw the posts above. WAR definitely had achievements and achievement based rewards before WoW.  It also had a book of lore feature - I'm not sure if it was the first to implement this as well.

  • MysticumMysticum Member UncommonPosts: 53

    Player-run economy

    UO had player vendors, where you'd sell your crafted and looted goods outside your own house, by putting them on an NPC vendor.

     

    Crafting

    UO had some of the awesomest crafting, which was an extremely important part of the game due to full looting and PKs being cut off from cities.

     


    Originally posted by Seffren

    Dying clothes - seen in War

     

    UO had dyes, too. A tub of true black dye used to be a prized commodity.

  • thecipherthecipher Member UncommonPosts: 146

    Originally posted by HazukiStyle

    Out of interest; which was the first MMO to implement an achievement based system? Was that WAR? I know that WoW followed suit a short time after.

    I think Lotro might have beat them to the punch (they're called 'Deeds' in lotro, but are basically the same thing, except you get actual in-game advantages for doing Deeds')

    http://machineborn.guildportal.com - Now recruiting players!


    image

  • skyexileskyexile Member CommonPosts: 692


    Originally posted by HazukiStyle
    Out of interest; which was the first MMO to implement an achievement based system? Was that WAR? I know that WoW followed suit a short time after.

    PlanetSide had merits in 2005, possibly 2004.

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

  • HazukiStyleHazukiStyle Member UncommonPosts: 49

    Interesting to note, thanks guys. 

    First to implement player housing? UO? I know that Anarchy online also had the feature.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Ezhae

    Instancing - Very first model used in Realms Online ('95), first use of instancing as we know today in Anarchy Online (2001), used in pretty much every mmo onwards. 

    Cool, I didn't know that, I thought that EQ2 was first with that one.

     


    Originally posted by thecipher

    Ryzom was first with the player generated content - they called it Ryzom Ring, and was released on October 3, 2006.

     

    Player generated content is also present in CoH/CoV/GR, and came out after Ryzom, but before STO.

     

    STO's player generated content is still in testing, and not on live servers, so not officially out yet.

    Ah, Ryzom had it too? I'll correct it in the OP.

    I saw some mission videos of the Foundry tool from STO, I was pretty impressed, I wished more MMORPG's would use it, it sounds like a great addition to MMORPG's, it has some great potential for RP application or player made event chains.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • DameonkDameonk Member UncommonPosts: 1,914

    Originally posted by HazukiStyle

    Interesting to note, thanks guys. 

    First to implement player housing? UO? I know that Anarchy online also had the feature.

     

    Yes UO was the first to have player housing.

    "There is as yet insufficient data for a meaningful answer."

  • SeffrenSeffren Member Posts: 743

    Lag and rubberbanding:  first seen in - lol couldn't resist. 

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Just a few addition to the list

     

    Non-tabbed, FPS like combat:

    DCUO, and from what I've seen Blade and Soul as well, it uses a camera target system or proximity target system.

     

    Player generated quests/content:

    isn't City of Heroes: Architect Edition introduces player generated quest? it was out around 2008 from what I know.

    I could be very wrong in this

     

    ps: what game is the first with a PvP server? or open world PvP to be exact, introducing us to the anit-scoial culture of ganking :P

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • DameonkDameonk Member UncommonPosts: 1,914

    Originally posted by MMO.Maverick

    Phasing: as in environment can be (visually) different from player to player depending upon at what quest stage a player is

    first: WoW, as far as I know

    edit: I've heard that LOTRO used Phasing before WoW, but I have no proof of that and I wasn't even aware that LOTRO used phasing even though I've played it since beta.

    seen in: I only know it of WoW

    Non-tabbed, FPS like combat: as it says, no tabbing to select a target but you have to aim just like in shooters

    first: Planetside

    edit: Asheron's Call was the first game to have FPS style aiming I believe.

    seen in: Planetside, Fallen Earth (sort of), Tabula Rasa (sort of), Darkfall, TERA

    RvR/large scale faction warfare

    first: DAoC

    edit: UO was the first MMO game to have large scale faction warfare.  There were 2 factions you could optionally join in UO.  I believe you could choose either Order and Chaos.

    seen in: DAoC, Planetside, WoW, WAR, GW2, TSW

    Player generated quests/content: quests created by players for other players to do

    first: I have to say Star Trek Online, but that's because I'm unsure about the EQ2 books and SWG's bounty hunting

    edit:  As already stated Ryzom was the first MMO to introduce this type of feature.

    seen in: STO  

    "There is as yet insufficient data for a meaningful answer."

  • BlackWatchBlackWatch Member UncommonPosts: 972

    SWG had their version of the achievement system. 

    For the different classes that you completed the 'Master' box (top box in the 4 rowed tree system),  the iconic theme-park quest lines you completed, the places you explored, and some of the bosses you defeated... as well as rare spawn kills. Also for unlocking Jedi... later for completing the Village. 

    It was in the game for quite a while before WAR launched.  I can't remember how far back... maybe the very beginning/at launch.  I honestly don't recall.  Afterall, these things matter not, to a Jedi.

    image

  • thecipherthecipher Member UncommonPosts: 146

    Originally posted by MMO.Maverick

    Originally posted by Ezhae

    Instancing - Very first model used in Realms Online ('95), first use of instancing as we know today in Anarchy Online (2001), used in pretty much every mmo onwards. 

    Cool, I didn't know that, I thought that EQ2 was first with that one.

     


    Originally posted by thecipher

    Ryzom was first with the player generated content - they called it Ryzom Ring, and was released on October 3, 2006.

     

    Player generated content is also present in CoH/CoV/GR, and came out after Ryzom, but before STO.

     

    STO's player generated content is still in testing, and not on live servers, so not officially out yet.

    Ah, Ryzom had it too? I'll correct it in the OP.

    I saw some mission videos of the Foundry tool from STO, I was pretty impressed, I wished more MMORPG's would use it, it sounds like a great addition to MMORPG's, it has some great potential for RP application or player made event chains.

    Ryzom was/is an awesome sandbox game that just got hit with a slew of bad luck, and poor management/marketing decisions. It actually came out around the same time as WoW, but pretty much noone heard about it, because there was no marketing being done, despite the game being better looking (at the time), and having a way WAY better AI. Aspects of the game design are impressive even today - like having 4 distinct seasons in the game, and a crazy AI for especially the animals (they have, for instance, herd animals that will group together, move together, protect each other (but otherwise be passive), and that will migrate according to the seasons, just like real animals would. The pack-hunting predators are also pretty much straight-up d-bags, using the same sort of tactics that real-life pack hunters do.)

     

    I've been wanting to re-sub to STO lately, but I think I'll hold off until The Foundry goes live. Player generated content like this is very interesting to me, and would be a huge part of keeping me in the game once it goes live.

    http://machineborn.guildportal.com - Now recruiting players!


    image

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Seffren

    Dying clothes - seen in War

    Appearance tabs - seen in Lotro

    Achievements - seen in Wow

    Artifacts - seen in Rift

    Flying mounts - seen in Wow

     

    Just a few of the top of my head. Not sure if they all apply.

    I think based on the other posts that it goes something like this:

     

    Dying clothes

    first: GW

    seen in: LotrO, GW, Rift etc

     

    Appearance tabs

    first: EQ2

    seen in: EQ2, Lotro, SWG

     

    Achievements

    first: Planetside

    seen in:  Planetside, SWG, LotrO, WAR, WoW (I think it was implemented in WoW because WAR had it, for it was right after)

     

    Flying mounts

    first: AO

    seen in: Wow, AO, EQ2



    Player Housing

    first: UO

    seen in: UO, SWG, AO, etc

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by xKingdomx

    ...

     

    ps: what game is the first with a PvP server? or open world PvP to be exact, introducing us to the anit-scoial culture of ganking :P

    vas flam

    vas flam

    vas flam ....

     

     

    UO

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    A few categories I'll like to see are

    Auction House

    Teleport System

    First Free to Play game -.-

    Open World PvP/PvP Server

     

    Also I have checked on Blade and Soul having Auto Target System, but I got a feeling that it isn't camera targeting =

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • XasapisXasapis Member RarePosts: 6,337

    Also player shops, like the Lineage 2 version.

  • DameonkDameonk Member UncommonPosts: 1,914

    Originally posted by MMO.Maverick

     

    Dying clothes

    first: GW

    edit: Dying items first appeared in UO.  It also was in DAOC, AC, WAR and I'm sure others.

    seen in: LotrO, GW, Rift etc

    "There is as yet insufficient data for a meaningful answer."

  • corpusccorpusc Member UncommonPosts: 1,341

    FPS style manual aiming i believe was done before Planetside in either Endless Ages and/or Neocron.  all 3 came out in 2003 i think.  

    ---------------------------

    Corpus Callosum    

    ---------------------------


  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by xKingdomx

    A few categories I'll like to see are

    Auction House

    Teleport System

    First Free to Play game -.-

    Open World PvP/PvP Server

     

    Also I have checked on Blade and Soul having Auto Target System, but I got a feeling that it isn't camera targeting =

    Auction House: I first saw it in EQ2 and WoW, but I suspect there may be earlier versions?

     

    Teleport system: EQ had that

     

    Open World PvP/PvP server: UO had open world PvP but I can't recall if it also had specific PvP servers. EQ had those though.

     

    Thanks for the heads up regarding Blade & Soul.

     


    Originally posted by Dameonk

    Originally posted by MMO.Maverick

     

    Dying clothes

    first: GW

    edit: Dying items first appeared in UO.  It also was in DAOC, AC, WAR and I'm sure others.

    seen in: LotrO, GW, Rift etc



    Ah yes, I forgot. I'll correct it.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

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