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Some questions before I buy...

syntax42syntax42 USAMember Posts: 1,374 Uncommon

I could not get into EVE.  The lack of control over your ship annoyed me.  The learning curve was frustrating.  The game components that they threw at you from character creation onward without explaining them made me feel lost.  For example, the factions and races were not explained at character creation.  I think being in open space with no chance for strategic combat made it feel boring.  You just watched your ship fly in circles (why not just hold still?) and shoot while being shot at.  It was more like I was watching a game than playing it.

 

How well does this game compare? 

Does it introduce the game elements slow enough that I can figure out what to do? 

Does it let me control my robot instead of watch it perform combat?  I don't mind an auto-attack, as long as I can move around manually and really make strategic decisions.

Is this easier to get into than EVE?

Any other comments or advice?

Comments

  • EcabanaEcabana Montreal, QCMember Posts: 95

    I haven't played a lot, but it's pretty much like EVE on land with Mechs instead. You can control your mech with ASWD or clicking on the terrain and choose Approach. The combat : you target something and then you have to Lock it on your primary target, which takes around 10 second (from the start of the game, don't know if you can lower that eventually, i guess) and then you start to shoot with the weapon of your choice that is on a timed shooting.

    The UI looks a lot like EVE and the way it is played too, but on land. So I could say in a way you don't have that *I feel lost* feeling that many feels in EVE because of the space. You are grounded so it's easier to locate yourself. The character creation was a lot like EVE too you kind of choose the company you work for and then your speciality, schools and stuff like that , that determine your way of playing, military, mining etc

    I liked my experience in Perpetuum, the game is free and you can just play 1 month for 10$ or try a 4 days trial for 3$ (which I did). It's a game I could easily recommend to EVE lovers or my brainy friends. I could love it too but I don't have the time to invest in this game so I prefer not jumping into it, but I like to try all MMOs to have at least a taste of them.

    Only my initial feeling i got of the game in the small time i played it. Experienced players feel free to correct.

    EDIT: I could not get into EVE myself, so that's why I felt like answering you. However, I praise EVE as a whole and can't wait for World of Darkness

  • TheLizardbonesTheLizardbones Arkham, VAMember Posts: 10,910 Common

    I did not play Eve.

    Character Creation: I played in beta and at release. I did not get the character creation screen until I played in release. Basically you have a series of choices that will help to focus your character into either combat, manufacturing/production or economics/politics. If you focus on combat, it will take fewer skill points to get higher skill levels in combat skills. Same for the other two focuses. You can also split your focus between two or all three.

    Introduction: When you first start, you have a tutorial (skippable) that walks you through the very basics of your robot and your interface. After that, you have a series of 10 introductory missions that shows you basic combat, mining and hauling. You also receive your first 2nd level robot from those missions so it's highly recommended that you do them. The missions do not introduce everything though, you'll want to read up on the forums a little bit and take advantage of the in-game help system which is extremely informative.

    Combat: You do control your robot. You can also make strategic decisions on taking cover behind plant life or hills (lasers and guns can't shoot over/through hills). Early on, you don't have any special attacks, it's all auto attack, but later I believe it gets much more complex with electronic warfare and such.

    Starting Out: From what I've heard, it is easier to get into than Eve.

    Comments: Definitely visit the forums. There are even starter guides that will walk you through the best starter skills to spend your EP on. You can definitely play the game as a solo player, but it is a group focused game. You'll want to join a corporation or at least become friendly with some corporations if you plan on doing anything on the beta (PvP) islands. The game is a free for all PvP with loot game, but you start on the alpha islands where PvP is consensual and you can do most of the activities available in the game. Mining is boring. There is nothing you can do about this. Mine while you're watching T.V. or something. There are no levels as such. You might need to get to know what kind of mobs you can and cannot kill by scanning them or doing a little research and getting to know what kinds of robots are out there. It's not as simple as they'll be 3 levels above you or anything like that.

    *More Stuff* I don't think the factions are that important. You do want to get reputation with them, but the only difference between them (that I can see) is that each faction provides a different kind of ammo as payment for completing missions. You can do missions for all three factions, and through your skill points you can have it so that you earn positive reputation faster than negative reputation with the factions. You can earn more NIC (money) by doing missions for all three factions instead of just one. However, if you get in with a player corporation and they have work and stuff for you to do, they'll provide a lot of what you need to do those activities anyway.

    I can not remember winning or losing a single debate on the internet.

  • EcabanaEcabana Montreal, QCMember Posts: 95

    I agree that it felt easier to get into then EVE, for us that could not *get* EVE.

  • crunchyblackcrunchyblack northbook, ILMember Posts: 1,362

    Originally posted by syntax42

    I could not get into EVE.  The lack of control over your ship annoyed me.  The learning curve was frustrating.  The game components that they threw at you from character creation onward without explaining them made me feel lost.  For example, the factions and races were not explained at character creation.  I think being in open space with no chance for strategic combat made it feel boring.  You just watched your ship fly in circles (why not just hold still?) and shoot while being shot at.  It was more like I was watching a game than playing it.
     
    How well does this game compare? 
    Does it introduce the game elements slow enough that I can figure out what to do? 
    Does it let me control my robot instead of watch it perform combat?  I don't mind an auto-attack, as long as I can move around manually and really make strategic decisions.
    Is this easier to get into than EVE?
    Any other comments or advice?

     

    Controlling your robot strategically is vital in this game.  Line of Sight (LOS) plays a major role in combat.  As does target locking and staying in optimal range of your weapons (possibly knowing what optimal ranges your enemy may have in pvp)

    This is not a static autoattack atuomove game in any way.  You will be auto attack, but while you are, you need to stay in the right range, and need to really be aware of terrain (am i uphill/downhill from my target?) based on your weapon choice.  As well as locking (it takes time to lock on to another target, the amout of targets you can lock and how quickly is extension and robot based). Once you get the hang of it, its pretty fun, especailly when you start fighting harder robots than the nooby drones in your tiny spider like arhke starter robot.

    The learning curve is worse than EvE, simply because theres not a mountain of info from palyers with several years of experience.  The tutorial missions gives you a taste of all the mission types, roles if you will, but doesnt explain which extensions are best or how to spend your EP, i cant stress this enough do not spend your EP untill you know exactly what you want to do, and even then only do it when you have to.  Most people suggest dropping your starting EP into (for combat at least) Navigation (robot speed) Robot Controls (allows you to use a bigger badder robot when the time comes) and possible targeting related skills first. However dont roll your forst character and dump your EP into these categories, make sure your attributes are where they should be, as the wrong spec can result in extra months or years in obtaining what you want.

    Character creation is vital to progression, however as a new player, you have no clue what attributes you need or what the given extensions do. 

    Deleting a character costs 2 days of EP (people use to farm tutorial missions by deleting and rerolling for the free robot and 600k)

    My advice is to make a character with as much Red colord bars as possible followed by green.  This will give you cheaper (obtained faster) extension needed for combat and diplomacy, as well as possibly some nexxus (aura buffs basically)

    Get in game, enter the terminal, do the tutorials READ THE TEXT, do them all, 10 missions youll have some cash and a new robot.  During the tutorial you may find you like mining or decide you want to try another megacorp (faction but not really, metacorps determine starting equipment, choose based on if you want lasers (long range) magnetic weapons (short range high DD) or missles ( flys over LOS terrain and obsticals)  Ask in game about each, find one you like and stick with it.

    Having 2 accounts is reccomended, yeah i know wft right.  Well it takes aver 15 years to master everything, having two accounts means you get to have mining/industry abilities as well as combat.  Both accounts feed off each other and its pretty fun.  For instance, i often escort my own miner bot (using follow) in my combat bot, while mining i can hop on the client running my combat bot and farm drones or whatever, in the case of being on the pvp beta island, i can patrol, giving my miner time to flee if i spot non allied people in the area.

    If you are playing i can help you in game as well.

  • syntax42syntax42 USAMember Posts: 1,374 Uncommon

    I like what I've read about the game so far.  Thanks for the helpful comments.  I especially like the lack of a "box fee".  It makes the investment not hurt my wallet if I decide I don't like it.

    My clan is waiting for Earthrise, but there is a lot of negative speculation about it on the forums.  If it isn't in a decent state on release, Perpetuum will probably be my fall-back MMO.  I may even subscribe early just to start getting some skill points.

  • seridurseridur BpMember Posts: 25 Uncommon

    -Less implemented features than in EVE, less things to do, but I think they will come eventualy

    -It takes some time to learn the game, tough for me after playing EVE it was quite easy. Good thing you can have one complete account reset in the first 45 days, so you can't screw up your atributes and ep permamently (after reset you get back all the ep that accumulated on your account)

    -I like WASD control, makes the fights more enganging, during fight we have about the same tactical options asin EVE (using modules etc)

    -it's aabout the same learning curve as in EVE

    -I like the game so far

  • TheLizardbonesTheLizardbones Arkham, VAMember Posts: 10,910 Common


    Originally posted by seridur
    -Less implemented features than in EVE, less things to do, but I think they will come eventualy
    -It takes some time to learn the game, tough for me after playing EVE it was quite easy. Good thing you can have one complete account reset in the first 45 days, so you can't screw up your atributes and ep permamently (after reset you get back all the ep that accumulated on your account)
    -I like WASD control, makes the fights more enganging, during fight we have about the same tactical options asin EVE (using modules etc)
    -it's aabout the same learning curve as in EVE
    -I like the game so far

    I came from WoW, Global Agenda, Star Craft II and there is definitely a learning curve compared to those games, but it didn't strike me as too bad. The hardest thing is using the interface for Mining. Once you have the initial ideas down it's mostly implementing the information you have available.

    I didn't know about the account reset, that's actually really cool.

    Read the in game help system - it is incredibly informative. Far more so than any other game I have ever played. It will give you details on how the game mechanics work; how your chance to hit is calculated, which skills increase your chance to hit and reduce the spread of your damage, etc. I wish other games implemented something similar instead of assuming players would put a wiki together.

    I can not remember winning or losing a single debate on the internet.

  • GremrodGremrod Anaheim, CAMember Posts: 203 Uncommon

    Some pages / guides you will want to read.

     

    Perpetuum Lexicon: http://www.perpetuum-online.com/Lexicon

    Forum Guides Section: http://forums.perpetuum-online.com/forum/57/guides-and-resources/

    You can also find some old video guides I have on my blog: http://gremrod.wordpress.com/

     

    I am a 3+ year EVE player and I would agree that this game is easier in some aspects than EVE. Having full control of movement helps.

    For those that have never played any game like this may have a bit of learning to do in the beginning, but it is worth it.

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