As most people know WoW is praised mainly for its rich and content filled endgame. However, it is this endgame that keeps me from playing the game. I have played WoW for quite some time, but every time a char would nearly hit endgame, I would roll a new one. Now this was both during vanilla and BC and even though Cath is offering some cool features and a lot of my friends play it, I still can’t motivate me to play it because of the endgame.
Why I dislike the endgame? Because it just feels like a giant waste of time. My main problem is probably because raiding is for BETTER gear. I really do not understand why people find it fun to do the same raid over and over to get the best gear and then, when everybody has the EXACT SAME best gear, will try to get the next ever better gear that came with the update.
For me, the endgame would be so much more interesting if the raid simply dropped vanity items. Remember in Vanilla that some players used to have those legendary weapons, like the sword with the electric spark all over it? I mean such items. Items that are special for their prestige value and look awesome but are not actually necessary to play the game. This would actually make all the old raids from previous expansions useable and worth visiting again, and could even make exploring worthwhile again if Bliz would add hidden caves with awesome loot in it all over the game world.
But where are the stats? Well stats come mainly from crafting and can be applied to the special gear gained from raids, like upgrade schematics. It would make crafting necessary and make the player economy flourish. The crafting should need a lot of valuable materials and hard to get schematics that can all be found within the raids and within the world in very exclusive places. This will make raiding the same raid multiple times for the materials worthwhile.
The reason why I would like this so much more is because I do not give a damn about stats. Especially when everyone can get them easily and there is constantly one armor set that is used by most people because it gives the best stats. I honestly do not see the fulfillment in raiding over and over again for the best gear, just so you can raid more…
Also, my system could offer harder raids as there is no unfair advantage of having the gear or not. This way the annoying mainstream players who want the best gear after 3 hours of playing won’t complain the game is too hard.
A short example that actually came from the misleading development videos of WAR:
You kill are very hard boss in the game, and you get his ugly head as loot and apply that on your armor.
To me, and flame me if you disagree sincerely, this system would hardly make the game less interesting for most of the playerbase. The content is still there, however now there is just a little more depth to crafting and you are not raiding the same content for gearscore but for the achievement in itself.