No Advanced Classes respec
No multiplayer space combat, PvE & PvP wise
Very short space combat scenarios: 2-8 minutes only
No fighter type small space ships
No choice of space ships chassis
No planetary housing (instanced or not)
Maybe not even guild halls
No day/night cycles
[edit: init 6 < thread]
It's SW, made by BioWare ==> should be awesome.
However, not very fond of:
1) Graphics:
Looks a bit too much cartoonish, like some plastic looking textures Wookiee, The beast , the mob
Models based on heroic proportions and big shoulder pads #1 #2
Usage of fantasy looking features:
2) Restrictions
"Required" companions for PvP, PUGs and RAIDs.
James Ohlen: "Right now we are assuming that you are using your companion character. If you don’t use your companion you will be at a big disadvantage because all the DPS that your companion would be doing isn’t going to be there. So there is no point to not bring your companion character, unless you want to challenge yourself by not bringing him around."
No Advanced Classes respec (Said theymight consider it at a point)
Not choice for space ship chassis as based on character class and certainly only one chassis per class.
No non humanoid playable races
Daniel Erickson: "Namely that lead characters in an RPG must be something the player can relate to. There has never been a movie or major Star Wars series with a complete freak job as the lead and that's because dramatically it doesn't work. We don't understand what it means to be a giant lizard or a droid or a walking ball of jelly. We love the weird characters but they are always the sidekicks, not the emotional connection in the movie. To do an RPG that way every NPC you ran into would have to react to you depending on their own cultural bias and the entire "into the strange" adventure that is Star Wars would be lost as you would be the strangest thing in the room. "
Gear vs look struggle:
Twin syndrome for companions as no body customization for them.
Alex Freed: Can customize companion via equipment similar to Mass Effect
Very short space combat scenarios: 2-8 minutes only
No fighter type small space ships
No multiplayer space combat, PvE & PvP wise
Ref: PC Gamer
4) PvP
PvP specific gear (more mess to manage and gear to grind)
Maybe no companion less Warzones.
So far only 8 vs. 8 players zones
5) Lack of things that could have been fun
No animal based pet classes... unless #1 #2
No display pets, seen none so far... but above?
No planetary housing, instanced or not. (Would be glad to be wrong)
Maybe not even guild halls
No day/night cycles (Based on the fact that each planet has a specific mood achieved through music and color palette)
Jeff Dobson: More significantly, where the planet of Korriban is in a perpetual sunset, Tython is lit with the colors of morning. This choice to light each planet with a particular time of day implies something about the optimism of the Jedi and the end of hope for the Sith.
No player bounties
Bit after the forum launch they said when a feature can be unfun for one of the parties involved it has no place in a BioWare game. Plus there's no equivalent to the BH class on the republic side.
The game will be polished for sure, maybe not as much as WoW is now. But it feels very restricted at this point.
==>
You best source of information on TOR is here, kudo's to TheDarkKnight
Comments
More than half of that is unconfirmed. The only thing that irks me is the companions. Everything else is looking great.
[mod edit]
Not really all that restricting. You have 8 classes that can each split up into 16 different classes, 16 planets. Raids, choices in story, PvP (instance and open), crafting. 6 different humanoid races. a somewhat different combat system then your used to. (duck and cover/fighting multiple mobs
I know you know this already cause i've seen you on the Offical forums, thats why i'm confused why your nitpicking a little on a game that hasn't come out. Theres a bunch of stuff the is said to do. Quite a bit more then other games that have launched
But whatever to each their own
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
i agree that i would like multiplayer space combat, PvE & PvP and player bounties. But a lot of it is just whineing about things like customization and social mechanics. Also i didn't understand what you meant by some of it.
* heroic proportions ( not heoric enought?)
*Controversial art choice for some gear sets, especially Inquisitor and Sith. (what?)
*Overwhelming story: not so short dialog cutscene( to much story to little gameplay?)
Have you played the game to be able to determine that this list detracts from the overall fun of the game? Sometimes things are left out for a reason.
There Is Always Hope!
I don't know what's a normal gamer but at least I'm pretty well informed. I'm glad the designers choice fits your liking though. For my part I'd rather be the one in control of my character's look and behavior.
BTW In case you have any doubts none of this comes from leaked infos.
You once posted the following. I am quoting you "It's easy to rant, much more difficult to be constructive.". To me this entire thread is a rant. Nothing constructive about it. Very hypocritical.
There Is Always Hope!
Most of that stuff you are complaining about would not effect my fun factor in the slightest, some things I can agree with. Some things you mention I just don't believe or think you just pulled it out of thin air and are jotting it down in this thread as if it were fact.
"When it comes to GW2 any game is fair game"
The only thing i got to say to you is... almost everything you said in your post is unconfirmed and other stuff is just your opinion. So wait till the final product comes out.
This post editor sucks btw.
I think the game is shaping up nicely and can't wait to get my hands on it. We'll see you ingame anyways.
"If you're going to act like a noob, I'll treat you like one." -Caskio
Adventurers wear fancy pants!!!
Your yellow color is much nicer than my red. Its easier on the eyes. For now on YELLOW FTW! lol
There Is Always Hope!
Your complaints are far too subjective and I don't think most consumers will care too much about any of the things you listed. Some points you brought up were pretty unrealistic considering the people who have been following this game never expected them. One thing though, I really hope they don't add a respec feature. I don't want to see FOTM builds everywhere I go. People should build their characters to their own taste and I think a respec feature will seriously cut down on class diversity (just look at WoW). The trick is for Bioware to have perfect balance within all classes and skills to where each one is effective and fills a certain role, but is never favored over another. I've never seen it before, but fuck respecs man.
Yes and certainly, at least not long after launch as afterwards not sure I'll keep a sub running... but maybe to stay hooked with old timers
Respecs are a petty cop-out for people who are incapable of playing in a persistent world. The thread is not objective and in reality leaves little to discuss. As well as the standard fare any MMO offeres all the extras and visible content and feedback from testers shows this game will be something to be cherished.
APPLAUSE for Bioware .... roll on release.
Haters should really move on ...
False Expectations are just that , don't fall into the trap it will ruin your gaming experience let the developers develop and the gamers play....
APPLAUSE for Bioware .... roll on release.
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Sorcery must persist, the future is the Citadel
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
Trandoshan that look like goblins from a fantasy MMO
Are you high? Trandos don't look like goblins.Clicky I wish! SWG models are much much better, even years later.
Actually that looks a lot closer to a lizard/dinosaur then anytype of goblin i know.
Fantasy goblins tend to be green, this one is brown (color is subjective) goblins to be short, this one is tall
Goblins tend to be smooth, this one is more scaly. It has more in common with a lizard or tricartops then anything goblin. In no way does that Trandoshan remind me of a goblin. Maybe i'm not thinking of the right type of goblin, who knows. but at first glance i don't think goblin. I think very large lizard.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
So other than the fact that most of the OP points are subjective, is there any shred of points worth discussing?
Or is it a case of 'I'm sorry this fictional creature doesn't look like how you want it' x 100?
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
so after reading msot responses, ive come to know that this post is just retarded.
I just have one question, what type of "Non-Humanoid" did you want to play as?
The reason I ask this is because I think of any race that has a body simmilar to a human (i.e 2 legs, 2 arms, torso, head) to be a humanoid. When I think non humanoid I think of a something like a squid, something that does not look like a human at all.
A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
Herm Albright
(1876 - 1944)
Wait, your staying star wars didn't sell itself on skinny women with nice boobies? Jabba lied to me. As to the rest, if it is an issue they will work it out. They have already said they want to have space based pvp and group fighting later on in space, but it will not be an at launch thing. They want it to be more like KoToR and less like STO, space battles were never the main focus of the star wars fanchise.
The reason you can't customise your companions is also obvious, because they are not npc man 102 that you can play around with nameing and altering like in STO, they are actually characters with a back story and everything that bioware has made up. If they were just normal, random, npcs it would be different. As to the look of armor and dyes, I don't see that as a big deal either. Aside from mandolorians most troops in the galaxy at any time have had unifrom outfits, even jedi.
Most of the other complaints the op had have either been hinted to be in the works, or are a little dumb. They have said that you might see non humans in later expainsions, and they were really considering it, but wanted to do a whole race origin thing to make you understand them better.
As to fighters they don't work with the theme of the game, how are you going to pack a bunch of companions into a fighter? Also the companions are more than cannon fodder and they make sense to be there. The game has a lot of the clone wars cartoon series look, and it works out well. It won't make people have to buy super powerful computers to run it when it comes out.
Lastly, in any game with optional pvp battle grounds the pvp gear is an option you can opt out of. The game is not made as much for gear grinding as story, so it won't appeal to people who want to just rush to the end, get gear, and be awsome. As well a social clothing tab, to date has been in only three or four of the many mmo's. It's an addition most dev's see as pointless.
Let's forget the cartoonish look, the big and spiky shoulder pads and the heroic proportions and the goblinoid looking Trandoshan because we can agree it's a matter of personal taste. In my book they don't fit a SW theme, but I can understand some (a lot?) people like them.
Then let's not take into account the space feature because, as stated by the devs it's a ,mostly avoidable, mini game. (Note: you will have to do some easy space missions through your class story).
Now for an MMO more oriented towards story and let's say RPG: Character's customization should not be dictated by the stats and some iconic looks, nor should you be required to play a pet class in a MMO. (BTW I always play pet classes).
We're certainly not going to play a moisture farmer in TOR and that's fine, even if it could have been pretty fun. However in the end when every maxed out character will run around with the same slave (companion tagged with his master's name) in quite the same iconic gear I do have an issue: this is not the WoW factor I'm looking for.
Will the game be fun, certainly. Still the uniqueness and sense of ownership of our characters might certainly taste a bit bitter.
It will be my pleasure to review my bold statement once the NDA is lifted. Until then I invite you to read the assumed review I wrote some time ago.
No thanks, I'll pass lol.
There Is Always Hope!
How do you know they will all be using the same companion? I am not even sure people from the same class will always be using the same companion as people have different tastes. Also, it has been stated that there are thousands of armor sets, so what makes you think everyone is going to be running around looking the same?
A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
Herm Albright
(1876 - 1944)
Companions will always get the 2nd choice of gear.
I can be wrong but we can predict templates will emerge mixing specific classes with specific companions.
=> Class / Companions mix won't be that different from each others contrary to what BioWare is seeing in their test sessions as when it will hit mainstream it will all converge at some point. Well... maybe
Note to GMan3 and Horesechocker, I would invite you to read the other thread I linked before you go away. Honestly if there wasn't people like me fighting for such details in 10 years we would still be playing dumbed down version with lack of choice.
Funny thing is last time I spoke with a close friend that's senior designer on multiple AAA games and we agreed that
I look too much in details, details that the designers nor producers didn't even thought about most of the time
I'm way too far thinking for the player, too often the designers just don't look that far...
It's just about games
UHm I think GMAN3 and Horsechocker are right , you seem to be producing lots of meaningless text that adds little to the real discussion.
Your wrap up and summary just seems scewed in some way can't put my finger on it. I think you are trying but am not ure what your real intentions are... But I don't think you are adding any value, I may be wrong...
I think I will put my faith in Bioware rather than someone who "believes" , he is better than the designers or thats the impression you are trying to make, I just had to laugh at that line.
I think what hinders the fun in MMORPGs, are people who take the games too seriously and demand certain features that play against longevity and the persistant nature of the gaming world. I could go into the design concepts that support each of these but guess what I'm not being paid to ham it up on these forumns. And you understand all of this anyway...
The ability to be concise is an Art you should try it maybe that way you may get a point or two accross...
I think I'm boired now
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Sorcery must persist, the future is the Citadel