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I joined Perpetuum to check it out because it was highly rated. I see now that this rating is disputed. I think it could have actually been a good game, even in the class of Eve (as this seems the most comparable game in terms of play).
One thing I've noticed is perspective of scale seems way off and this seems to really cause problems with some people. These bots/mechs/etc are suppose to be quite massive, much larger than the human drivers. However, the environment and animation makes them look really really small. There's nothing in the game to make the mechs look big. As for animation, look at the legs of the bots (the 6 legged things). They make it look like the mech should be moving much faster than they really are (the legs move quite rapidly) and it gives the impression the mechs are small (small things move quicker, large things move slower).
As a result, the mechs feel really slow and the game doesn't feel as epic as it should. In reality, the mechs and bots are larger and they cover lots of ground quickly. I try to keep this in mind as I play, but it's difficult to convince your eyes they are fooling you.
I like the fact that skill progression is time based rather than grind based. This really keeps the progression between players more level. Granted, players that have been in the game longer are rewarded with more EP, but I don't see this as a problem. Unfortunately, EP is tied to the account rather than to the character. I wanted to play two different classes of characters, but progression on multiple characters slows by the number of characters (if you play 2, it's cut in half, etc). I've been trying to understand the purpose of this, but I can't figure it out. I can either play a single class with decent progression, or take the punishment for wanting more diversity.
The combat system is a bit of a joke. I have no control over it other than "target, auto attack, wait until it explodes". It works well for when I need a diversion while doing something else at the same time, but is not a good combat system if I want to just sit down and play the game.
Mining is another one of those things that lends well to be a diversion while multitasking. I can literally set up a mining task and then go cook dinner, eat, have a conversation, feed the dog, and then come back to still be mining. Maybe this changes later in the game as the environment gets more hostile, but this could probably have been done better.
In the end, I like the idea behind the game, but I don't think it was executed well. I don't have any complaints about the concepts behind the game, just with the game itself as it is currently implemented. I don't plan to resub, but I might check it out again at a later time when I'm looking for something different again.