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I was reading one of the other Rift PVP threads and it is highly entertaining to see things that people just make up to get people going.
For those that are interested, below is information from the Rift Wiki that explains Rifts PVP plans for launch. As we all know with MMO's coming out lately.....*subject to change*
Player versus player
Combat (PvP) in Rift: Planes of Telara, will be between the two factions in the game - the Defiant and the Guardians - who disagree violently regarding how best to deal with the apocalypse that is facing the world. The game will feature both PvP and PvE rulesets, have both open world PvP and "battleground" PvP, and will feature city raids.
Rift: Planes of Telara was planned for PvP from the beginning, and classes and abilities are balanced with PvP in mind. The game will feature both PvE- and PvP-ruleset servers. PvP will be possible on PvE servers, but it will be consensual.
PvP will take place in both battlegrounds (called Warfronts) and the open world. Warfronts will be tiered by level, and feature maps such as capture the flag, defend and attack control points, and a courier game. The game will also feature city raids, and faction leaders are attackable and can be killed, but will not provide loot.
PvP will reward players in several ways. By doing PvP you can gain favor which in return will unlock the ability to purchase new things. Players will also gain prestige by doing PvP which will allow them to rank up, ranking up allows the player to purchase new gear and get new abilities for their PvP Souls. You can level with PVP, but you will need to do some PVE.
Trion Worlds aims to "get the terror" out of PvP; PvP scaring "a lot of people" off is a pet peeve of David Reid.