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You know, Not a bad little game...

SovrathSovrath Boston Area, MAPosts: 18,462Member Uncommon

I have to say I was expecting less and was pleasantly surprised.

Now, this is not to say it's the best thing since sliced bread (which is actually pretty cool) but I found myself wanting to log in more and more over the weekend.

Well, first I had to download it. That proved to be problematic as I didn't want to use the torrent as they tend to monopolize our internet. So I tried using the patcher. Several times. And that was just not happening. Then I tried downloading it straight away but it kept stopping.

Finally I gave in and the torrent did the job. I should know that when something says "this is the best method" they mean it.

the character customization leaves something to be desired and I did find out the hard way that in a trial, I can't keep making and delting characters in different zones in order to test each out.

But the world is really nice from what little I've seen. Some of the gear looks great (not on me but on other players). I was expecting to be ganked "all the time' and have yet to be ganked or attacked once. Oh, I"m sure it will happen but so far so good.

One really can sense a difference in "tone" between this game and a themepark game. Games like this really do have more of a world feeling.

Some wonkiness with combat as at times the mobs would "shift" a few feet here and there. Also, the animations do seem to leave something to be desired. Still, the sense of immersion that the world brings makes up for it.

However, I have died several times which is a nice change considering that I usually don't die in games like Lord of the Rings.

Not sure if I'll be a permanent player (and I hope to look a few people up who were nice enough to write me) but I do plan on trying the game out a bit.

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Comments

  • BadaboomBadaboom Moose Jaw, SKPosts: 2,380Member

    Are you NA or EU?

    If NA, feel free to PM me (Big Badaboom)

  • CecropiaCecropia Posts: 3,472Member Uncommon

    Good for you for at least giving it a fair go. Same as Badaboom, feel free to PM me if you need any help (I'm on NA).

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • SovrathSovrath Boston Area, MAPosts: 18,462Member Uncommon

    Thaks all, appreciate it. Yup, on NA.

  • xpiherxpiher Indianapolis, INPosts: 3,311Member

    read guides and http://darkfallinfo.wetpaint.com/ is a great resource for newbies, mainly the videos.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • luciusETRURluciusETRUR Lewisville, TXPosts: 442Member

    Yeah, I'm in a similar situation. Past two months I quit EVE out of hating to be a spaceship and started playing WoW with my friends getting stuff done for Cataclysm. I ran out of money, literally, and couldn't afford a sub or the expansion. My time ran out just before Cataclysm was released and I got bored. I decided to go for the free trial of Darkfall.

    It is the most fun I've had gaming in a long time (and I haven't even PvPed yet). The world is immersive, the crafting is fun and rewarding. The quests make sense and aren't overused. The people are generally nice and very helpful. It's an all around great experience and all these people saying the game isn't are either nitpicking and just hating. (In my opion).

    Some people make valid concerns, and I get that, but what else am I going to play? At least, Aventurine is actually trying in this small niche of this genre.

    image

  • hcoelhohcoelho Rio de JaneiroPosts: 529Member
    i was trying it again.... the game relly got better but i dont have the time to play it =/

    i got 2h or less per day to play stuff, on weekends i can play some more... but still, its not enough for this game... Darkfall requires alot of free time, specially in the beginning.
  • gkb3469gkb3469 rincon, GAPosts: 146Member

    Its really good to see new players coming to darkfall. keep in mind next year will be a huge expansion. The whole community is expecting a lot of good changes.

    NA: Ghost Chant

  • alakramalakram malagaPosts: 2,225Member Uncommon

    I took the trial and I liked Darkfall a lot, but can't say why, at the end I didn't buy it. But it sure is a good mmo.

    -=AlaKraM=-
    Don't fight against poverty, fight against greed.
    My Lord of the Rings Gallery

  • zymurgeistzymurgeist Pittsville, VAPosts: 5,215Member Uncommon

    Originally posted by Kilrain

    some people are so ignorant. 3-4 months is nothing compared to some games. Yes, the grind is a bit much due to many reasons, imbalance is one. However, AV is taking huge strides to fight against it and I must say they are doing a great job.

     3-4 months is quite a lot. Games with much more than that are simply trash. The real problem is the common perception that you cannot compete in PvP until you've done the grind. For a game which relies on PvP that's a disaster. The perception may be worse than the reality  but that itself is a problem.

    "Strong and bitter words indicate a weak cause" ~Victor Hugo

  • itchmonitchmon west islip, NYPosts: 1,714Member Uncommon

    I like what i see from the trial as well .  I am not sure if i will or won't sub but if i dont it wont be because the game isnt any good.  It is good (needs some fixes but...)  rather that if I'm going to sub to 2 games i like them to be very different and i'm already subbed to a sandbox (eve).

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, DFUW

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

  • SovrathSovrath Boston Area, MAPosts: 18,462Member Uncommon

    Originally posted by zymurgeist

    Originally posted by Kilrain

    some people are so ignorant. 3-4 months is nothing compared to some games. Yes, the grind is a bit much due to many reasons, imbalance is one. However, AV is taking huge strides to fight against it and I must say they are doing a great job.

     3-4 months is quite a lot. Games with much more than that are simply trash. The real problem is the common perception that you cannot compete in PvP until you've done the grind. For a game which relies on PvP that's a disaster. The perception may be worse than the reality  but that itself is a problem.

    well, "maybe".

    Lineage 2 had a huge leveling curve but for there were people who liked pushing themselves in order to stay competitive. I know that I was one of those people.

    Being pk'ed was incentive to work on the charater.

    Still, I completely understand how much fun it is to "just" pvp. Warhammer was like that as one could just log in and start fighting. Yet, there was a greater sense of gravity to the pvp in Lineage 2 over warhammer.

    That's why I understand why some people really like dark fall or mortal online or EVE. Or lineage 2 for that matter. The sense of being in a universe where your actions can set up relationships with other players, where what you do affects another person, is far more palpable than logging into lord of the rings or insert your favorite themepark game <here>.

    That's not a knock on themepark games but they really are more of a "show up and have some fun" as opposed to "ok, you're here, now what are you going to do?"

  • bunnyhopperbunnyhopper LondonPosts: 2,751Member

    Originally posted by Sovrath

    Originally posted by zymurgeist


    Originally posted by Kilrain

    some people are so ignorant. 3-4 months is nothing compared to some games. Yes, the grind is a bit much due to many reasons, imbalance is one. However, AV is taking huge strides to fight against it and I must say they are doing a great job.

     3-4 months is quite a lot. Games with much more than that are simply trash. The real problem is the common perception that you cannot compete in PvP until you've done the grind. For a game which relies on PvP that's a disaster. The perception may be worse than the reality  but that itself is a problem.

    well, "maybe".

    Lineage 2 had a huge leveling curve but for there were people who liked pushing themselves in order to stay competitive. I know that I was one of those people.

    Being pk'ed was incentive to work on the charater.

    Still, I completely understand how much fun it is to "just" pvp. Warhammer was like that as one could just log in and start fighting. Yet, there was a greater sense of gravity to the pvp in Lineage 2 over warhammer.

    That's why I understand why some people really like dark fall or mortal online or EVE. Or lineage 2 for that matter. The sense of being in a universe where your actions can set up relationships with other players, where what you do affects another person, is far more palpable than logging into lord of the rings or insert your favorite themepark game .

    That's not a knock on themepark games but they really are more of a "show up and have some fun" as opposed to "ok, you're here, now what are you going to do?"

    Excellent post and you certainly do seem to be approaching the game with the right outlook.

    "Come and have a look at what you could have won."

  • EthianEthian Montreal, QCPosts: 1,216Member

    I highly recommend it if your a fan of Middle Earth. Theres been many times when I've looked around me and felt as if I was in Tolkiens world. The developers were Tolkien fans and it shows.

    I also came from LOTRO and havent looked back since. DFO is truely an epic experience if you have the right frame of mind. Best tip I can give you is take your time and enjoy the ride. If maxing your character isn't your #1 priority your bound to have a great with DFO. Let us know how things go for you.

    "I play Tera for the gameplay"

  • Sid_ViciousSid_Vicious Sandpoint, IDPosts: 1,526Member

    Originally posted by zymurgeist

    Originally posted by Kilrain

    some people are so ignorant. 3-4 months is nothing compared to some games. Yes, the grind is a bit much due to many reasons, imbalance is one. However, AV is taking huge strides to fight against it and I must say they are doing a great job.

     3-4 months is quite a lot. Games with much more than that are simply trash. The real problem is the common perception that you cannot compete in PvP until you've done the grind. For a game which relies on PvP that's a disaster. The perception may be worse than the reality  but that itself is a problem.

    Most of the PKs that war dec everyone are pretty far from developed toons. I did the trial for the fun of it to see how powerful noobs were now adays and had a lot of fun PVPing but of course, I've been playing the game for almost 2 years so knew exactly what to do, but even on a noob toon, I felt like a God!

     

    Waiting until you grind before you PVP is the worst thing that you could do. I highly recommend that every developing character put together best PVP gear at least once a week and go out to lose it while learning something new. If you wait until you are developed before you start to PVP, you will be underdeveloped imo, and even with your high skills/stats you will not only get killed, but in a humiliating way against people less developed.

     

    I can think of several people who did nothing but macro until they had surging nukes and stuff . ... finally started to actively PVP and it took them months to learn and they are still learning. If they did not macro and play the game, they would have been able to start PVPing much faster.

    NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do.

  • XerithXerith Richardson, TXPosts: 970Member

    Best thing you can do is just to practice, practice, practice in PvP. When someone comes charging at you, dont run, even when you know you are going to lose. A lot of people will try to high tail it, all this does is get you shot/blown up in the back as you try to run away. Standing and fighting will teach you how to move, when to use spells/weapon skills, distance, hit boxes and how to use the terrain. When you die you can see what mistakes you made and correct them for the next time. Of course being a starter character you will lose more often than not, but when you get stronger you can use all the information you have learned up to that point to be fairly effective in PvP.

  • SovrathSovrath Boston Area, MAPosts: 18,462Member Uncommon

    Originally posted by bunnyhopper

    Originally posted by Sovrath


    Originally posted by zymurgeist


    Originally posted by Kilrain

    some people are so ignorant. 3-4 months is nothing compared to some games. Yes, the grind is a bit much due to many reasons, imbalance is one. However, AV is taking huge strides to fight against it and I must say they are doing a great job.

     3-4 months is quite a lot. Games with much more than that are simply trash. The real problem is the common perception that you cannot compete in PvP until you've done the grind. For a game which relies on PvP that's a disaster. The perception may be worse than the reality  but that itself is a problem.

    well, "maybe".

    Lineage 2 had a huge leveling curve but for there were people who liked pushing themselves in order to stay competitive. I know that I was one of those people.

    Being pk'ed was incentive to work on the charater.

    Still, I completely understand how much fun it is to "just" pvp. Warhammer was like that as one could just log in and start fighting. Yet, there was a greater sense of gravity to the pvp in Lineage 2 over warhammer.

    That's why I understand why some people really like dark fall or mortal online or EVE. Or lineage 2 for that matter. The sense of being in a universe where your actions can set up relationships with other players, where what you do affects another person, is far more palpable than logging into lord of the rings or insert your favorite themepark game .

    That's not a knock on themepark games but they really are more of a "show up and have some fun" as opposed to "ok, you're here, now what are you going to do?"

    Excellent post and you certainly do seem to be approaching the game with the right outlook.

    Well, I"m sort of a big believe in knowing what you are getting into.

    I sometimes think people get into these games almost demanding that they should be one way or another. That's why when I tried Lineage 2 all those years back, I read about it. I reallized from the reviews that it wouldn't be my cup of tea but still wanted to try it anyway just to see what these games are like.

    And what I discovered was more than the sum of its parts. Which is why I stayed for all those years.

    If I am in a pvp game and the rules are "you can get ganked, it will take a while for you to level, your stuff can be taken" then I know that is the way of it and I don't fault the game.

  • Sid_ViciousSid_Vicious Sandpoint, IDPosts: 1,526Member

    Yet another thesis about Darkfall by Sid . .. lol

     

    It seems like every DFO player comes across the following that many people will quit over (solutions in bold):

     

    - Installing the game can be a pain in the arss!! Probably why most of DFOs population are around 30 yrs old and probably work in IT somewhere. Once you do get the game working it is extremely stable (but may have to try logging in a couple times). I am able to run one client on top of the other while playing a different game on a 2nd monitor pretty easily. The most ALT+TAB friendly game that I have on my PC besides Guildwars.

     

    - Log in and try and look at yourself. Most people want to take a look at their toon they just made and believe it or not, that alone is enough to make some people quit. You can see yourself by resting or riding a mount and after awhile of playing, you will know what you look like at all times because you will know your characters features by heart.

     

    - Forced 1st person shooter. Many people are annoyed enough with this that they will quit. Keep playing and someday you will understand why this is such a good thing because it creates a more immersive feel and helps in doing things like startle you or give you a rush during combat because it feel more reastic.

     

    - Spazzy melee. To people who haven't played the game for long, the melee looks like people are just mindlessly holding down sprint and spamming left clicks. The melee in Darkfall, because you can dodge while landing in your own hits, has a lot more player skill than it looks because simply dodging one or two blows while landing all of yours will usually land a critical hit and win a fight. If Darkfall added momentum to melee combat or made it more realistic in other ways, you would have less chance of defeating someone with better gear, skills, stats, etc. because you cannot depend on winning by trading blows.

     

    - Bunny hopping. Sorry if you do not like this but Darkfall has funner bunny hopping than any game that I have ever played. Nothing quite like the feeling of timing super jumps perfectly while a mob of enemies are in pursuit. If they took this out of the game, there is no replacement and besides that I know of many people who never bunny hop and do great during PVP.

     

    - Grind. Many people are told that they will never catch up to vets who have played over a year and that the only chance that they have is to start leaving their computer on 24/7 and start swimming against a wall or macroing while AFK for a year at least. This is simply not true and let me explain why. Back when macroing was legal the grind was more than 3-6 times more so basically everyone who invested half a million gold to get 100 in fire, for example, or exploited acid pits for rigor, pretty much wasted their time and money and missed from playing the game in some ways because after one of the expansions the grind was reduced so much that new players could catch up to a 8 month old character in 2 months (double that for the casual player). I am a casual player who rerolled for NA release and was able to catch up to the vets who transferred from EU (actually I bet that I was ahead of over half of them). Also, very few people have never taken a break from DFO, so if you keep you sub alive, even if you are playing very casually, you will pass up most of the server eventually. By leveling your skills the legit way through PVE, you are learning more about the game where macroers do not. Most macroers have to practice for months after they cap and start to play before they can put their skills to good use. From playing this game until I felt that my character was developed, I can say from experience, that I think that the grind is worth it. Long-term progression will make everyone's end game funner in the long run and I strongly do not feel that reducing it so that noobies have an easier first couple months is worth taking away from everyone's end game experience. Also . ... the dimishing returns are EXTREME! By the time it takes a vet to increase Strength 1 point, a noob will increase it by 10 at least (1 point doesn't make a difference but 10 does!). Keeping your sub open and playing, even if casually, is the best way to close the gap. AFK macroing will more than likely burn you out and frustrate you when you finally get your skills up and go out to pwn but find that people still kill you easily since you never practiced or PVEd.

     

    - Griefers declarring war against noob clans in NPC cities. Leave your clan and the next time that you find one of these guys, follow him until he goes AFK, rejoin the clan, and get revenge!!! : D

     

    - FFA PVP with full-loot. Some people play Darkfall who do not like to PVP (like my GF for example and many others I have come across during travels) and after a few months have learned how to avoid it. These folks rarely die. Notice things like player-lag (if you lag out all of a sudden, it means that someone is coming!) and wear headphones without music. Summon a mount (or two!) or bunny hop for a quick get away.

    NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do.

  • worldspin85worldspin85 Bayville, NYPosts: 187Member

    see people need to block out the grind, or what ever other retarded complaint they have about the game and see how unique the game is. How amazing the world feels, and how much potentional this game has and how it willl change mmo's. Happy you tried the game out. If you enjoy it please give this game a good rating.

  • bunnyhopperbunnyhopper LondonPosts: 2,751Member

    Originally posted by Sovrath

    Originally posted by bunnyhopper


    Originally posted by Sovrath


    Originally posted by zymurgeist


    Originally posted by Kilrain

    some people are so ignorant. 3-4 months is nothing compared to some games. Yes, the grind is a bit much due to many reasons, imbalance is one. However, AV is taking huge strides to fight against it and I must say they are doing a great job.

     3-4 months is quite a lot. Games with much more than that are simply trash. The real problem is the common perception that you cannot compete in PvP until you've done the grind. For a game which relies on PvP that's a disaster. The perception may be worse than the reality  but that itself is a problem.

    well, "maybe".

    Lineage 2 had a huge leveling curve but for there were people who liked pushing themselves in order to stay competitive. I know that I was one of those people.

    Being pk'ed was incentive to work on the charater.

    Still, I completely understand how much fun it is to "just" pvp. Warhammer was like that as one could just log in and start fighting. Yet, there was a greater sense of gravity to the pvp in Lineage 2 over warhammer.

    That's why I understand why some people really like dark fall or mortal online or EVE. Or lineage 2 for that matter. The sense of being in a universe where your actions can set up relationships with other players, where what you do affects another person, is far more palpable than logging into lord of the rings or insert your favorite themepark game .

    That's not a knock on themepark games but they really are more of a "show up and have some fun" as opposed to "ok, you're here, now what are you going to do?"

    Excellent post and you certainly do seem to be approaching the game with the right outlook.

    Well, I"m sort of a big believe in knowing what you are getting into.

    I sometimes think people get into these games almost demanding that they should be one way or another. That's why when I tried Lineage 2 all those years back, I read about it. I reallized from the reviews that it wouldn't be my cup of tea but still wanted to try it anyway just to see what these games are like.

    And what I discovered was more than the sum of its parts. Which is why I stayed for all those years.

    If I am in a pvp game and the rules are "you can get ganked, it will take a while for you to level, your stuff can be taken" then I know that is the way of it and I don't fault the game.

    Bloody hell, if only more players had the same approach as you do...

     

    Now don't get me wrong there is plenty in DF that could be tweaked/altered to improve the experience and in fairness AV do seem to be 'getting more involved' at last and are improving the game.  But some people seem to complain about the very core mechanics of the game (i.e. FFA pvp) which is somewhat odd given they can read it has that without installing the game.

     

    As something you touched upon, it astounds me that players will look at DF, read about the ffa, full loot pvp nature of it, read about the fact that there is pretty much nowhere to hide, read about the fact that progression takes far longer than in most current day mmos and yet they try the game, quit within a day or two and blame exactly those very things which they knew about from the start.

    "Come and have a look at what you could have won."

  • ViscVisc Las VegasPosts: 89Member

    Originally posted by bunnyhopper

    Originally posted by Sovrath

    Originally posted by bunnyhopper

    Originally posted by Sovrath

    Originally posted by zymurgeist

    Originally posted by Kilrain

    some people are so ignorant. 3-4 months is nothing compared to some games. Yes, the grind is a bit much due to many reasons, imbalance is one. However, AV is taking huge strides to fight against it and I must say they are doing a great job.

     3-4 months is quite a lot. Games with much more than that are simply trash. The real problem is the common perception that you cannot compete in PvP until you've done the grind. For a game which relies on PvP that's a disaster. The perception may be worse than the reality  but that itself is a problem.

    well, "maybe".

    Lineage 2 had a huge leveling curve but for there were people who liked pushing themselves in order to stay competitive. I know that I was one of those people.

    Being pk'ed was incentive to work on the charater.

    Still, I completely understand how much fun it is to "just" pvp. Warhammer was like that as one could just log in and start fighting. Yet, there was a greater sense of gravity to the pvp in Lineage 2 over warhammer.

    That's why I understand why some people really like dark fall or mortal online or EVE. Or lineage 2 for that matter. The sense of being in a universe where your actions can set up relationships with other players, where what you do affects another person, is far more palpable than logging into lord of the rings or insert your favorite themepark game .

    That's not a knock on themepark games but they really are more of a "show up and have some fun" as opposed to "ok, you're here, now what are you going to do?"

    Excellent post and you certainly do seem to be approaching the game with the right outlook.

    Well, I"m sort of a big believe in knowing what you are getting into.

    I sometimes think people get into these games almost demanding that they should be one way or another. That's why when I tried Lineage 2 all those years back, I read about it. I reallized from the reviews that it wouldn't be my cup of tea but still wanted to try it anyway just to see what these games are like.

    And what I discovered was more than the sum of its parts. Which is why I stayed for all those years.

    If I am in a pvp game and the rules are "you can get ganked, it will take a while for you to level, your stuff can be taken" then I know that is the way of it and I don't fault the game.

    Bloody hell, if only more players had the same approach as you do...

     

    Now don't get me wrong there is plenty in DF that could be tweaked/altered to improve the experience and in fairness AV do seem to be 'getting more involved' at last and are improving the game.  But some people seem to complain about the very core mechanics of the game (i.e. FFA pvp) which is somewhat odd given they can read it has that without installing the game.

     

    As something you touched upon, it astounds me that players will look at DF, read about the ffa, full loot pvp nature of it, read about the fact that there is pretty much nowhere to hide, read about the fact that progression takes far longer than in most current day mmos and yet they try the game, quit within a day or two and blame exactly those very things which they knew about from the start.

      In a response to your last paragraph...... people are stupid.

  • SovrathSovrath Boston Area, MAPosts: 18,462Member Uncommon

    Originally posted by bunnyhopper

    Bloody hell, if only more players had the same approach as you do...

     

    Now don't get me wrong there is plenty in DF that could be tweaked/altered to improve the experience and in fairness AV do seem to be 'getting more involved' at last and are improving the game.  But some people seem to complain about the very core mechanics of the game (i.e. FFA pvp) which is somewhat odd given they can read it has that without installing the game.

     

    As something you touched upon, it astounds me that players will look at DF, read about the ffa, full loot pvp nature of it, read about the fact that there is pretty much nowhere to hide, read about the fact that progression takes far longer than in most current day mmos and yet they try the game, quit within a day or two and blame exactly those very things which they knew about from the start.

    Hey, one doesn't play American Football and not expect to be tackled!

  • GrootGroot OKC, OKPosts: 87Member

    This thread made me want to play again.

     

     

    Thanks a lot =/

  • rwittmaackrwittmaack GeheimstadtPosts: 79Member

    Originally posted by Sovrath

    Now, this is not to say it's the best thing since sliced bread

    it actually is the best thing since sliced bread. the problem is that the baker has erroneously baked the bread with the grindstone instead of grinded wheat.

     

    and for everyone (re)considering the game: it's still one massive grindfest and the meditation system is not only extremely expensive, it's even more expensive than just AFK macroing your shit AND it takes you more time to do it, so there really is less than zero benefit from using it. we in the industry call this the classic Aventurine approach to solving issues: not at all.

  • ZarynterkZarynterk Phoenix, AZPosts: 398Member

    I'll be joining shortly, DL the NA free trial as I type this. Any words of encouragement before my initiation buttkicking begins lol?

    image

  • Sid_ViciousSid_Vicious Sandpoint, IDPosts: 1,526Member

    Originally posted by Zarynterk

    I'll be joining shortly, DL the NA free trial as I type this. Any words of encouragement before my initiation buttkicking begins lol?

    Put on headphones and turn off the lights ; )

     

    Bank often. Skin the corpses of mobs you kill. Kill goblins until you get a fishing pole, catch some fish, and buy a pot from the merchant to cook it at the oven in town so that you will start out twice as powerful and probably skill up twice as fast. After you get food, you'll want to get a staff. Find a goblin shaman for that or some skeletons or something.

     

    Join NEW clan if you start to get bored. You should definitely find other new players to play with.

     

    If you die, it was your fault and you did something wrong. Learn from your mistakes (90% of the time running is a mistake and until you learn how to get away I recommend not running at all and just try and learn something before you die). You can jump and turn in the air to parry an attack. If you jump right when landing a jump you can super jump and gain momentum. Parrying is an essential skill that takes a lot of practice to time right.

     

    If you get sudden lag it means that someone is coming so you may want to hide for a bit or go bank.

     

    Get food first before you do anything else.

    NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do.

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