All I see is wasted posts about something so trivial as "scores" (and who is anyone here to say that they are doing it wrong, its their damn point system, not yours) when the thread is supposed to be about an MO review. Remember people, its not absolute, its not the end-all-be-all deciding factor in the MMO food chain. It's a fawking score to compare with other games interpreted by a single person. If Mike feels its a 6.9, its a damn 6.9. Read the review, take it for what is and consider/don't consider playing the game based on it.
In regards to the review, I think Mike does a good job in portraying the necessary information for me to make a buying/investing decision in a game that I only been following. No, I'm not going to buy it now, but it definitely looks like it might be worth another look in another year. It answered many of my questions of the game, confirmed some things I wanted to hear and brought to light some other things that I might of not known since I don't play the game currently. Basically, the review gets the job done plain and simple.
I been a fan of Ultima Online and really do see the Ultima Online elements being drawn from it, wish there was more information about its crafting system since I believe that was supposed to have been another big draw of the game, right? Or was I thinking Darkfall? Where you can control things like the curvature of the bow, use different materials for the same "item" etc.? With many sandboxes, generally the economy becomes a much bigger deal too especially since there was a mention of no Auction House etc. (how do they sell? market? is it just shouting near the banks like the good ol UO days?) More detailing could of been done in regards to the review itself, but again, it got the job done.
In MO there are i believe over 1 million possible weapon/armor combinations with choosing handle and grip material, along with head/blade material. As well as many different heads/blades and handles. Armor crafting takes it further with density also. Allowing the crafter to use up more resources to make the armor stronger at the cost of weight.
weapons can choose
head/blade as well as handle and grip- theres alot of different handles and blades/heads its possible for example to put a dagger blade on a spear, a mace head on a 1 handed hilt or a sword on the end of a long pole. Also you have mateiral types. for example a copper handle with a bone grip and a steel blade.
Armor can choose
Base material and support material, as well as density sliders for both. Theres roughly 10 different crafted armor types with alot of possible material types for each. Armor is split into, left right shoulder arm and gloves, along with helm boots greaves and torso. With damage locations in MO its possible to go for a weaker protected part of a players body with your attacks.
there are 2 types of mmo, imitators and innovaters.
It's pretty simple, really. When I appear in the world, and walk outside of town, will I immediately be attacked by half a dozen people, killed with little, or no, ability to defend myself, stripped of all that I own, and belittled in a manner that can only be described as "sub-literate"?
If the answer is yes, well then, you can keep your game with my regards. I played DAoC, Sullon Zek when EQ was still worth playing, and so on. I played SWG back in the glory days. I've even played Darkfall, but the grind is just too much to bear. TL;DR: I likes me some sandbox games, and I enjoy pvp. That said, being held hostage to some nipplehead Slipknot fans while they work out their real life anger issues over ma taking away their Dragon Ball Z dvds doesn't strike me as fun.
And no, making pretend that they're just banditos doesn't make it any less not fun.
As to the replies that the game has recently received it's miracle patch, I look forward to their Comming Soon(TM) free trial, wherein I can try out their game, and see it for myself.
Potential is irrelevant. The game blows and the 6.9 is way generous. FFXIV has potential but it deserved the 4.0 is got and the devs are letting people play free until they make it right.
Potential in a game is a measure of how much is not there. A game with full systems in place does not have as much potential, the potential has been realized.
The game that has not been started in design has the most potential.
I think this review is spot on, the game is enjoyable but buggy.
If u quit games just because of bugs then i know of more than 20 big titles that got a few pretty darn big bugs, no game is bugfree its just how severe the bugs are that matters.
And the fact that the company is totally new and inexperienced also tells anyone who isnt a total retard that the game will have bugs and unstable features for the first year at least.
But what i think SV can do better is listen abit more to people that reports on things they do all day and tries to figure out how to best change that feature, u cant ask a fisherman, crafter or extractor to balance out PvP for example then u need to ask PvPers.
But i have my hopes up that they will get shit in order in a few months.
A wise man does not fear, a man afraid does not think.
Two little goblins out in the sun, down came a griffin. Then there was one.
Its hard to imagine how a game that pretty much does not have PVE and mostly broken PVP comes up with a 6.9 rating . .. I was very excited about this game when I first heard about it many years ago. To me, it sounded like a dream come true until I played it and found out that it is not even ready enough to be called a game. I havent felt like I wasted time in a game like this since atari's infamous ET game back in the 80s . .. it does have a lot of potential and if it was a game that was ready to be played, than I would play it, as it has so many things that I have been looking for, but it doesn't even have mobs pretty much and even walking around is broken. It feels almost criminal to recommend this game to someone. Its almost like they are asking for a monthly subscription so that you can watch how a game is developed pre-beta!
I mean, how could they release the game without mobs or anything to be found in dungeons?
"I know we'll just throw some pigs in there and some deer but make sure that the deer are really difficult!"
WHAT . ... THE . .... HELL?
Are you kidding me?
I remember when I first logged into MO and tried to find out about maps so that I could know where the bank was. I came across a thread where where people were asking the DEVs about this and they recommended to use graph paper. At first I thought, "cool!", but then I explored a dungeon and wasted several hours mapping an empty dungeon. What a waste of time!
The best part of this game was downloading it and wondering what it will be like.
I've played some broken releases before (like Vanguard and Darkfall's failed releases . .. and btw MMORPG.com's review of Darkfall, which is the best PVP game I've ever played, is 6.0 . ..?!) but nothing nearly as incomplete as MO.
I want MO to succeed . .. I really do . .... and if the DEVs made their game free along with accepting donations, I would donate to them even though I do not play, but it seems almost criminal to charge a monthly fee for it. Makes me think of Global Agenda's release (much more complete game btw) and how they handled things so much better by making the game F2P right after release since its not really right to ask for a monthly sub for a game that has less content than most solo PC games.
NEWS FLASH!"A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished!https://childrenfromtheheavensbelow.blogspot.com/Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
I can only imagine given what the reviewer said how many of the points came from a hope & a prayer as is typical of the few who subscribe to this wanna-be game. Look at what the reviewer says.
"During my initial period of play I encountered no less than 21 bugs, graphical issues and various other problems.
The caveat to all this however, is that this game has bags and bags of potential.
it must be said that this game is buggy as all hell, and it is not the game that it should be yet."
After reading the following two statements by the reviewer and having played this mess of a game with what I experienced as a totally inept and we all know totally inexperienced developmnent team, I believe 4.9 of the rating was on imagined potential. Read ...
"us old timers need this game to succeed,
To simply write this title off for a number of programming deficiencies would be a supremely stupid move"
Clearly the reviewer has an agenda as being an "old time gamer" who "needs" the game to succeed and while it is the reviewers opinion that writing the game off due to how freaking bad it actually is would be stupid due to its "potential", I must say to pad the rating of this game as the reviewer has done due to his desire for its success and imagined potential is not only stupid but an extremely biased approach making the review terrible and lacking of any merit what-so-ever. Adam should be ashamed of himself for trying to entice good money from people to support a game he wants so badly to succeed that isn't worth playing for free let alone a retail and subscription fee.
-CC
"Lately it occurs to me, what a long, strange trip it's been". -Hunter
4. There is no mention of nudity or the extremely "adult" content in the game. Probably to ensure a pg13 review that's suitable for mmorpg.com
Also, #4 - "no mention of nudity..".. Did you even READ the review? He mentions the nudity in 2 or 3 sentences, at least, and I got bored and stopped reading before I finished the review.
I wasn't going to chime in on this but the reviewer lost my suspension of disbelief in his attention to detail when he said "penises and vaginas everywhere"-- there are bare buttocks, there are flaccid penises (more comical than in any way offensive), there are bare breasts, and there is pubic hair-- there is not an actual vagina or even a bare pudenda within view, and one could argue that anyone who sees this game and thinks he's spotted one is either disturbingly unfamiliar with female anatomy or wishing, wishing awfully hard.
I only hope he was being sloppy with his language on purpose out of a misguided sense of his audience's comprehension.
Aside from nudity, there is in my opinion no other extremely adult (with or without quotes around "adult") content in this game aside from whatever might be created in the course of the game by players-- for which Mortal Online and its makers can take no credit whatsoever.
Casilda Tametomo, Priestess of Soldeus | AKA Lepida Aegis-Imperium.com
«Si oblitus fuero usque ad finem omnia opera eorum»
Its hard to imagine how a game that pretty much does not have PVE and mostly broken PVP comes up with a 6.9 rating . .. I was very excited about this game when I first heard about it many years ago. To me, it sounded like a dream come true until I played it and found out that it is not even ready enough to be called a game. I havent felt like I wasted time in a game like this since atari's infamous ET game back in the 80s . .. it does have a lot of potential and if it was a game that was ready to be played, than I would play it, as it has so many things that I have been looking for, but it doesn't even have mobs pretty much and even walking around is broken. It feels almost criminal to recommend this game to someone. Its almost like they are asking for a monthly subscription so that you can watch how a game is developed pre-beta!
I mean, how could they release the game without mobs or anything to be found in dungeons?
"I know we'll just throw some pigs in there and some deer but make sure that the deer are really difficult!"
WHAT . ... THE . .... HELL?
Are you kidding me?
I remember when I first logged into MO and tried to find out about maps so that I could know where the bank was. I came across a thread where where people were asking the DEVs about this and they recommended to use graph paper. At first I thought, "cool!", but then I explored a dungeon and wasted several hours mapping an empty dungeon. What a waste of time!
The best part of this game was downloading it and wondering what it will be like.
I've played some broken releases before (like Vanguard and Darkfall's failed releases . .. and btw MMORPG.com's review of Darkfall, which is the best PVP game I've ever played, is 6.0 . ..?!) but nothing nearly as incomplete as MO.
I want MO to succeed . .. I really do . .... and if the DEVs made their game free along with accepting donations, I would donate to them even though I do not play, but it seems almost criminal to charge a monthly fee for it. Makes me think of Global Agenda's release (much more complete game btw) and how they handled things so much better by making the game F2P right after release since its not really right to ask for a monthly sub for a game that has less content than most solo PC games.
Talk about an overstatement. I know, this review is old, and so is this post, but I could not help but to reply to this. A eulogy? Really? Nearly three years later, this game's population is much higher then it was then, and still increasing. It still has a few bugs, and it still has a few issues, but none of them are game breaking, and at worst, they are slightly annoying. This game has become what it was supposed to be, and is improving greatly with each patch. At least that's what I have been told. I found this game 6 or 7 months ago, and played the pre-expansion version of it, with no tutorial, and a almost dead population. Even in that state, I loved my first few hours there, and would have stayed longer if I would have had a capable PC. Just a two weeks ago, I built a better one for myself, and its the first thing I downloaded. Since then, I have gone through a tutorial that has been added to teach new players the ropes, and I have seen hundreds of active players. I have witnessed first-hand the terror of seeing a murder flagged horseman outside of the safety of the starting city. I have felt the misery associated with losing all of my stuff to one of these jerks, and I have felt the overwhelming rush of getting away from them. I have learned my lesson that if you must carry anything valuable with you, you take the road less traveled, or you do what you can to stay out of sight.
All of that was leading to this point - fear. When was the last time you were afraid of anything in a game? When was the last time that you had to really think twice about what you were going to do, because you know there are real consequences? Even in my favorite sandbox pre-MO, Star Wars: Galaxies, there was much less at risk when killed. Being killed in SWG was an annoyance. Death in MO can be a trajedy. This of course has the potential to scare off new players, but there are people in the community that are not player-killing jerks, and even a few that sit in the starting area and help out the newbs and prepare them for whats to come(I am looking at you, Igotzhorse).
This game didn't need a eulogy, this game needed time. With time the community has grown, and the game has grown. As fun as it is right now, reguardless of the number of bugs that are still being worked on, it has a lot more room still to grow. I think somebody spoke a bit too soon.
Just started playing a few days ago. Despite it's flaws, I can't bring myself to quit. It's addictive in a weird way - just the freedom offered and the nice community that lays down under the vocal minority.
It has bugs, yes. But it's an easy decision for me to give my sub money to SV to help improve the game while enjoying myself in a way only EVE and Glitch gave before.
I don't think a numbered score can do this game justice. Most will hate it because it's buggy and full loot PVP, but those that enjoy this kind of game there's just not replacement besides playing as a ship (which is the only reason I can't commit to EVE).
Too bad this game wasnt made by amatures. If you go to their webstie and read up on it you walk away with LITTLE real information and the impression that PvP is OPTIONAL.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Comments
I bought 2 x boxes of this game on pre-order. In its current state there is NO WAY I would pay to play it.
All I see is wasted posts about something so trivial as "scores" (and who is anyone here to say that they are doing it wrong, its their damn point system, not yours) when the thread is supposed to be about an MO review. Remember people, its not absolute, its not the end-all-be-all deciding factor in the MMO food chain. It's a fawking score to compare with other games interpreted by a single person. If Mike feels its a 6.9, its a damn 6.9. Read the review, take it for what is and consider/don't consider playing the game based on it.
In regards to the review, I think Mike does a good job in portraying the necessary information for me to make a buying/investing decision in a game that I only been following. No, I'm not going to buy it now, but it definitely looks like it might be worth another look in another year. It answered many of my questions of the game, confirmed some things I wanted to hear and brought to light some other things that I might of not known since I don't play the game currently. Basically, the review gets the job done plain and simple.
I been a fan of Ultima Online and really do see the Ultima Online elements being drawn from it, wish there was more information about its crafting system since I believe that was supposed to have been another big draw of the game, right? Or was I thinking Darkfall? Where you can control things like the curvature of the bow, use different materials for the same "item" etc.? With many sandboxes, generally the economy becomes a much bigger deal too especially since there was a mention of no Auction House etc. (how do they sell? market? is it just shouting near the banks like the good ol UO days?) More detailing could of been done in regards to the review itself, but again, it got the job done.
In MO there are i believe over 1 million possible weapon/armor combinations with choosing handle and grip material, along with head/blade material. As well as many different heads/blades and handles. Armor crafting takes it further with density also. Allowing the crafter to use up more resources to make the armor stronger at the cost of weight.
weapons can choose
head/blade as well as handle and grip- theres alot of different handles and blades/heads its possible for example to put a dagger blade on a spear, a mace head on a 1 handed hilt or a sword on the end of a long pole. Also you have mateiral types. for example a copper handle with a bone grip and a steel blade.
Armor can choose
Base material and support material, as well as density sliders for both. Theres roughly 10 different crafted armor types with alot of possible material types for each. Armor is split into, left right shoulder arm and gloves, along with helm boots greaves and torso. With damage locations in MO its possible to go for a weaker protected part of a players body with your attacks.
there are 2 types of mmo, imitators and innovaters.
It's pretty simple, really. When I appear in the world, and walk outside of town, will I immediately be attacked by half a dozen people, killed with little, or no, ability to defend myself, stripped of all that I own, and belittled in a manner that can only be described as "sub-literate"?
If the answer is yes, well then, you can keep your game with my regards. I played DAoC, Sullon Zek when EQ was still worth playing, and so on. I played SWG back in the glory days. I've even played Darkfall, but the grind is just too much to bear. TL;DR: I likes me some sandbox games, and I enjoy pvp. That said, being held hostage to some nipplehead Slipknot fans while they work out their real life anger issues over ma taking away their Dragon Ball Z dvds doesn't strike me as fun.
And no, making pretend that they're just banditos doesn't make it any less not fun.
As to the replies that the game has recently received it's miracle patch, I look forward to their Comming Soon(TM) free trial, wherein I can try out their game, and see it for myself.
Potential is irrelevant. The game blows and the 6.9 is way generous. FFXIV has potential but it deserved the 4.0 is got and the devs are letting people play free until they make it right.
Potential in a game is a measure of how much is not there. A game with full systems in place does not have as much potential, the potential has been realized.
The game that has not been started in design has the most potential.
------------
2024: 47 years on the Net.
I think this review is spot on, the game is enjoyable but buggy.
If u quit games just because of bugs then i know of more than 20 big titles that got a few pretty darn big bugs, no game is bugfree its just how severe the bugs are that matters.
And the fact that the company is totally new and inexperienced also tells anyone who isnt a total retard that the game will have bugs and unstable features for the first year at least.
But what i think SV can do better is listen abit more to people that reports on things they do all day and tries to figure out how to best change that feature, u cant ask a fisherman, crafter or extractor to balance out PvP for example then u need to ask PvPers.
But i have my hopes up that they will get shit in order in a few months.
A wise man does not fear, a man afraid does not think.
Two little goblins out in the sun, down came a griffin.
Then there was one.
Its hard to imagine how a game that pretty much does not have PVE and mostly broken PVP comes up with a 6.9 rating . .. I was very excited about this game when I first heard about it many years ago. To me, it sounded like a dream come true until I played it and found out that it is not even ready enough to be called a game. I havent felt like I wasted time in a game like this since atari's infamous ET game back in the 80s . .. it does have a lot of potential and if it was a game that was ready to be played, than I would play it, as it has so many things that I have been looking for, but it doesn't even have mobs pretty much and even walking around is broken. It feels almost criminal to recommend this game to someone. Its almost like they are asking for a monthly subscription so that you can watch how a game is developed pre-beta!
I mean, how could they release the game without mobs or anything to be found in dungeons?
"I know we'll just throw some pigs in there and some deer but make sure that the deer are really difficult!"
WHAT . ... THE . .... HELL?
Are you kidding me?
I remember when I first logged into MO and tried to find out about maps so that I could know where the bank was. I came across a thread where where people were asking the DEVs about this and they recommended to use graph paper. At first I thought, "cool!", but then I explored a dungeon and wasted several hours mapping an empty dungeon. What a waste of time!
The best part of this game was downloading it and wondering what it will be like.
I've played some broken releases before (like Vanguard and Darkfall's failed releases . .. and btw MMORPG.com's review of Darkfall, which is the best PVP game I've ever played, is 6.0 . ..?!) but nothing nearly as incomplete as MO.
I want MO to succeed . .. I really do . .... and if the DEVs made their game free along with accepting donations, I would donate to them even though I do not play, but it seems almost criminal to charge a monthly fee for it. Makes me think of Global Agenda's release (much more complete game btw) and how they handled things so much better by making the game F2P right after release since its not really right to ask for a monthly sub for a game that has less content than most solo PC games.
NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
Quotes from the reviewer in "White"
I can only imagine given what the reviewer said how many of the points came from a hope & a prayer as is typical of the few who subscribe to this wanna-be game. Look at what the reviewer says.
"During my initial period of play I encountered no less than 21 bugs, graphical issues and various other problems.
The caveat to all this however, is that this game has bags and bags of potential.
it must be said that this game is buggy as all hell, and it is not the game that it should be yet."
After reading the following two statements by the reviewer and having played this mess of a game with what I experienced as a totally inept and we all know totally inexperienced developmnent team, I believe 4.9 of the rating was on imagined potential. Read ...
"us old timers need this game to succeed,
To simply write this title off for a number of programming deficiencies would be a supremely stupid move"
Clearly the reviewer has an agenda as being an "old time gamer" who "needs" the game to succeed and while it is the reviewers opinion that writing the game off due to how freaking bad it actually is would be stupid due to its "potential", I must say to pad the rating of this game as the reviewer has done due to his desire for its success and imagined potential is not only stupid but an extremely biased approach making the review terrible and lacking of any merit what-so-ever. Adam should be ashamed of himself for trying to entice good money from people to support a game he wants so badly to succeed that isn't worth playing for free let alone a retail and subscription fee.
-CC
"Lately it occurs to me,
what a long, strange trip it's been". -Hunter
I wasn't going to chime in on this but the reviewer lost my suspension of disbelief in his attention to detail when he said "penises and vaginas everywhere"-- there are bare buttocks, there are flaccid penises (more comical than in any way offensive), there are bare breasts, and there is pubic hair-- there is not an actual vagina or even a bare pudenda within view, and one could argue that anyone who sees this game and thinks he's spotted one is either disturbingly unfamiliar with female anatomy or wishing, wishing awfully hard.
I only hope he was being sloppy with his language on purpose out of a misguided sense of his audience's comprehension.
Aside from nudity, there is in my opinion no other extremely adult (with or without quotes around "adult") content in this game aside from whatever might be created in the course of the game by players-- for which Mortal Online and its makers can take no credit whatsoever.
«Si oblitus fuero usque ad finem omnia opera eorum»
Made be LOL many times, good summary
Playing MO just makes me want to reactivate mydarkfall account.. atleast in DF the hotkeys and basic elements of gameplay function properly..
Are you serious? I was told this by some helper " Its ok, its just a bug, type /tame to tame as the hotkey doesnt work yet"????????? WTFS?
Yea if they cant handle making hotkeys work, among the myriad of other problems.. I have no hope.
Talk about an overstatement. I know, this review is old, and so is this post, but I could not help but to reply to this. A eulogy? Really? Nearly three years later, this game's population is much higher then it was then, and still increasing. It still has a few bugs, and it still has a few issues, but none of them are game breaking, and at worst, they are slightly annoying. This game has become what it was supposed to be, and is improving greatly with each patch. At least that's what I have been told. I found this game 6 or 7 months ago, and played the pre-expansion version of it, with no tutorial, and a almost dead population. Even in that state, I loved my first few hours there, and would have stayed longer if I would have had a capable PC. Just a two weeks ago, I built a better one for myself, and its the first thing I downloaded. Since then, I have gone through a tutorial that has been added to teach new players the ropes, and I have seen hundreds of active players. I have witnessed first-hand the terror of seeing a murder flagged horseman outside of the safety of the starting city. I have felt the misery associated with losing all of my stuff to one of these jerks, and I have felt the overwhelming rush of getting away from them. I have learned my lesson that if you must carry anything valuable with you, you take the road less traveled, or you do what you can to stay out of sight.
All of that was leading to this point - fear. When was the last time you were afraid of anything in a game? When was the last time that you had to really think twice about what you were going to do, because you know there are real consequences? Even in my favorite sandbox pre-MO, Star Wars: Galaxies, there was much less at risk when killed. Being killed in SWG was an annoyance. Death in MO can be a trajedy. This of course has the potential to scare off new players, but there are people in the community that are not player-killing jerks, and even a few that sit in the starting area and help out the newbs and prepare them for whats to come(I am looking at you, Igotzhorse).
This game didn't need a eulogy, this game needed time. With time the community has grown, and the game has grown. As fun as it is right now, reguardless of the number of bugs that are still being worked on, it has a lot more room still to grow. I think somebody spoke a bit too soon.
Just started playing a few days ago. Despite it's flaws, I can't bring myself to quit. It's addictive in a weird way - just the freedom offered and the nice community that lays down under the vocal minority.
It has bugs, yes. But it's an easy decision for me to give my sub money to SV to help improve the game while enjoying myself in a way only EVE and Glitch gave before.
I don't think a numbered score can do this game justice. Most will hate it because it's buggy and full loot PVP, but those that enjoy this kind of game there's just not replacement besides playing as a ship (which is the only reason I can't commit to EVE).
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson