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Just want to get some thoughts about building clients for multiple systems...
Recently i have been playing around with xna building some small "ragnarok" style MMO/RPG concept clients but im looking at branching out into using C# bundled with opengl + SDL.net to build game clients for multiple systemes ie, Linux, WIndows.
Just wondering if anyone has any experience or advice with any of those technologies?
Anything i should be worried about with switching to opengl over directx api's?