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MMORPG.com columnist Michael Lafferty tackles one of MMO players' biggest complaints: THE GRIND. Michael has discovered that, as his title says, sometimes you just have to grind it. With this in mind, Michael talks to several game developers about the issue. Find out what they have to say about THE GRIND, leveling, starting areas and trying not to make games feel like work.
If you have played any number of MMOs, you’ve had more than your fill of grinding through inconsequential insects, reptiles and vermin in the early stages of the game. Grinds and MMOs are the co-joined twins from the same genre-defining mother, it seems, and have been around as long as the modern age of the category. A necessary evil? Perhaps, and maybe there is a bit more to it than merely requiring players to labor through the early game. The grind can be the forge that makes players earn their skills and qualify through the effort for end-game content. It also serves to familiarize players with the interface and combat mechanics and slowly dips the toe into the water that is the foundation of the game itself.
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