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I'm working on a new way to handle game environments and objects to hopefully make most everything dynamically destructable and or deformable.
Right now it's in an expiramental stage but it's going well so far. Although it doesn't use voxels now, in the end it will be based on voxels although not solely. With what I have planned everything will be textured, lit, and will be able to be animated.
Here's an early video showing an untextured, but lit surface destruction. This is just a surface, but in the final product everything will have unique volume down to about the 5/4 of a millimeter. I know it's not too impressive at this point, but I'll keep updating with my progress.
I don't have the resources to make an MMO with what I'm doing but hopefully someone will pick up the technology when I'm finished and make a fully dynamic game world.
*EDIT* - Decided to put up a little demo instead of another video Demo Make sure to use VSync since I haven't yet timed the controls. You may need the VC2005 redistributables to run it also.
W,A,S,D - move camera.
Move Mouse - rotate camera.
G,V,B,N - Move destructor.