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MMORPG.com's Michael Bitton breaks down the personal story system details revealed by ArenaNet's Lead Lore and Continuity Designer Ree Soesbee today.
The flow of information coming out of ArenaNet on Guild Wars 2 doesn't look like it will be stopping anytime soon, as today we're treated to a full overview of the game's personal story system, something we've only heard of in bits and pieces so far.
Guild Wars 2 Lore and Continuity Designer Ree Soesbee opens up with ArenaNet's philosophy when approaching storyline in an MMORPG, believing that the current reality of having to choose between a "game that you can play with your friends, or a game that has a satisfying personal story" will no longer be true with Guild Wars 2 as the team intends to provide players with both. The intention is to make player characters the star, to provide players with meaningful choices and decisions that impact the game world, and to surround them with NPC characters that are believable, possessing character flaws and resonate motivations, while ultimately fostering relationships with the player.
Michael "MikeB" Bitton