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Patch 1.3.6 was set to bring a number of significant balance changes to WAR, however, several of these simply could not wait and have been pushed forward to go live with patch 1.3.5. The changes being pushed up address the issue of PBAOE "Bomb" groups, as the developers anticipated that this tactic would really throw off the new City Siege experience.
For the unfamiliar, PBAOE Bomb groups basically consist of several players supporting a single Bright Wizard or Sorceress as they run into groups of enemies and deal serious amounts of PBAOE damage. Normally, the Bright Wizard and Sorceress would suffer too much damage trying to do this due to their class mechanic, but with enough healing support they can trivialize the effects on the mechanic and wipe out entire groups of players.
Read below for the upcoming changes to Scorched Earth and Surging Pain:
Bright Wizard: Scorched Earth now costs 20 Combustion instead of Action Points. Additionally, this ability no longer builds Combustion when used.
Sorcerer: Surging Pain now costs 20 Dark Magic instead of Action Points. Additionally, this ability no longer builds Dark Magic when used.
In short, you won't be able to "charge your laser" as I call it by using Scorched Earth or Surging Pain anymore, and you'll only have up to five casts before you run out of mojo anyways. These are some pretty significant, but I bet many will agree, needed changes.
View the announcement here.
[Thanks Christopher8 for the tip!]
Michael "MikeB" Bitton