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I enjoyed the homm series. Similarly, I enjoyed Masters of Magic, and today, having been an avid fan of the civ series, very much enjoy civ 4's mod Fall From Heaven 2 by Kael. Tbs games have been a favorite diversion of mine for 20 years, second only to mmo's in the past 12.
That said, aren't we (continuously anymore it seems) again blurring the lines defining a mmo? When I think of mmo I think of EQ, UO, AC, WoW, War, TR, CO, STO, etc. ad nauseum. It seems franchises are ready these days to label just about anything a "mmo" to break into the industry and have some license to advertise on a broader range of forums.
That's what it's all about; advertisement. Isn't it?
Am I missing something here? What makes this an mmo, and diablo 3 not an mmo? Persistant world? Maybe HoMMO (lol) is selling themselves short labeling their persistant world tbs game a "mmo" when it could be a catalyst for a whole new genre.
Why should I think of this game when I'm in the market for a new game like ToR or DCU?