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...is that Jedi were kept in check. They were an alpha class, and even though I disagreed with bringing them into the game -- because I knew everyone would want to be one, including me -- I strongly agreed that they needed to be controlled, population wise.
Losing a skillbox was fair. The idea behind an alpha class is it's not only hard to obtain that alpha class, but that it's even harder to maintain that alpha class once you have gotten it. That's the privelege of being more powerful than the other professions. I always thought it would also be fun to program in an occasional random NPC attack by Vader, even if your visibility was kept low.
The original penalty for being killed as a Jedi was too harsh, though. Permadeath after three deaths. Losing a random skillbox was more fair.
Jedi whined and whined and whined until the skillbox loss was changed, of course. Then everyone and their grandmother could obtain and keep Jedi, albeit through a long grind. If I were SOE I would have been stubborn about removing a Jedi death penalty, I'd have been as stubborn about giving the players that as they were about reversing the NGE back to the old combat system. :P
Old School SWG - "I paid you 1,000,000 credits not for you to slice my Krayt weapon for me... I paid you 1,000,000 credits to give it BACK to me."