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MMORPG.com's Adam Tingle writes this week's review of Ryzom, a game launched in 2004, and plagued by numerous issues that still has some kick left in it, even after six years.
In 2004 the MMORPG genre saw a revolution; a golden year of hope and glory; conventions were redefined and adventures started afresh in lands unexplored and wild. In this orgy of online role-playing newness two figures cut a strong impression, sadly neither were the game of topic; EverQuest 2 and World of Warcraft fought for our attention and all those in their bloody path perished to obscurity. Six years on we catch up with the woefully ignored Ryzom to examine the game in its current state.
Due to numerous reasons, Ryzom has had somewhat of troubled life span. Throughout its six years it has seen several houses of ownership, a name change and also a prolonged closure. In short, Ryzom is like child of divorce; neglected but tragically full of dreams and aspirations of a better time. Naturally when it comes to taking a second glance at this game, one cannot help but feel a little apprehensive. While the Blizzards and SOEs of this world may not be celebrated and popular in their ethics, there is something in their hugeness that creates a feeling of safety and warmth; while playing Ryzom you can't help but feel that the shaky fabric of the game world may slip away forever at any moment. The games turbulent history can only inspire a sense of uncertainty in any loyalties you may impact on it and while it is stable for now you cannot lose that resounding feeling that you may just be wasting your time on a game that could slip into silent death at any point.
Read the Ryzom Re-Review.