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General: Great Expectations - SW:TOR

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  • realtrancerealtrance Member Posts: 3


    Look I won't argue in great detail with Scott's numbers, but my gut tells me they're probably a bit larger than what's really the case.  He also hasn't thrown in marketing spend, which I expect will be spectacular for this game.  There's quite a bit of leverage there, both from the visibility of the IP and EA's access to multiple channels of messaging they can work with and coordinate effectively.


    But what EVERYONE on this whole thread is missing are a few, very key points:


     


    1. We have a bunch of, no doubt, veteran Bioware developers involved in this project, some of whom, no doubt, have been at the forefront of Bioware's creative success since the inception of the company.  This is one of THE most powerful teams in games development, period, creatively, with, I will argue, the most sustained track record of success in this entire industry.


    2.  We also have part of the team that's successfully gone through the ringer of the technical challenges of launching an MMO, MULTIPLE times, with people like Rich Vogel going all the way back to Ultima Online.  In other words: veterans of how to do this right.  Veterans of the technology; veterans of the infrastructure needed; veterans of how to handle CS, community, game design to create a phenomenon that can be sustainable over ten years.  I'm not exaggerating the value of this. At all.


    3. We have the unprecedented backing of one of the biggest interactive publishers on earth, and I don't care what you think about Riccitiello based on all the news and history, I truly believe he's found a way to Open the Door at EA, from an investment point of view, to let Bioware, and the veterans mentioned in number 2. above, succeed, properly.  EA is not about to make the kinds of mistakes they've made in the past, with cutting development short on such a spectacular investment (even if, in overall capitalization terms, it's not that big an investment risk from their point of view).  They've been involved in this with Bioware and the team for how many years now?  The development of TOR is not some sort of mysterious phenomenon to the Board of Directors at EA at this point, I would gently suggest.


    more

  • WynternightWynternight Member Posts: 2


    I find your lack of faith disturbing.

  • realtrancerealtrance Member Posts: 3


    continued from above:


     


    5. Bioware's been on a roll lately.  Have you people SEEN Mass Effect 2 or Dragon Age? They're phenomenal games!  They have some of the most sophisticated, compelling story telling in the medium.  They're the result of the maturation of a process for storytelling that's been growing at Bioware for what, 15 years now?  Bioware is an absolute master at this at this point.  Do you think they're NOT going to bring all that expertise to bear on TOR?  They sure will!  And imagine a game where you get that, for all the classes advertised, ALONGSIDE a fully matured, fully fleshed-out, fully understood full-scale, content-driven MMO environment, with all the necessary content design and balancing to keep a playerbase for a decade, and no doubt, plans for new content delivery, and effective support of same, post-launch, that will rival anything out there.


    People, we're on the cusp of having an entirely new kind of MMO, one where the fantasy of who you are isn't replete with all the massive discontinuities, laughable character conceptualization, narrative juvenilia and on-the-fly invention that WoW suffers from.  I bet even Blizzard, with all its success with WoW, would be desperate to have the level of competency in all these areas that Bioware can bring to the table, IF THEY ONLY HAD ANOTHER DECADE TO CATCH UP.


    Imagine playing an MMO surrounded by characters, situations, worlds you can really care about, that are self-consistent.  Ever been there before?  I haven't, and I've played 'em all.  Conan's first twenty levels of single-player game weren't half-bad, once through, but that's like a mini-game totally split out from an MMO compared with what I bet TOR will deliver, eh?


    6. Oh and I forgot then there's the SW IP.  We can all laugh about how maybe George hasn't done anything really effective with that since the end of the first trilogy, etc. etc. but of course even with all that epic of what, thirty years of fail, it's still probably one of THE banner IP's of the 20th/21st century.  How much do you bet LucasArts would like to see a creative team as competent and versed in their medium as Bioware is do something effective with that?


     


    Anyways, I could write a novel about this, but I think actually EA is being very conservative about their audience expectations.  The single biggest thing EA has to do right here is recognize the massive value of a well-supported MMO investment, OVER TIME.  I suspect they'll easily make back the initial investment. What EA has to learn, from this team, is how to sustain the investment over the 5-10 years necessary to make it the incredible multiplier it can be for them.


    I wish them all luck, and am looking forward to the launch of the game.

  • ashfallenashfallen Member Posts: 186

    Originally posted by Wynternight


    I find your lack of faith disturbing.


    best response thus far.

  • SelenicaSelenica Member Posts: 183


    What happens if they can't reach that 1 million subscriber mark? Would they close down the game so soon and cut their losses? This whole thing has me feeling very uneasy about the game, to the point where I'm not going to buy it until atleast 5-6 months after it launches to see if it lives up to these expectations. I'm not purchasing another EA MMO that is developed into the ground or cancelled altogether (Earth & Beyond).

  • rikwesrikwes Member Posts: 90


    EA is not an MMO company as such ( nor is Bioware) so they most probably will lack any long term strategy required to make any MMO a success - folks tend to forget most MMO's do not reach their peak subscriber#'s on day one - which doesn't bode well. As someone else asked : what will they do if they fail to reach their goals after first year?? Cancel it and accept the loss ? Or  show real commitment to this franchise and persevere ? It will all depend on that because I honestly do not believe they will in fact reach that goal . I'm even not inclined to believe SW :TOR will be successful for the very simple reason of overhype . It is bound to be a huge dissapointment for most folks "buying the hype " . That's a lot of  potential subscribers lost even well before release :)


     


    I see lots of folks in this very thread believing the hype already ....


     


     


     


     


    I'm inclined to no longer think the huge production scale MMO is the way to go but rather the slow and steady progression: go for long term success and aim for a far lower number of subscribers at  launch even if that means working on it with small team . I think what Fallen earth and especially  EVE are showing is that strategy might be far more prudent . I think publishers should realize there is no such thing as  a "sure win" - witness the Star trek IP - and need to lower expectations significantly . 

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133

    Originally posted by Wynternight


    I find your lack of faith disturbing.


    Considering they have ex- SOE guys in the key positions running this show I'd say his lack of faith is well placed, lol! image

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • BetaguyBetaguy Member UncommonPosts: 2,629


    SWG had 1 million subs at one point.  You under estimate the SW frachise and fan base.  Go surf some of the large SW sites and notice the millions of users.  I can assure you over 80% will be trying this game.  They all want to live the star wars life, its every SW geeks wet dream.

    "The King and the Pawn return to the same box at the end of the game"

  • realtrancerealtrance Member Posts: 3


    A large-scale MMO takes a level of creative talent; a level of architectural and infrastructural knowledge; and an understanding of how to design for retention, for CRM, that is generally unprecedented in the games industry.


    Why do most MMOs fail? Because they don't have all of the above.  Almost every single one, except WoW and a very few others, are profoundly lacking in one of these three areas.


    The Star Trek IP's not even worth mentioning in the same breath.  The scale of commitment to doing that game was a tiny fraction of what it is for SW: TOR, and, no insult to those involved, but the scale of talent on all three levels mentioned above for STO was C+, at best. Sorry, but true.


    Not to mention the fact that not a single game has broken the curse of, "if it's Star Trek, it will fail" in games development since the first effort ever to make a Star Trek game, what was that, Interplay? :) Ever.  I don't think it can be broken.


  •  


    Mr Jennings and those who agree with the article are not making an ounce of sense.


     


    The criticisms for newly released MMOs have in recent years invariably been that it is "clunky", "unpolished", "still in beta". How often have I read that a new game isn't great but it has potential? And then how often have I read that you only have one shot at launch? One "reasonable" solution is to have a "quiet" launch, have fundamentally interesting ideas and grow (e.g. EVE, Fallen Earth). This is the path of the independents and whatever happens to SW:ToR that path wont change and certainly wont dissapear. All too often it is a loud launch for a shallow gaming experience (e.g. STO), followed by a massive drop in subscriptions and harsh criticism. This is what we want to see the end of.


     


    The other solution is to have the kind of investment backing that SW:ToR does, which until SW:ToR came along was missing (except perhaps for Blizzard's next gen MMO). A large investment means that the scope, ambitions and development time of an MMO can be, well, exciting.


     


    That's what it is people. It is exciting. From what I've read (on sites like Darth Hater) it is a considered and thoughtful bid to make a very succesful MMO. The doom and gloom are misplaced in my opinion.


     


    My feelings about SW:ToR are a lot like the Lord of the Rings films before I saw the first one. I'm a little nervous about the end product, but it is a good nervousness, if you know what I mean. :)

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,178

    Originally posted by Strap


     


    Mr Jennings and those who agree with the article are not making an ounce of sense.


     


    The criticisms for newly released MMOs have in recent years invariably been that it is "clunky", "unpolished", "still in beta". How often have I read that a new game isn't great but it has potential? And then how often have I read that you only have one shot at launch? One "reasonable" solution is to have a "quiet" launch, have fundamentally interesting ideas and grow (e.g. EVE, Fallen Earth). This is the path of the independents and whatever happens to SW:ToR that path wont change and certainly wont dissapear. All too often it is a loud launch for a shallow gaming experience (e.g. STO), followed by a massive drop in subscriptions and harsh criticism. This is what we want to see the end of.


     


    The other solution is to have the kind of investment backing that SW:ToR does, which until SW:ToR came along was missing (except perhaps for Blizzard's next gen MMO). A large investment means that the scope, ambitions and development time of an MMO can be, well, exciting.


     


    That's what it is people. It is exciting. From what I've read (on sites like Darth Hater) it is a considered and thoughtful bid to make a very succesful MMO. The doom and gloom are misplaced in my opinion.


     


    My feelings about SW:ToR are a lot like the Lord of the Rings films before I saw the first one. I'm a little nervous about the end product, but it is a good nervousness, if you know what I mean. :)


     


    I'd have to agree with this post here. Lets go back to a year before Blizzard launched WoW and write this same article.  Many people wouldn't dream that WoW would have the impact it did.  You could argue about the cost difference, etc. if you really want to, but the fact is, noone can predict success... and in the same avenue, under no circumstance should we be predicting failure before this game has even come into beta.


     


    So they need 1 million subs to break even... its unprecedented now, but in the future, we may see more companies doing this same thing.



  • WynternightWynternight Member Posts: 2


    Sinjin? Did you play EQ, by chance?

  • LazerouLazerou Member Posts: 202

    Originally posted by Nilenya


    Blizzard also hired gamers to develop quests and storylines. They poached players from Everquest and then had those poach entire guilds off that game. They probably saved millions on that strategy alone. Blizzard was totally grassroot when it developed wow, and was very smart about getting the word out there about their game. Back then they had much less competition due to the lack of mainstream mmo's back in 2004-2005. EQ, L2 and I supposed swg followed shortly after, but compared with today, not the same competition at all. And Blizzard still went to the players, hired players, spread the words through the communities and got people involved.


    I see none of that in Swtor, and havent for that matter in any other mmo since wow. It seems like a huge resource that is laying dormant and being overlooked by all these companies, simply because they havent researched or werent around to witness gaming forums in 2004-2005 where all the zomg wow betainvited my guild and poached all my raider dramas occured.


    Sure you want beta testers who are hardcore and experienced, but rather than earning a little commercial space on fileplanet, ftlog, visit all the major serverforums for all major mmos, contact all the guildleaders and extend beta invites to as many people as your beta servers can carry. Thats how you do it, a little time an effort and you probably poached a good chunk of the "bored-of-the-same-old" wow players. Get with the times and stop treating Beta invites like an elitist good. Treat it like a way to poach players off the competition.


    Mythic actually did do this for Warhammer. They invited a lot of DAoC players and very early in the beta invited guilds that had been setup prior to release. They attempted to get the gamers who were already interested in the game 2 years pre-release in on their beta stages. It was just a shame that the beta was actually one of the most narrow focused and rigidly structured betas which ignored about 90% of the feedback they were receiving (maybe not ignoring but a lot of what they were being told simply could not be changed at that late a stage so it was basically worthless to have the majority of the beta at all).


    Someone mentioned that SW:TOR needs to be attracting the core gamers to make this 1 million subscriber figure in the first few months. And yet the majority of people who I see posting on forums (here and elsewhere) say that they will never pre-order another MMO, nor will they play it for the first 6 months because they NEED to see it once it settles down as they expect (and rightly so) a debacle of a launch.


    The failed launchs of the AAA MMOs for the past few years will hurt all future MMO launches as the core gaming public become more and more wary of investing in a failure or paying to play a beta. What Bioware needs to do is ensure all this money they are getting is used to display pre-launch, to the core gaming public that their launch is going to be different - they are not only doing something different design-wise but they are putting out a finished product.


    That will be the one true innovation they need to bring to the MMO industry. They need to show everyone that MMOs don't have to be horribly buggy and glitchy with masses of missing content at launch - because this paradigm is ultimately the most destructive to the industry.

  • jagd1jagd1 Member Posts: 281

    Originally posted by sinjin


    SWG had 1 million subs at one point.  You under estimate the SW frachise and fan base.  Go surf some of the large SW sites and notice the millions of users.  I can assure you over 80% will be trying this game.  They all want to live the star wars life, its every SW geeks wet dream.


    SWG never had 1 million subs ,SOE would kill for 1 million subs  .You are mixing /confusing with box sales . And guess which mmos done better  in past ?Companies with their own IP (wow/lineage /eve etc ) not a licenced ip


     

  • AlberelAlberel Member Posts: 1,121


    I know this is a horrible and cynical thing to say but I actually half hope EA loses their gamble here. If EA can't make a successful MMO with even $150 million it might finally prove to the industry that money is not the answer, the investors do not have a clue what they're doing (i.e. leave the development to the devs) and that these games need to start targetting niche audiences. I just hope to see the evil corporations that are running this industry into the ground get scared away when they realise that soulless money grabs are not going to succeed any more.


    Of course the other half of me wants to see it succeed for Bioware's sake... but that desire to see EA lose their money is growing.

  • OrthelianOrthelian Member UncommonPosts: 1,034


    What's the source of that $8 million figure for EverQuest? I'd always read $30 million.

    Favorites: EQEVE | Playing: None. Mostly VR and strategy | Anticipating: CUPantheon
  • badgererbadgerer Member Posts: 90


    Thanks for another great article. Maybe its the grey in your beard, but I think the good-natured doom of these stories really resonates with me.

  • -Zeno--Zeno- Member CommonPosts: 1,298


    Star Wars is a diffrent beast.  On top of that, Bioware has not made a bad game yet.  The only bad thing that has ever happened to Bioware was EA (with the exception for the tons of cash EA has given Bioware).




    Here are my predictions:


    1.5 million boxes sold within the first month


    1.5 million subscribers in 6 months minimum (40% retention rate plus more sales, based on industry standards).


    3 million subscribers by the end of the year.

    The definition of insanity: doing the same thing over and over expecting different results.

  • AstralglideAstralglide Member UncommonPosts: 686


    I agree with the article, but not to the extent that many other posters do. I don't think that EA is going to "out-compete" other games or drive away the indies, if that were the case, Blizzard would have already taken care of that. EA is simply trying to be the next Blizzard, probably because it sees the incredible amount of money that company is still making on a 6 year old title. Here's where my concern is:


    I played WAR and was so horrified by the unfinished garbage that was delivered I swore that I would wait 3-6 months before playing any new releases, especially those released by EA. If memory serves, EA was counting on WAR to take off and make a shit-ton of money after its release.


    I'm not sure how much WAR cost, but it wasn't $150,000,000


    Now, if you consider WAR to be a catastrophic failure to investors, try telling them that they only have 500K subs (I'm NOT saying that's all this game will get, this is just a hypothetical) and the company just pissed away more money than the GDP of a small nation- that will cause an investor- relations and Board of Directors nightmare which may lead to negatively affecting the industry as a whole. The best way to kill development of a genre is to have enough major flops that it makes all the big boys shy-away. Not that I don't love my Indie sandboxes, but sometimes I want to go to fucking Disney World.

    A witty saying proves nothing.
    -Voltaire

  • NekrataalNekrataal Member Posts: 557


    Maybe off topic a little here... the buisness model I could see happenning for this game is  a monthly fee ( maybe more than the now standard 15$ ) + pay for content.


    They say they are making KoTOR 3..8, but what I think is going to happen is you'll get a basic package & then you'll have to buy DLC if you want more. For exemple, they'll sell optinal "Flash point" for the different classes in the game, stuff like that. Use your imagination... I'm really tired. lol

  • ScotScot Member LegendaryPosts: 22,955


    WoW set a bench mark in production quality that MMO’s (if we can call STOR a MMO) have yet to see since. That’s what happens when you spend than much money. This is a gamble for EA and as such the likelihood of them looking to other means of revenue other than a subscription is worrying. I predict a Champions style cash shop which starts with Yoda dolls and escalates to gameplay altering before the year is out.

  • CingeCinge Member Posts: 120


    You forget intial box sales. Figure 59.00 regular box, and im sure there will be CE that will sell out. So lets say Avg of 65 a box, times 1 million boxes, thats 65m right away to start working on that 150m rumored price tag. So really only about 9 months if not less of 1 million on going subs to cover all expenses and start making profit. IMO its going to get way more then 1 Million intial box sales, so numbers are even more iffy.

  • SkuzSkuz Member UncommonPosts: 1,018


    From my own digging around the game looks to be truly massive in scale, 13 worlds & the smallest, starter world, Ord Mantell, is already substantially bigger than WoW's Kalimdor, I've also heard rumours of well over 8500 quests in place already.


    So far the only info we've had points at a heavily solo-focused story driven game, but what if that part is only the introductory first world & it then opens up into a much broader game? It's apparently going to have a very well developed endgame, much sidegame activity & includes the full gamut of MMO standard features, like exploration, crafting, PvP, raiding etc....it looks to me to be trying to do everything WoW does, only better, then having the extra stuff (the stuff they've actualy gone into any detail on) layered over it.


    I think the investment is not "wasted" except perhaps the voice-overs, but the rest is being spent wisely in bringing a fully fledged content rich game intended to last a year or two till the next expansion, provided they go full out on marketing they could be in a very healthy position, though they'll be competing somewhat with Cataclysm, if they pump the market enough they may just bring non-mmo gamers into the genre in a not dissimilar way to how WoW did, though probably not in quite as big a way.


    I do agree that EA are taking a pretty big gamble but the timing may be key, moreso if Cataclysm only offers "more of the same" gameplay, the market could be ready for a new polished top dog, though WoW was till now a fluke the market has grown directly as a result of it's success & gaming in general has grown as a source of entertainment through cultural shifting.


    It might not hit more than a million subs in it's first year, but it may well hit 2 million I think, will depend as much on economic climate & job security as it will on a solid & encompassing media marketing campaign, how well it is recieved outside of the U.S. & EU and what other titles get released around the same timeframe, & Facebook may be popularising the home PC or at the least stimulating interest in it again as a platform, knock-on effect being even more exposure.


    I dislike EA, but I love BioWare, this game will be make-or-break in many ways.

  • rikwesrikwes Member Posts: 90

    Originally posted by Skuz


    From my own digging around the game looks to be truly massive in scale, 13 worlds & the smallest, starter world, Ord Mantell, is already substantially bigger than WoW's Kalimdor, I've also heard rumours of well over 8500 quests in place already.


    So far the only info we've had points at a heavily solo-focused story driven game, but what if that part is only the introductory first world & it then opens up into a much broader game? It's apparently going to have a very well developed endgame, much sidegame activity & includes the full gamut of MMO standard features, like exploration, crafting, PvP, raiding etc....it looks to me to be trying to do everything WoW does, only better, then having the extra stuff (the stuff they've actualy gone into any detail on) layered over it.


    I think the investment is not "wasted" except perhaps the voice-overs, but the rest is being spent wisely in bringing a fully fledged content rich game intended to last a year or two till the next expansion, provided they go full out on marketing they could be in a very healthy position, though they'll be competing somewhat with Cataclysm, if they pump the market enough they may just bring non-mmo gamers into the genre in a not dissimilar way to how WoW did, though probably not in quite as big a way.


    I do agree that EA are taking a pretty big gamble but the timing may be key, moreso if Cataclysm only offers "more of the same" gameplay, the market could be ready for a new polished top dog, though WoW was till now a fluke the market has grown directly as a result of it's success & gaming in general has grown as a source of entertainment through cultural shifting.


    It might not hit more than a million subs in it's first year, but it may well hit 2 million I think, will depend as much on economic climate & job security as it will on a solid & encompassing media marketing campaign, how well it is recieved outside of the U.S. & EU and what other titles get released around the same timeframe, & Facebook may be popularising the home PC or at the least stimulating interest in it again as a platform, knock-on effect being even more exposure.


    I dislike EA, but I love BioWare, this game will be make-or-break in many ways.


     


     


    Don't forget there's other MMO's coming out except Cataclysm and SW:TOR and there is no way of knowing  if one of those won't be a surprise-hit .And also take into account Blizzard are also working on their next MMO - besides maintaining WoW - we pretty much know quality is assured because they can take all the time they want . a Luxury most companies - not even Bioware - don't have .

  • AesonSethAesonSeth Member Posts: 9


    Not sure if anyone has pointed this out yet, but im pretty sure the writer of the article didnt factor in the game sales. $50 x 1m subs + collectors editions - costs = close to $50m straight up right?

    image

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