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Today, MMORPG.com columnist Scott Jennings devotes his column to a single thought: Activision lowers the boom on Infinity Ward, and illustrates a fundamental problem with game development.
Activision lowers the boom on Infinity Ward, and illustrates a fundamental problem with game development.
If you’ve been here before, you may remember that I’ve talked about the Modern Warfare series once before in my column. Although Modern Warfare isn’t an MMO (although it has some of the design features found in an MMO, such as a limited version of character persistence and progression), its creators, Infinity Ward, are responsible for one of the hugest selling videogames of all time. Alongside the now-slumping but previously huge Guitar Hero series and an online game company you may have heard of once or twice, it helped to make Activision one of the largest and most successful video game publishers.
Read Call of Money.