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Age of Conan: Hyborian Adventures: Alternate Advancement System Explained

StraddenStradden Managing EditorHalifax, NSPosts: 6,696Member

The team from Funcom has provided us with this exclusive first look at the much talked about alternate advancement system for their MMORPG Age of Conan.

Funcom introduces a brand new alternate advancement system in the upcoming expansion to Age of Conan, Rise of the Godslayer. With the upcoming expansion we wanted to try and create a system that provided players with some in-depth and customizable progression without just simply raising the level cap. With this in mind we have created a complete new system that will allow players to push their characters in new directions and be able to grow and develop their characters even further.

The alternate advancement system gives anyone from level 20 to 80 new ways of progressing or earning new combos, powers and abilities.

Read Alternate Advancement System Explained.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

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Comments

  • Destiny2010Destiny2010 bahPosts: 327Member Uncommon

    This will be the forming of AoCs Future for now, as the expansion won`t bring new levels to the table.  When I think about it,someone might be thinking a little of AO when reading this, but I`m not sure how the whole system works yet, so maybe it just seems so?

    I must say I like what I read, very much! :)

  • Praxus1874Praxus1874 Taylorsville, UTPosts: 152Member

    I also think the alternate advancement sounds awesome.  I am very thankful they went this route, rather than add more levels to the game.  I am very excited to see these new abilities in action :)

    Prax

  • mrroboto40mrroboto40 Ottawa, ONPosts: 657Member

    I'm pretty sure this expansion will make me come back to AoC. The Asian themed expansions seems awesome, aswell as the raising your own mount thing. Also, it seems like they finally have everything they needed at launch to make this an awesome game. Can't wait to see what effects the expansion will have on PvP.

    image

  • HarafnirHarafnir VikingvillePosts: 1,324Member Uncommon

    That is the kind of stuff that should have been in at release, to really make it stand out in the crowd. Instead of  only "we have boobies."

    "This is not a game to be tossed aside lightly.
    It should be thrown with great force"

  • DistopiaDistopia Baltimore, MDPosts: 16,900Member Uncommon

    What I like is all the information they're giving out and how they're going about it. It seems they're waiting for finalization of aspects before announcing them which is good IMO. It shows they may have learned a thing or two, about over hyping features as they did during AOC's launch.

    All in and all this is shaping up to be one of the better expansions I've seen put together for any game.

    Another exception to the rule they're showing is they are at a state that releasing an expansion isn't viewed as a money grab. They've added plenty of free content to the game over the last year or so, much more than what was simply missing at launch.

    Gotta say, nice Job so far funcom, keep it up.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson

    It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  • burmeseburmese Austin, TXPosts: 546Member

    From the description, it looks like they've borrowed some concepts from both Anarchy Online (static and action perks) and EVE (growing abilities while even offline).

    ~\_/~\_O

  • NomadMorlockNomadMorlock N/A, VAPosts: 593Member Uncommon

    I've recently re-subbed and I have to say I'm impressed.  I have not played since launch and the game has come a long way.  With new content and factions in the expansion, they have really grown the re-playability factor.  This new system definately adds much for long term player retention.

  • DistopiaDistopia Baltimore, MDPosts: 16,900Member Uncommon
    Originally posted by burmese


    From the description, it looks like they've borrowed some concepts from both Anarchy Online (static and action perks) and EVE (growing abilities while even offline).

     

    The more they do of this the better, as they expand on AOC's foundation IMO. Maybe next will be forms of socialized game-play or something similar that's been missing from games for a few years now.

    One thing I can say AOC has going for it is in it's longevity. From a graphics and game-play (combat) stand point it's still fresh and unique in the genre. Which gives them ample room for adding on to the game as the genre itself expands over the next few years. A lot of games don't have that luxury given the dated approaches they've taken toward the aesthetics of their games.

    What AOC will become in the future isn't set in stone on a game play level. It shows just in their expansions of it they're willing to try new things and experiment with the experience AOC gives.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson

    It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  • AOCtesterAOCtester ReykjavPosts: 431Member

    MMORPG games are not easy to balance... And this will make it 10 times harder and we will see ENDLESS changes to this system when certain feats and perks start to dominate. 

    I always find it quite intresting to see MMO games make things as complicated as possible - I wonder if these guys ever tried to play a FPS where you have an option of 5 diffrent weapons.. and ppl play it for ages cause its actually FUN. 

    After all there are like 15 classes in AOC... if ppl want more choises then maybe the should reroll another char ? 

    I see this as a total disaster tbh.  But hey .. Like my name suggest... I now what has been going on at Funcom for quite a long time...

  • elockeelocke Manassas, VAPosts: 4,205Member Uncommon

    This is the info I was waiting for before deciding on when I would resub. I will now Definitely be getting the expansion and resubbing. I LOVE alternate advancement systems and it seems lately some mmorpg's are missing the boat on them or give us a pale example.

    I play these game to progress my character. Giving me more choices is always the best way to go. Keep it coming Funcom, I'm about to take you out of the cellar where you sit with Cryptic.

    image
  • abyss610abyss610 northern cambria, PAPosts: 1,131Member
    Originally posted by elocke


    This is the info I was waiting for before deciding on when I would resub. I will now Definitely be getting the expansion and resubbing. I LOVE alternate advancement systems and it seems lately some mmorpg's are missing the boat on them or give us a pale example.
    I play these game to progress my character. Giving me more choices is always the best way to go. Keep it coming Funcom, I'm about to take you out of the cellar where you sit with Cryptic.



     

    yeah same here, i re-installed the game like a week or 2 ago but haven't re-subbed YET. still unsure but it would be nice to cap out my HoX and Ranger before the expac hits

     

  • NeblessNebless Hammond, ORPosts: 939Member Common

    The feats and perks part sounds just alittle bit like what LotRO has, though with that they become fixed choices.  The feature does allow you to direct your toon in the direction you want it to.  Part of the LotRO warden tree allowed you to go Offense, Defense or crowd control/Aggro sucker or play alittle of this, a little of that.  It's a nice feature there in that it allows your toon to be fairly unique based on your choices.

    SWG - AoC - PotBS - DDO - LotRO - STO - GnH - SWToR

  • Padre-AdamoPadre-Adamo Philadelphia, PAPosts: 61Member

    Brilliant. Sandbox qualities in a themepark game. I'm a huge fan of Funcom and rewarded them by subscribing to Age of Conan for 1 year. I love the game and am now 5 months into my subscription. This feature reminds me of an amazing feature that Asheron's Call 2 had and no other game has done until now. This is utterly brilliant. Well done Funcom.

     

  • fldashfldash Oklahoma City, OKPosts: 227Member

    I'm waiting to see what sort of PvP changes they make... I have 2 80's already... I want to see some sort of end-game PvP system better than what's already developed.

    Former xFire user... I only wanted a game tracker and messenger, not a screenshot taker, video recording, broadcasting piece of bloatware.

  • andrew24pandrew24p hillsdale, NJPosts: 70Member

    Well done funcom WELLDONE my hat is off to to you :) the devs are flying into the right direction.

  • tryklontryklon PortoPosts: 1,370Member

    Very good, excellent.

    Now, why cant they announce an entire new area, much like the ones already in game for gathering and crafting and guild cities, dedicated to player housing?

    Wouldnt it be great to build villages of player houses, in wich npcs could appear in the streets to give a sense of life on them? That would be great...

    image

  • LizanteLizante Midcoast, MEPosts: 182Member
    Originally posted by Malickie


    What I like is all the information they're giving out and how they're going about it. It seems they're waiting for finalization of aspects before announcing them which is good IMO. It shows they may have learned a thing or two, about over hyping features as they did during AOC's launch.
    All in and all this is shaping up to be one of the better expansions I've seen put together for any game.
    Another exception to the rule they're showing is they are at a state that releasing an expansion isn't viewed as a money grab. They've added plenty of free content to the game over the last year or so, much more than what was simply missing at launch.
    Gotta say, nice Job so far funcom, keep it up.



     

    It's nice to see FunCom get credit for all the work they have done and continue to do improving Age of Conan.

    Wow -- not a single flame or "FailCom bash"  -- this thread and the posts thus far are very nearly 100% positive.

    I've recently subscribed for one year  -- got a bunch of bonuses, including a beta invite for Secret World, all for US$8 and change per month -- a no brainer.

    The only thing missing is for FunCom to scrub and improve all the quests to better reflect solo, small group and full group -- but I've posted my dissatisfaction with this elsewhere so I won't belabor that here.

  • RawizRawiz HelsinkiPosts: 469Member Uncommon

    I do like how FC doesn't charge for bazillion things like Cryptic does. That's a lot these days it seems.

    I also do hope they can finally pull together and make AoC profitable for the company. Going downhill for years now must be hurting their development of AoC and TSW.

  • EvilGeekEvilGeek londonPosts: 1,225Member Uncommon

    I hope and am pretty certain this expansion will bring a lot of players back and plenty of new ones too, current players playing through the content that has been improved over the past year are singing its praises, the die hard haters who (rightly) rage quit shortly after launch (I did myself) may well finally swallow their pride and give this game another chance, it's a very different beast.

    This is an interesting system, more choice and depth of play is a great thing as long as it doesn't become over complicated, there comes a time when the thinking stops and the fun begins which is why I'm glad these new additions don't kick in until 20, by which time players should have grasped most of what's already there, the feat trees already desire some research to discover what those vague descriptions actually mean in practice, despite small reservations I'm loving the idea of a layered skill system.

    Perks sound great though I'm thinking that the only limitations they can put on changing the perk bar set up is either to out of combat or having to visit an NPC to change it, the latter appeals more to me as I like the idea of strategy being more thought out than simply 'on the fly' between mobs.



    There's no date yet for the expansion, I'm hazarding a guess for May. The next few patches will be to start making the live game ready for its release, we have been promised loads more info from GDC in March, we also know that the House of Crom playfield has been in development and will see release post expansion, everything is hunky dory for PvE players with a lot to look forward too. PvP on the other hand still needs a lot of love.

    The last attempt at optimising sieges didn't work for everyone, I know the highly populated Fury PvP server is suffering the most while other servers gained a much better siege experience, Fury struggles with lag and crashing, no improvement for them and with no significant PvP content added Funcom really needs to start throwing the PvP players a bone. I'm a PvE player and I'm having a hoot taking a new character through the game, I can wait for more PvE content, theres been so many improvements to what's already there, I'm not sure how long the PvP players will remain as patient, I hope Funcom really starts to show PvP some real love after this expansion is launched.

     

    image
  • chrisrobhay2chrisrobhay2 Scarsdale, NYPosts: 114Member

    After the past few weeks of AoC news flying around, all I can say is WOW.  If the game keeps improving at this rate, it won't be considered a dying game for long.  It had the great gameplay and graphics at launch.  All it needed was the content, and now that's pouring in like no other game I've ever seen before.  GREAT work Funcom!

  • mrroboto40mrroboto40 Ottawa, ONPosts: 657Member
    Originally posted by chrisrobhay2


    After the past few weeks of AoC news flying around, all I can say is WOW.  If the game keeps improving at this rate, it won't be considered a dying game for long.  It had the great gameplay and graphics at launch.  All it needed was the content, and now that's pouring in like no other game I've ever seen before.  GREAT work Funcom!

     

    Agreed.

    image

  • sallan75sallan75 MelbournePosts: 16Member
    Originally posted by Padre-Adamo


    Brilliant. Sandbox qualities in a themepark game. I'm a huge fan of Funcom and rewarded them by subscribing to Age of Conan for 1 year. I love the game and am now 5 months into my subscription. This feature reminds me of an amazing feature that Asheron's Call 2 had and no other game has done until now. This is utterly brilliant. Well done Funcom.
     

     

    I am not sure what you are talking about. But if you are talking about Alternate Advancement, Everquest introduced AA's way back in 2001 with the Shadows Of Luclin expansion.

  • Benaiah21Benaiah21 Beaverton, ORPosts: 14Member

    TBH, I'm sceptical of any game that uses Alt Advance levels.  As a veteran of EQ, I saw this as a good thing when it came out and added a lot of depth to the game. 

     

    The problem though, is that in the end, it kept a new population player base from joining.  Lots of guilds, at least top guilds, required hundreds, even over 1000 at one point, if memory serves, just to get in. 

    Thus a player had to level to max, then level again, with equivalancy being about releveling 5 more times to max, if not more just to be able to get into a good guild.

    So while this might be a good thing at the beginning, it runs a very high risk down the road, and one that's not easy to overcome.

    What can a new player just leveling do to compete with someone that's been in the game, has the gear and all the AA's.  Bottom line, they can't.

     

    Although, I do have to say, from some of the people that have responded, I'm curious about how this game as progressed since launch, as I did buy the game and try it out, and it quickly became IMO, the worst MMO I had ever played, and as said, I started with EQ, so during that time, I've played a lot of them.

  • grimfallgrimfall Missouri City, TXPosts: 1,155Member Uncommon
    Originally posted by sallan75

    Originally posted by Padre-Adamo


    Brilliant. Sandbox qualities in a themepark game. I'm a huge fan of Funcom and rewarded them by subscribing to Age of Conan for 1 year. I love the game and am now 5 months into my subscription. This feature reminds me of an amazing feature that Asheron's Call 2 had and no other game has done until now. This is utterly brilliant. Well done Funcom.
     

     

    I am not sure what you are talking about. But if you are talking about Alternate Advancement, Everquest introduced AA's way back in 2001 with the Shadows Of Luclin expansion.

     

    Thanks.  Ignorance is bliss, they say.

  • cpc71783cpc71783 DS, LAPosts: 45Member
    Originally posted by abyss610

    Originally posted by elocke


    This is the info I was waiting for before deciding on when I would resub. I will now Definitely be getting the expansion and resubbing. I LOVE alternate advancement systems and it seems lately some mmorpg's are missing the boat on them or give us a pale example.
    I play these game to progress my character. Giving me more choices is always the best way to go. Keep it coming Funcom, I'm about to take you out of the cellar where you sit with Cryptic.



     

    yeah same here, i re-installed the game like a week or 2 ago but haven't re-subbed YET. still unsure but it would be nice to cap out my HoX and Ranger before the expac hits

     

    I re-subbed, and let me tell you, it was worth it. The expansion isn't out yet, obviously, but the game plays so much better than it used to. I'm having a blast. The new lead developer must really be turning things around, because this game is definitely at a point now that it should have been at release, and even a little beyond.

    Like I said, I'm having a blast, and by the time I get my 38 Sin and 28 Demo to 80, hopefully the expansion will be out and I can start with the AA.

    The ONLY problem I have with the game is the lack of new people in the lower level area's, but if everyone realized how much better this game is now, that would change. You will always see a lot of alts leveling in their own little cliques. If you get into a decent guild, you shouldn't have a problem getting through it as they are always rerolling new alts and leveling straight through.

    It's a whole new game and I'm really enjoying it. The new AoC deserves some attention.

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