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Looks pretty cool. I wish there were more info. Finding anything on the game is tough. =
In any case, Gnostaria starts its second alpha on March 6th and apparently all you need is an account on the site. I'll be participating for sure. Don't wanna pass up the chance to try what could be a good game.
However, once again, wish I could find more info and wish they had some sort of graphics test shots up.
Just telling everyone. Maybe you'll try it out. Maybe it'll be good. I dunno.
The injury system has me most excited though.
Here's a little bit of "interesting" info from the dev on the forums.:
"You can fight with one weapon, a weapon and a shield, two weapons (one in each hand), two-handed weapons, no weapons (brawling) with other styles on the way (ranged weapons for example).
As for crafting, it will be a critical part of the final game and we do plan to implement a system which will let players create nearly every item in the game."
"Your character's skills and stats are the most important aspect of success in the game. Having good equipment will help but it is not intended that to be a replacement for overall skill / character development. Because of the semi real time first person aspect of the game (combined with the RPG elements), there's generally not much of a "chance to hit" factored in. Even things like blocking and dodging are the responsibility of the player (although we intend for very highly skilled players to have some automatic forms of defense, such as a chance to parry a blow or perform an automatic counter attack). In general, if you are close enough, facing your target and the target is still in range when the downward slash / forward thrust of your attack completes, he will be hit. How much damage he takes will be based on a variety of things (type and quality of your weapon, your skill at using that weapon, their armor type and quality, did they try to block? were they on the ground? kneeling? sitting down?).
Gnostaria will also feature an injury system as opposed to just health loss. Certain injuries can impact your ability to fight (for example, having your hand chopped off). Injuries can also bleed (causing a slow drain of health -- more health lost depending on the number and severity of injuries) and lower your ability to fight (even if your arm or hand isn't chopped off, if you are badly wounded performing certain actions will be less effective or more difficult). Armor of varying degrees will help negate both damage and injuries, depending on the situation. Having good equipment is useful, but also having the skill to utilize that equipment well is important. If you are strong enough the carry the weight of some full plate armor (for example) but you are completely untrained in using heavy armor, you will be slower to move around and attack, even if its helping to lessen the impact of certain attacks from enemies.
Finally, the condition of your armor is factored into the damage / injury system as well (armor that is 100% brand new / perfect condition will have less of a chance of passing injuries onto the body of whoever is wearing it, while armor that is poorly maintained and severely damaged will be much easier to injure the person underneath).
There's more to it than this (some of which isn't ready just yet) but we have taken a lot of things into consideration when designing all areas of the game."
I guess if you ask on the forums, they will respond. So if you have questions, just ask, heh.