In my quest to develop a MUD, I've come up with a bunch of features that I really haven't seen before, or at least not in MMORPGs. So I just wanted to know...if you had the choice to play a game with these features, would you?
- 5 species (nation) warfare with no designation (meaning that you can form interspecies clans, alliances, whatever as you wish)
- A sci-fi setting on a far off planet
- Single shard, single server
- No way to communicate with other species other than to intermingle and learn their language (which, given that warfare is between 5 separate species, could be dangerous)
- Levelless, classless system based on skills that have caps determined by starter attributes that can't ever be changed
- Hit specific penalties (say you hit someone in their dominant arm that they'd have to then swing clumsily with the other arm or if someone got hit in one leg, they'd have to limp and if in both, they'd have to be on their knees or crawling)
- 50-100% of all skill gains penalty upon death (a tough decision for the designer)
- Full political system that allowed player created and run cities, as well as territory boundaries and laws, which could be later logged in a "library" of sorts and exist until the colony was destroyed, all created and enforced by the players themselves
- Crafting in any way you want, so long as it makes logical sense (pick up a stick and a rock and sharpen the stick with the rock if you want!)
- A complete sandbox spanning an enormous empty world waiting to be discovered over a range of terrains
- Dynamic PvE content that allows for PvE monsters to interact, co-exist, live off of each other and either overpopulate or become endangered, or even extinct based on how much a certain monster is hunted
- A balanced world with disastrous side-effects if the balance is destroyed
These are the features in a nutshell that I've been playing with, yes. I know that only a certain percentage plays MUDs anymore, so given that you could get the chance to play an MMORPG with these features, would you play it?