Hot news! Population Density

DJXeonDJXeon BostonMember UncommonPosts: 553

FLS today announced:

QUOTE

"Population density has been the topic of much debate on the forums over the last few months. What we're hearing is that PotBS is an awesome game that you really enjoy playing, but that it's a lot more fun when there's a critical mass other players around to play alongside or against.

We completely agree with this and have always tried to improve your play experience with that in mind. We are constantly working to bring new players aboard and that's meant that we've had a steady population for a long time, but we know based on your feedback and our own in-game experiences that the stable number we're seeing on some servers isn't at the critical mass we want.

To push things in the right direction, we've decided to concentrate the current population onto two servers. This will allow you to experience the game as it was intended and hopefully you'll enjoy it even more. This doesn't mean we're going to end our marketing efforts - far from it! What it does mean is that players coming aboard for the first time will be able to experience a much more vibrant and enjoyable world during their trial period.

So, the details: in early February (shortly after 1.22 goes live), we will block creation of new characters on Defiant, Rackham, and Blackbeard. At the same time, all existing characters will be allowed to transfer to either Antigua or Roberts. Five weeks later, Defiant, Rackham, and Blackbeard will be retired.

I’m sure many of you will have questions about this change and we’ll be watching the discussion closely to address them. To get a head start, here's a list of potential questions you might have:

I have characters from all four nations; will I be able to transfer them all to Roberts and/or Antigua?

Yes, you will. We are implementing a system in 1.22 called Active Nation Select. This will allow you to have up to six characters of each nation on one server (yes, that's a total of 24 characters per server). You will only be able to have one playable nation at a time on a server, but you'll be able to change your active nation during the cease fire period after each map win.

If we can play all four nations on one server, won't we see more 'nefarious' cross-teaming?

Maybe, so we're equipping you with a tool to fight against it and other anti-social behavior: National Player Faction.

What about Port Battle times? Will they change on Antigua and Roberts to accommodate people from the retiring servers?

Port battle times have always been tied to the peak play times on each server. We'll continue to track the busiest times and adjust the port battle slots to fit them.

Will my characters on Roberts / Antigua be able to transfer as well?

Yes. We realize that you might want to reorganize your characters on Roberts and Antigua too, so we're giving transfer credits to all of your characters.

Characters that currently reside on Roberts and Antigua will get two transfers. Characters on Defiant, Blackbeard and Rackham get three. At the beginning of March 2010, all unused transfers will be removed from characters on Roberts and Antigua, while characters on Defiant, Blackbeard and Rackham will have one available credit to use.

Will my society be copied when I transfer my character?

No. If you move to another server, you'll have to recreate your society. Societies should discuss where they plan to move together and get organized before transferring.

I have more than 20 econ slots in use between all of my characters. Am I going to have to destroy some? Not necessarily. You’ll be allowed 10 econ slots per nation on each server (instead of 10 econ slots per server).

What will happen with Live Events?

We will continue with our recently unveiled Live Events program. You’ll just see events more often on your own server!

What will happen with population bonuses?

Bonuses awarded for joining a lower population side will be discontinued. As players will be able to switch sides after each map win, national populations will fluctuate more than they do now. We'll also stop awarding bonuses for the nation ranked last at the end of a map cycle, since the players in each nation are likely to change substantially.

Is the expansion still in the works?

Very much so! The port governance system is nearing completion and we're doing some new faction content that we're excited about. Watch for announcements about the expansion beta test program soon.

So, please let us know what you think! We will be watching this thread closely over the coming days.

Rheagar - FLS staff

/quote

Comments

  • ManarixManarix Member UncommonPosts: 98

    The positive news will be that more players on one server result in more battles and better trade. But my question will be if this move will do that.

    Usually when a company merges servers, it is a sign that the shit has hit the fan. Also, how many vets will see this as the last drop of water in the bucket and quit for good?

    Time will tell and i wish PotBS and all the active players all the best. The only way i will start playing again is when i see massive, and i really mean massive, improvements in core mechanisms and content.

    Currently playing browser games. Waiting for Albion Online, Citadel of Sorcery and Camelot Unchained.
    Played: almost all MMO pre 2007

  • galliard1981galliard1981 warszawaMember Posts: 256

    lol, people. stop treating server merges as a sign that game has problems

    look at warhammer. only 4 servers remained, but the game is fine 

    Playing: Rohan
    Played (from best to worst): Shadowbane, Guild Wars, Shayia, Age of Conan, Warhammer, Runes of Magic, Rappelz, Archlord, Knight online, King of Kings, Kal online, Last chaos

  • PhryPhry OxfordshireMember EpicPosts: 8,993
    Originally posted by galliard1981


    lol, people. stop treating server merges as a sign that game has problems
    look at warhammer. only 4 servers remained, but the game is fine 



     

    Somehow, i dont think a quote like that is going to be all that reassuring... in fact i'd go so far as to say, its somewhat alarming, lets hope that its not like warhammer at all!

  • MMOrUSMMOrUS great yarmouthMember Posts: 414
    Originally posted by Phry

    Originally posted by galliard1981


    lol, people. stop treating server merges as a sign that game has problems
    look at warhammer. only 4 servers remained, but the game is fine 



     

    Somehow, i dont think a quote like that is going to be all that reassuring... in fact i'd go so far as to say, its somewhat alarming, lets hope that its not like warhammer at all!



     

    Yes it would be considered bad anyway due to the game only ever starting out with so few servers in the first place, and now to whittle those servers down to 2 is in no way a "Good" sign of things to come, at least with Warhammer the take up was huge compared to POTBS, but as with all new games the competition is just too fierce to retain players.

     

  • KyleranKyleran Paradise City, FLMember LegendaryPosts: 26,673
    Originally posted by galliard1981


    lol, people. stop treating server merges as a sign that game has problems
    look at warhammer. only 4 servers remained, but the game is fine 

    Comedy quote of the week.

    Both games live on life support and are high on the list as likely to be shut down in the next 2 years.

     

    "I need to finish" - Christian Wolff: The Accountant

    On hiatus from EVE Online since Dec 2016 - CCP continues to wander aimlessly

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.

    Don't just play games, inhabit virtual worlds™
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon




  • MMOrUSMMOrUS great yarmouthMember Posts: 414
    Originally posted by Kyleran

    Originally posted by galliard1981


    lol, people. stop treating server merges as a sign that game has problems
    look at warhammer. only 4 servers remained, but the game is fine 

    Comedy quote of the week.

    Both games live on life support and are high on the list as likely to be shut down in the next 2 years.

     



     

    So far it's outlived Tabula Rasa!

     

  • HannothanHannothan L.A., CAMember Posts: 13

    As I've state elsewhere, this is make or break for FLS. I honestly don't think this game can survive with 1 server. The world isn't big enough. If two can not sustain population, this game will die.

    Which is sad really.. it's not a bad game.. The best PvP out there. It depends a lot on individual skill rather than builds.. well it used to anyway. FLS is drifting away from that.

    FLS set their expectations way too high. It was a PvP MMO. PvP MMOs are niche games with lower populations. FLS thought they could please bother PvP and PvE crowds. Which has resulted in way too many compromises from each side.

    If FLS does everything right, the game could stabilize and live on another few years as a niche game. However, since FLS has time and time again shown complete and total incompetence for doing things right, I expected 2010 will be this game's last year. Will even go one step further and say October 2010 this game will announce it's shutting down. But, those are just crazy predictions from a once devoted fan of this game.

  • Zorvan01Zorvan01 whatchacallit, CAMember Posts: 390

    Surprised it took them this long.

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  • lowendahllowendahl bergenMember Posts: 102

    Just another sign that PoTBS is failing.

     

    Server mergers won't solve the underlying problem of players jumping ship. At best this will provide a short term boost followed by a sharp decline as people realize that nothing has really changed.  The game has been bleeding players since beta, if it's to be saved they need to change the game mechanics rather than hope that 'population density' will somehow magically fix things.

     

  • MogrisMogris Huntsville, ALMember Posts: 10

    Pity, I wanted this game to succeed.

    Mogris

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