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In part two of a three part preview of Star Trek Online, Dana Massey discusses key gameplay elements including the game's Skill System, Character Progression and Bridge Officers.
In part one of my three part hands-on preview I covered missions, combat and a host of core features in Star Trek Online. However, I also made one mistake, and I'd like to get that corrected up front. It turns out that contrary to my complaints there is in fact auto-attack in Star Trek Online, which should definitely reduce the strain on people's digits and make the game much easier to control. To activate auto-fire of key skills, such as the primary weapon attack on away missions or phasers in space, one simply holds control and clicks the button. So, I offer mea culpa to Cryptic and all those who read part one.
With that out of the way, let's dive into part two of this preview. Today, I'll cover the skill system, character progression, ship customization and bridge officers, grouping/social systems, PvP and items.
Read Preview, Part Two.