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MMORPG.com traveled down to Los Gatos to talk to the team and play Star Trek Online. We got a lot of time to just run/fly around and check out the ins and outs of the game. We then spoke to Executive Producer Craig Zinkievich about it. This is the first of two articles and is a broader preview. On Wednesday, we'll bring you a specific article that really delves into great detail on ship interiors and bridge crews.
“The vision is that as you play through the content you feel like you’re in the movies, the TV shows,” explained Zinkievich.
They broke the missions up into mini-arcs that obviously owe a lot to a TV episode. They always begin in space with the player sent off on some kind of mission. Upon arrival, there is some kind of space-based challenge – in my hands-on time that meant combat – and then the story draws the player down onto land or some other kind of away mission.
Read it all here.
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios