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Star Trek Online: Hands-On Preview

DanaDana Halifax, NSPosts: 2,415Member

MMORPG.com traveled down to Los Gatos to talk to the team and play Star Trek Online. We got a lot of time to just run/fly around and check out the ins and outs of the game. We then spoke to Executive Producer Craig Zinkievich about it. This is the first of two articles and is a broader preview. On Wednesday, we'll bring you a specific article that really delves into great detail on ship interiors and bridge crews.


“The vision is that as you play through the content you feel like you’re in the movies, the TV shows,” explained Zinkievich.

They broke the missions up into mini-arcs that obviously owe a lot to a TV episode. They always begin in space with the player sent off on some kind of mission. Upon arrival, there is some kind of space-based challenge – in my hands-on time that meant combat – and then the story draws the player down onto land or some other kind of away mission.

Read it all here.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

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Comments

  • jotulljotull sailisbury, NCPosts: 256Member

    I have to wonder if Cryptic would re-extend that offer to come visit had they known about mmorpg.coms willingness to leave leaked beta footage on their forums for days on end, or the yellow journalism blog pieces that basically called them con artist.

     

  • DarkjinxterDarkjinxter PortsmouthPosts: 174Member

    Ship combat sounds like a bit o' fun maybe. The lack of detail in the article on the mechanics of shipboard and away team combat makes for boring reading.

    Still I'm wondering if the game will include 'classic' Star Trek scenarios, as that Next Generation stuff gets up my nose.

  • NikopolNikopol The ZonePosts: 626Member Uncommon

    Actually that's a very informative preview with quite an insight into some game mechanics which - as far as I know - were not revealed before.

     

  • MargraveMargrave Knoxville, TNPosts: 633Member Uncommon

    Ship combat = awesome

    ground combat = not so much

    ...

  • valkerusvalkerus northville, MIPosts: 58Member

    I guess i'm a "glass is half empty" kinda guy, but why do i get the feeling that this is going to be space, static ship and multiple missions that amount to like 8 randomly generated maps with different henchmen strewn about like COH?  Time will tell i guess.

  • NirwylNirwyl Nowhere, NVPosts: 103Member

    The more I hear about this game, the more worried I am that I will not like it, which I think is bad PR on Cryptic's part. I should be getting more excited as launch gets closer, not less.

  • SuraknarSuraknar Montreal, QCPosts: 824Member

    Very informative in my opinion.

    I have a very clear picture of how the game would flow and play out of this now. Of course it helps having played games such as Sea Dogs, and Sea Dogs II or Pirates of the Burning Sea, as the Principle of High Seas Travel to Ship to Ship to Ground is the same in a different setting.

    I also love the fact Combat will be Tactical and positional in nature!

    This article made me excited :)

    - Duke Suraknar -
    Order of the Silver Star, OSS

    image
    ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  • erictlewiserictlewis Cottondale, ALPosts: 3,026Member Uncommon

    Maybe there is hope for this game after all.   Finally some good info to go on.

  • RhaeldricRhaeldric Auckland, NYPosts: 28Member
    Originally posted by Nirwyl


    The more I hear about this game, the more worried I am that I will not like it, which I think is bad PR on Cryptic's part. I should be getting more excited as launch gets closer, not less.

     

    On the contrary, you should always approach any new game with the expectation that you won't enjoy it.  That way you'll either be pleasantly surprised, or at least not disappointed. 

     

    I can't count the number of games I've seen games declared to have "failed" because expectations were too high up front.  If instead the game is judged based on what it is, rather than what we want it to be, it's more likely to be successful.

     

    That's not to say high expectations are a bad thing, just that we often kneecap our own enjoyment by demanding specific features or events inside a game instead of understanding that what we really want is for much more general desires to be met (i.e. someone who expects a fully voice-acted mission system vs someone who wants an engaging and involving PVE experience-one places a specific demand on the game, the other is a much more general demand on the design philosophy behind the game, which still gives the devs freedom to meet that demand in any number of creative ways.)

     

    At the end of the day, you won't know whether or not you'll like the game until you play it yourself.  But just make sure it's you that's playing it, not your preconceptions.

  • BlurrBlurr Thornhill, ONPosts: 2,155Member
    Originally posted by Margrave


    Ship combat = awesome
    ground combat = not so much
    ...



     

    Though to be fair, Cryptic did clearly acknowledge that ground combat is not where they want it, and they're going to be working on it quite a bit.

    "Because it's easier to nitpick something than to be constructive." -roach5000

  • Weezer_GeekWeezer_Geek Marion, OHPosts: 18Member

    Good or bad, I plan on at least trying it. Whether I make it past the open beta however, is yet to be seen...

  • NeblessNebless Hammond, ORPosts: 939Member Common
    Originally posted by Darkjinxter


    Still I'm wondering if the game will include 'classic' Star Trek scenarios, as that Next Generation stuff gets up my nose.



     

    I always liked it when TNG directly ripped off one of the old Classic episodes / plots.  Other than that I agree with you, too many times I remember sitting there just thinking 'don't TALK, just SHOOT 'EM!!!!'

    SWG - AoC - PotBS - DDO - LotRO - STO - GnH - SWToR

  • b003b003 detroit, MIPosts: 51Member Uncommon

    WASD? I thought it would be more like bridge commander. Ennh guess I'll see it when I see it.

  • rodingorodingo Posts: 2,346Member Uncommon

    I'm glad that flying won't be "click target then orbit at set range".  Some actual interactive space flight is what the sci-fi genre needs.

    "If I offended you, you needed it" -Corey Taylor

  • grimfallgrimfall Missouri City, TXPosts: 1,155Member Uncommon

    Sounds like an excellent single player game.  It would be cool if someone were to take this IP and make an MMO.

  • JacobFlowersJacobFlowers Ontario, CAPosts: 4Member

    I've got to say, this preview is far superior than the load of crap previews we've gotten from several other sites that all iterate on the SAME THINGS. So I've got to hand it to MMORPG.com for doing a more thorough job.

    At the same time however, I am not excited about Bridge Officers and such. We have heard Cryptic drone on and on about this for almost half a year now, and its one feature that I'm starting to disdain only because they have nothing else to talk about.

    What about the CRAFTING system? People want to know how this would be done since the IP doesn't exactly lend itself to a traditional "MMO crafting system" but still players want something clever and deep, not simply commodity exchange (which is what they've described it to be thus far).

    And what about the economy, another thing the IP struggles with. Will energy be able to purchase USEFUL items, or will it all be junk stuff like what they have going on in Champions Online? Will it be a player driven economy like EVE's, or some generic auction house set up?

    STO has LOADS of potential, but a whole lot of us are hoping that Cryptic doesn't muff up this monumental opportunity to develop this IP into an MMO (hats off to them, I recognize the difficulty and respect them for taking on the task).

  • gatherisgatheris Charlotte, MIPosts: 995Member Uncommon

    so the whole star trek exploration thing is out the window?

     

    image

  • MMO_DoubterMMO_Doubter Bedford, NSPosts: 5,056Member
    Originally posted by gatheris


    so the whole star trek exploration thing is out the window?
     

    Aside from the names and images, the whole 'Trek' thing is out the window.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • kobietrumankobietruman cheboygan, MIPosts: 105Member

     

    yes, missions and combat seems to be it from what i can garner

    no free exploration at all

    but that would be a bit much for this developer wouldn't it?

     

    image

  • BurntvetBurntvet Baltimore, MDPosts: 2,941Member Uncommon
    Originally posted by MMO_Doubter

    Originally posted by gatheris


    so the whole star trek exploration thing is out the window?
     

    Aside from the names and images, the whole 'Trek' thing is out the window.

     

    Yup, and that has a lot of people very disappointed.

    Cryptic is taking a deep and rich IP with more lore than you could ever want, and stripping it down to a combat sim.

    It is impossible to make a game based on an IP as long running and well developed as Star Trek is and not have some expectations to live up to.

    And it looks like Cryptic isn't....

     

     

     

  • NirwylNirwyl Nowhere, NVPosts: 103Member

    The whole exploration thing is probably just going to be a random mission generator, which isn't really exploration at all. Go to a certain place in a game, get a new space system to "explore." Don't like it? Exit and then get a whole new system to "explore".

  • nekollxnekollx Glendale, CAPosts: 570Member
    Originally posted by Nirwyl


    The whole exploration thing is probably just going to be a random mission generator, which isn't really exploration at all. Go to a certain place in a game, get a new space system to "explore." Don't like it? Exit and then get a whole new system to "explore".

    At least their trying something, Tell me how they should have done that? Go on, you have a better idea, share. Rember if it's static it will be on Wiki in 48 hours.

  • GrakelGrakel Dublin, OHPosts: 92Member

     One of the first honest write ups I've seen that didn't blow sugar in your face or make you want to hit the writer from their first sentence. Good job, looking forward to Wednesday.

    Played in some form:
    UO til tram, AC, EQ, AO, WW2O, PS, SB, CoH, AC2, Hor, LoTRO, DDO, AoC, Aion, CO, STO
    Playing: WoW (for gf), WAR
    Waiting For: SWTOR, FFXVI
    Hoping For: DCUO, Secret World, Earthrise
    -S- (UO Sonoma)

  • ArcheminosArcheminos Portland, ORPosts: 283Member

    I'd be willing to bet that some sort of exploration thing is in the works...perhaps something similar to the way EVE Online does it?

    And have you noticed the people slamming the game/calling it failed/ruining the IP seem to be the same 10-15 people in every post about STO? 

    After playing at PAX, I am willing to give Cryptic the benefit of the doubt. Space combat alone with just a basic ship and 3 mini-BoP's was a blast. If a little fight like that is that much fun to me, can't wait until the later ones.

    I am also starting to get the feeling that the lack of info coming out about this is intentional....almost like they are trying to balance hype building while still keeping bits back to surprise us.

     

    And thank you for the great preview and some real info :D

  • Xondar123Xondar123 None of Your Business, BCPosts: 2,543Member
    Originally posted by jotull


    I have to wonder if Cryptic would re-extend that offer to come visit had they known about mmorpg.coms willingness to leave leaked beta footage on their forums for days on end, or the yellow journalism blog pieces that basically called them con artist.
     

     

    Oh please, give me a break.

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