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Its probably been asked before, but its a question that hangs in my mind nonetheless. Can a game be designed to cater for those who enjoy a full quest system (individual quests and quest chains including role specific quests) whilst at the same time provide the services required so that those who wish to can enjoy a less "linear" experience?
I realise that this largely depends on what one considers to be the definition of the terms "themepark" and "sandbox". Nevertheless, I'm interested to see what (if any) responses this thread would prompt from people. Whatever your opinion on the matter, please provide justification for your argument