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Clever idea... really. They pulled off the new concept of GPS based play better than anything else out on the iPhone, right now. But... in the end, that fact makes me very sad.
Basically, it is a simple, 8-bit, fantasy hack-and-slash. There is a (I assume) randomly generated map of trees and other incidentals on top of the actual Google map of the area you're in. You install the game and create a pretty basic fantasy character. Then... you guessed it: as you walk around different areas in real life, there are randomly spawned mobs that you have to get close enough to to attack. You have about a quarter mile of leeway to move your sprite on the screen without actually physically moving. You see other players as they walk around, and you can send them messages. Neat, eh?
Sadly, the genre has a long, long way to go.
I removed the game about a month ago, and one of these days I need to shut off its "You've been attacked..." spam emails. It was fun for a few weeks.
The problem is that its incredibly simple. If you can run Myst, the Sims, and Civilization on the iPhone, there's no reason the most innovative GPS concept since geocaching has to be so boring. Perhaps I am in the wrong city to play Parallel Kingdom - they might have more stuff on the map elsewhere.
There is nothing to do except hack the monsters in a quarter mile radius, pick up some generic fantasy loot, and log out until respawn or you go elsewhere. There are no cities, no NPCs, no special boss encounters overlaying important areas of major cities... and if there's nobody actively playing in your town, you're SOL on the MMO aspect. You just see logged out players characters sitting around. And I know you can change locations, but that defeats the purpose of the game, totally.
Because I've seen the dev team for Parallel Kingdom on these forums, I really don't want to tear their game apart. But I really don't think I am being unfair, I will offer some suggestions - this is such an incredibly cool idea that could go so many places.
- You have to offer some sort of NPC or PC interaction for people who don't have their four best buddies sitting in the room with them playing. I never once talked to another soul while I was playing. Players can warp to other locations, but unlike the cute screenshot on your website, I didn't randomly have people inviting me to a party in Spain.
- This is what kills me the most: you have the real world to play with and all you spawn is trees and mobs. You could have bosses hiding in Walmarts, item shops in Targets, and a health spring at every gas station. There's no point in overlaying real life when there's no interface with it except the people currently logged in near you. There is like, INFINITE cross-world potential there, and it kills me that you haven't used it yet. Put something really cool at major landmarks!
- Please actually log out players from the game when they exit the application. I got really sick really quickly of getting emails stating something like, "You have been attacked/killed by a giant tree." at 3 AM. If I'm not playing a mobile game currently, I don't care. I don't even want my PC MMOs emailing me.
I don't know... that's all I have right now. I think Location-Based Gaming can be as big as geocaching. I just hope you run with it and enhance this game further. Good luck.