It looks like you're new here. If you want to get involved, click one of these buttons!
MMORPG.com's Carolyn Koh recently spoke with Hello Kitty Online Executive Producer Grant Wei about the progress of the game for the North American market.
It has been over a year since I previewed Hello Kitty Online and I wondered why it was still in beta. I soon discovered the reason when I spoke with Executive Producer Grant Wei of Aeria Games who is bringing the Hello Kitty Online world to the North American market. I had participated in the Founder's Beta - the very first beta run that although was in English, was not the North American Beta. I was playing a version created for the Asian market. Little wonder than, that the GMs I spoke to in-game were based anywhere from Malaysia to the Philippines. This is Hello Kitty for the North American market. Localized, to American spelling, pop-culture references and, I am told, it's much less of a grind.
Targeted at the 13+ Hello Kitty fan, Hello Kitty Online may not be COPA complaint, but Grant stresses strict chat filtering, strong GM presence in game, moderated forums and a zero-tolerance policy for cheating and exploiting.
Read Checking in with HKO