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I've enjoyed crafting to a point in some games...hated it in others...and even more yet, found myself saying "why bother."
In my experience people craft for two main reasons:
1. Some people really enjoy it, and may not have the time to run dungeons with guildies constantly, but can craft for an hour or two once in awhile and get some kind of enjoyment out of it.
2. They expect to use crafting as a way to turn a proffit down the road, and make mass quantities of gold that they can swim through like scrouge McDuck.
Most games these days seem to be lots of effort for little payout in the end game...or so many mini game efforts are made with it that just make it even more tedious to make skill up gains after the novelty wears off.
If you're going to have crafting, shouldn't it really MATTER at the high end? Why bother crafting anything if people are just going to go kill the dragon 30 times until they get the uber sword of purple namedness that blows away anything you can do.
What are your ideas for making crafting not so tedious...yet difficult enough where you have to put some effort into it to become that well known armorsmith, etc.
What are your idea for crafts that matter? Or are you content with growing weeds in your backpack and calling it crafting?
Personally, rather than the obvious desire to have all my hard work really be worth something in the end...I'd like to see some other things also.
I'd like to see crafters be able to manipulate gear in cosmetic ways. Like your uber purple sword of iPwn but hate the way it looks? Get the swordsmith to customize it for you and reskin it.
Love your robes of uber spellcasting but hate the fact that some bozo decided it should be purple with pink swirls? Get the Tailor to add a bit of trim to it and dye it a different color that isn't so horrendously ugly..
You get the point. What are your ideas?