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There are many old jaded vets hanging around from the UO days, many old DAOC vets...and more recently...a ton of disgruntled shadowbane, AOC, WAR and Darkfall players.
Now, I'm really not one for a completely free for all pvp game...I've come to realize that in general greedy ganker players will destroy the game and drive off the masses until it is garaunteed to be a small niche game on life support. It's just a simple fact.
DAOC had a good thing going in it's hay day with factioned RvR. Shadowbane had a good thing going for awhile with its more free for all take on things, and probably would have done a lot better if their engine wasn't so craptastic and bugged. I for one had a blast in both games, for awhile. DAOC held me longer due to the fact that I wasn't constantly in danger of being ganked into oblivion by some snot nosed 12 year old on summer vacation, or some guy living in his mom's basement with nothing better to do than pvp 18 hours a day. You were only in danger when you put yourself into certain zones.
Both sides of that coin have their appeal, as well as their dissapointments.
What I want to know, is what are peoples opinions on what works and doesn't?
For instance...I believe WAR's RvR effort failed because they made it too structured and theme park like. Small RvR lakes, combat objectives that didn't matter...etc. In DAOC you really felt the realmwar, and you always had that wildcard third side. WAR's RvR felt more like a badly thought out Battleground Scenario.
Shadowbane had awesome ideas and the political game was intense. They even had bad ass ways to move groups of people in formations. Unfortunately, the game engine itself and some of the core programming were a bit funky, and failed to deliver.
Darkfall...well...it's a bit vanilla. Too much focus on beating each other into a pulp, and cultivating the elitist ganker attitude..and too little gameplay. Seriously...when your army is charging into battle naked so they don't lose their gear...something is wrong with your core ideas of the game...who the feck would charge a bunch of guys bearing polearms and nasty edged weapons, arrows, spears etc...and say "you know...I think it's a good idea to TAKE OFF MY PLATE ARMOR AND CHARGE INTO CERTAIN DEATH NAKED.." It just doesn't make any sense.
You may disagree with me, or have ideas of your own..but I want to hear what works, and what doesn't in your opinion.
Should every thing be about the keep siege? Should it be about factions? Should it be free for all guild vs. guild?
Note: this isn't really about full loot and can I gank a lvl 5 when I'm level 50 cause I'm a sadistic bastard that wants to make new players cry and quit the game so I can gloat by myself when I'm the only one left on my server....only looking for constructive realistic goals for pvp. Then again..I'm asking for opinions, so everything is valid.