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Pirates of the Burning Sea: CEO Russell Williams Video Interview

DanaDana Halifax, NSPosts: 2,415Member

Flying Lab Software is doing more than just working on Pirates of the Burning Sea. In this interview with Russell Williams, the company's CEO, we learned what else they're up to, as well as what's in store for Pirates.

 

 

And then let us know what you think on the forums!

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

Comments

  • Player_420Player_420 KuesecPosts: 686Member

    Glad to hear the company is doing well.

    If Russell Williams reads the forum comments, may I suggest a free week for old players wanting to check out the new features?

    I play all ghame

  • johnyjetjohnyjet Rochester, NYPosts: 24Member

    Note to Rusty, Let POTBS die the slow death that is inevitable. It's too late for that puppy.

    Start working on POTBS2 where you fix all the things you initially did wrong.

    Get rid of instances, have real open sea pvp but level based, to address the gankfest and stupifying, incredibly boring grind that your game is now famous for.

    Get rid of the stupid red circles. Provide an open economy that works for solo players. Provide open land based adventure, treasure hunting and combat. Actually do port governance. Forget skirmish.

    Have separate pvp and pve servers. Stop trying to merge those playstyles into one arena. It will never work. Separate pve/pvp servers is not exactly a new mmo concept for god's sake.

    You know you blew it, time to start over. Just don't take another 5 years to get it done.

     

  • Zlayer77Zlayer77 dPosts: 826Member
    Originally posted by johnyjet


    Note to Rusty, Let POTBS die the slow death that is inevitable. It's too late for that puppy.
    Start working on POTBS2 where you fix all the things you initially did wrong.
    Get rid of instances, have real open sea pvp but level based, to address the gankfest and stupifying, incredibly boring grind that your game is now famous for.
    Get rid of the stupid red circles. Provide an open economy that works for solo players. Provide open land based adventure, treasure hunting and combat. Actually do port governance. Forget skirmish.
    Have separate pvp and pve servers. Stop trying to merge those playstyles into one arena. It will never work. Separate pve/pvp servers is not exactly a new mmo concept for god's sake.
    You know you blew it, time to start over. Just don't take another 5 years to get it done.
     



     

    If there is one game where Instances actually work well its in this game. Seriously it takes me back to the feel I had playing Pirates in the 80s on my comandore 64 hehe.  And there is no grind to level in this game the quest are smart and fun to do, and it feels fresh if you played fantasy mmos for a long time.

    I tried it when it came out but then AOC and Warhammer got in the way so I dident give it a fair chans. So I came back 2 months ago And im having alot of fun. Its good to play a game that has a well thought out Endgame that is PVP and econamy focused.

    And the stupid Red circles are player controled you know, so they move around as you flip ports and fight over the map. And the last quest line they added is a Treasrue hunt you know so dont trash something you are no longer playing. and they Revamped the avatar comabat system so it works alot better now.

    Finaly Pirates of the burning sea is like EvE a PvP game, the pve is only there to help you level and have some fun when there is nothing to shoot at.

    So for those of you Interested try the free trail and lvl to 12 its more fun then you think. they have fixed alot of things.

  • Cristina1Cristina1 xxxPosts: 369Member
    Originally posted by johnyjet


    Note to Rusty, Let POTBS die the slow death that is inevitable. It's too late for that puppy.
    Start working on POTBS2 where you fix all the things you initially did wrong.
    Get rid of instances, have real open sea pvp but level based, to address the gankfest and stupifying, incredibly boring grind that your game is now famous for.
    Get rid of the stupid red circles. Provide an open economy that works for solo players. Provide open land based adventure, treasure hunting and combat. Actually do port governance. Forget skirmish.
    Have separate pvp and pve servers. Stop trying to merge those playstyles into one arena. It will never work. Separate pve/pvp servers is not exactly a new mmo concept for god's sake.
    You know you blew it, time to start over. Just don't take another 5 years to get it done.
     

     

    Apart from removing instances its all bad ideas.

    The main problem with POTBS was lack of depth.

  • phreackphreack Yankton, SDPosts: 17Member

    This game is great, been playing since release, but it is dying. No amount of advertising will save it. I really enjoy the PvP, its fricken intense, but there is no one to play against. Really, its quite boring and has been for a couple months. FLS continues to refuse the player's requests for transfers and continues to work on crap that has nothing to do with the end game.

     

    This games end game is the PvP. Its the most fun aspect but also the BIGGEST deterant for new players. Actually, its just the mechanic that if your boat is sunk, its sunk.

    Massive learning curve (less than EVEs, but what game isnt ;-p) coupled with loss-based PvP/PvE = not many people wanting to play the game.

    In order for this game to continue and grow, 2 things need to happen:

     

    A. Offer transfers.

    B. Increase the reward for the risk in PvP. Currently, the reward for PvPing is minimal and really not worth anything. 

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