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I have several things want to ask starting with the most important one which is the Leveling Curve. What I mean by that is how does leveling work in the game? I'm not refering to getting xp (although an idea of where experiance is gained is good).
What i want to know is does leveling get progressively harder as in it takes 100 xp to get to level 1 but 1000 to get to level 2 basically this is how most mmo's with levels work and it works well for their system because they have set classes with specific skills which means that it makes sense to show progress that way.
However in a skilled based MMO this should not be the case for the simple reason that players can chose what skill they want to improve so the game designers can't tell when Timmy who was making a knight is shining armor decides to train his knight into a spellsword character as such the system of levels costing more xp becomes unreasonable in the amount it punishes players who decide to try to do some thing new at higher levels.
As such I feel that a leveling curve where the levels are the same length i.e. cost the same xp should be implemented however conversely skills should cost more as you srengthen them meaning using our earlier example Timmy may have a knight however it is easy for him to become a aprentice in the area of magic yet if he wishes to become a master of it he has to invest more time into it instead of his sword skills.
My other less vital questions involve the creation of a players personal diary which they can write notes to keep track of what they know and other things they have learned this feature could also be tied into a in game library where books written by the player for the public can be judged for quality and how well they fit the game and how usefu they are (without being spoiler-ish) then given access to the public in an entirely player made but GM controlled (i.e. they decide whether a book matches the feel of the game and has correct information) library .
The final thing is maps can we have maps that players can make based on the areas we have explored thus someone can show the general shape of an area but not details like guards to someone else who has never been there If thats not possible or not a high priority can we at least have a way of noteing important places on our personal world map i.e placing a point with a reminder that we attacked this evil warlord castle so were not welcome there or that we helped this town so free beer at the town pub so on ans so forth basically a function to us mark where our important locations are.