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Bill Roper is the Design Director at Cryptic Studios for Champions Online. Recently, Managing Editor Jon Wood spoke to him about the super-hero MMO's delay, his comments in Gamasutra on the genre in general and much, much more.
MMORPG.com:: Why was the decision made to push back the launch of Champions?
Bill Roper: We had the opportunity to take a few more weeks to really focus on fine-tuning, balancing, and polishing the game and we took it. It also lets us get in a few last things that were on the bubble, like Crisis Zones for Monster Island and Millennium City. It’s fantastic to have the support of Atari to make Champions Online the absolute best day-one experience we can.
Read the full Q&A here.
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios