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MMORPG.com spoke to The Agency Lead Designer Hal Milton about the game's progress, balancing console/PC crowd, the game's UI and much more.
Another focus has been their player vs. player (PvP) game. In The Agency, all their worlds – or servers – feed into the same PvP environment, which indicates a more firmly segregated form of PvP than a lot of other recent and upcoming games have boasted.
One of the most fascinating aspects of The Agency, though, is their complete and total disregard for individual genres. They’re not afraid to introduce elements that they think will work, even if they’re far afield of what is expected in this genre.
A good example of this is their Operative System.
“Operatives are collectible characters in the world that based on how you play and what kind of agent you’ve created you’ll be able to have access to different ones,” explained Milton.
Read it all here.
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios