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Picture this. You're a writer for a major MMO only weeks away from launch and you walk into a meeting with a renowned writer who has advice for you. Only, you don't know it and your face is frozen after an unfortunate trip to the dentist.
This was the position Jess Lebow found himself in during his time with ArenaNet on Guild Wars. Find out what happened in this week's edition of Jess Lebow's MMO Story Hour.
Dropping my briefcase at my desk, I walked down the hall to find my boss and two Korean men sitting in a conference room. One of the men was the ArenaNet business manager, and I knew him. The other I was introduced to as “one of the foremost literary scholars in all of Korea.”
This man had been playing Guild Wars for the past week. He had taken it upon himself to get onboard a plane and fly 12+ hours just so he could spend half a day explaining to me how to tell a story to a Korean audience.
Now, we were three days away from pressing our gold master and about six weeks away from releasing the game. My boss was not at all happy about having this Korean scholar in our offices. He felt it was meddling on the part of our parent company and publisher, and he was, rightfully, irritated that this sort of input wasn’t delivered to us at a stage where we could perhaps make changes in the story and game without them costing millions of dollars and potentially slipping our release date.
Read the full article here.
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios